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  • 00:58, 15. Jan. 2024Soziale Architektur 2 3Jhg (Versionen | bearbeiten) ‎[12.471 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg =Soziale Architektur II= Spiel und Objekt 3Jhg, Hannah Perner Wilson 15-26.1.2024, 10-13/16:30, Ladenlokal Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our…“)
  • 00:56, 15. Jan. 2024Soziale Architektur 2 WS24 (Versionen | bearbeiten) ‎[0 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg =Soziale Architektur II= Spiel und Objekt 3Jhg, Hannah Perner Wilson 15-26.1.2024, 10-13/16:30, Ladenlokal Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our…“)
  • 09:10, 24. Dez. 2023Playtest (Versionen | bearbeiten) ‎[3.768 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „In game design, “Playtesting” is a method for testing a game prior to release. Interactive and participatory theater productions have taken this method for “rehearsing” their work with live audiences (very) early on in their process in order to observe how people play/interact with and experience their piece. Depending on the setup being tested, there will be different means of gathering feedback during or after a Playtest. Here some tips base…“)
  • 09:09, 24. Dez. 2023Wizzard-of-Ozz (Versionen | bearbeiten) ‎[975 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „When creating work for other people to interact with or participate in, one can’t anticipate how they will act or react to the situations one is creating. In interaction design the “Wizzard-of-Ozz” prototyping method is about creating a mock-up prototype of a technical idea so that you can test it on a user/audience before putting in the work to create a technically working version. For example: you expect the audience to push the up arrow to turn…“)
  • 09:08, 24. Dez. 2023Outside Eye (Versionen | bearbeiten) ‎[361 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „When creating work for other people, one can’t anticipate how they will receive what you show. Rehearsals are for those involved in showing work to practice how they will act out their roles. Open rehearsals invite an audience (Outside Eye) to view unfinished versions of the work and for the creators to gather an impression of how their work is perceived.“)
  • 09:07, 24. Dez. 2023Tell another (Versionen | bearbeiten) ‎[1.017 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „Are you stuck? No matter if with a technical or creative issue, simply telling somebody else about it will do work towards getting yourself unstuck. This works because the act of formulating your issue (in words) to communicate it with another human, challenges you to think differently about what your issue is. The other person need not be a colleague or an expert in the matter, but it will help you to address a real person so that you are forced to take…“)
  • 09:06, 24. Dez. 2023Cccards (Versionen | bearbeiten) ‎[2.795 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „Inspired by cards used at Pier9 to keep their shared workshops clean and tidy. Followed by fresh scones from a local bakery. Intended to make a weekly routine among individuals who share a workshop or work-space. This card deck contains a selection of tasks for cleaning, taking care of, and creating new solutions together. The group decides on a day of the week to meet for one hour to play the cards. The cards in the following deck can be used as is or…“)
  • 09:03, 24. Dez. 2023Player cards (Versionen | bearbeiten) ‎[1.141 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „we work better when we are playing together Filling out player cards is a chance to reflect upon how you work well in a team, and to then share this information with the other players you are playing working with. This playful method is similar to personal user manuals/guides in that it prompts you to describe yourself and how you work in relation with others. All players should have the same amount of time to fill out their cards. Either allowing them…“)
  • 08:50, 24. Dez. 2023Share your fruits with their seeds (Versionen | bearbeiten) ‎[1.145 Bytes]HannahPernerWilson (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „We benefit from the knowledge that people have published (on the internet). Why not be a person who shares too! Taking time to document and share your knowledge or creative process is also an opportunity for organizing yourself and appreciating what you have achieved. If you think you don’t have anything valuable to share, think again: every process is a journey of learning and mastering new skills, situations, techniques - you just have to take some…“)