SpieleDesign

Aus hyperdramatik
Zur Navigation springen Zur Suche springen

Grundlagen, Informationen und Lesematerial

Game Theory

Wikipedia: https://en.wikipedia.org/wiki/Game_theory

The evolution of Trust: https://ncase.me/trust/

Cybernetics

Norbert Wiener: https://en.wikipedia.org/wiki/Cybernetics:_Or_Control_and_Communication_in_the_Animal_and_the_Machine

Stafford Beer - Cybernetics and the will of the people: https://www.youtube.com/watch?v=2ybjOw6UJ8A

Katherine Hayles - How we became posthuman: https://www.press.uchicago.edu/ucp/books/book/chicago/H/bo3769963.html

New Yorker: the socialist origins of Big Data - Project Cybersyn https://www.newyorker.com/magazine/2014/10/13/planning-machine

Information Theory

Imperfect Information: http://www.econport.org/content/handbook/Imperfect-Information.html

All Things Bayes

Bayesian Models, Game Theory and Theory of Decision making:

Common Knowledge and Aumann's Agreement Theorem: https://www.scottaaronson.com/blog/?p=2410

Belief, Bias and Bytes: https://www.theguardian.com/science/life-and-physics/2014/sep/28/belief-bias-and-bayes

Blue eyed Islanders puzzle: https://www.popularmechanics.com/science/math/a26557/riddle-of-the-week-27-blue-eyed-islanders/

GaryJoshDebate (why? How? Is this a bootleg? We don't know. We Will Never Know) https://www.youtube.com/watch?v=znss315Sx4A

Material zu Branching Narratives

Mapping Choose Your Own Adventure Books

http://samizdat.co/cyoa/#/

https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/

https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps

Bandersnatch

https://www.newyorker.com/culture/on-television/bandersnatch-and-the-pitfalls-of-interactive-fiction

Bandersnatch Flow Chart:

https://imgur.com/a/bQeXSYm

Interactive Fiction

Pioneers in the field:

Hamlet on the Holodeck and Reinventing the Medium by Janet Murray:

Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press) Fall 2011. (PHI edition, India 2012)

Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Simon & Schuster: Free Press, 1997. MIT Press (U.S. and U.K.) 1998. Spanish translation, Paidos, 1999; Japanese translation, with new introduction, Kokubansha , 2000; Portuguese translation with new introduction, Itaú Cultural, 2003; Italian , Korean, and Greek translations licensed http://homes.lmc.gatech.edu/~murray/

Nick Montford: towards a theory of interactive fiction: https://nickm.com/if/toward.html

Ein ganzes Wiki für IF: http://ifwiki.org/index.php/Main_Page

Who to follow:

Emily Short: https://emshort.blog/ Twitter: https://twitter.com/emshort?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Recently: Inkle Studios - 80 days and Sorcery! https://www.inklestudios.com/80days/ https://www.inklestudios.com/sorcery/

Sorcery walkthrough on reddit: https://www.reddit.com/r/SorceryGame/comments/8clil4/long_overdue_walkthrough_for_inkles_sorcery/

Seminare

WS 20/21

Metahammer:
---add info soon ---

Mitschriebe Spiel- und Informationstheorie:
Games information.jpg

Mitschriebe Kybernetik und Feedbackloops:
KybernetikFeedback.jpg

WS 18/19