DesignFiction

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"Design fiction is a design practice aiming at exploring and criticising possible futures[1][2] by creating speculative, and often provocative, scenarios narrated through designed artifacts." (wikipedia) >> https://en.wikipedia.org/wiki/Design_fiction


https://en.wikipedia.org/wiki/The_Maltese_Falcon_(1941_film)


Articles

http://blog.nearfuturelaboratory.com/category/designed_for_implications/page/16/

Books

  • "Adversarial Design" by Carl DiSalvo [1]
  • "Speculative Everything" by Anthony Dunne and Fiona Raby[2]
  • "Hertzian Tales" by Anthony Dunne and Fiona Raby [3]


Works

SLOW MESSENGER

TBD CATALOG

UNINVITED GUESTS

BUTTONS: BLIND CAMERA by Sascha Pohflepp

6ANDME

FLAVANOID a wearable device that measures your activity and uses the data for change your avatar in the cirtual world Second Life. >> http://blog.nearfuturelaboratory.com/category/designed_for_implications/page/16/


Performative Design Fictions

Design Studios

"Translating future uncertainty into present day choices."
https://superflux.in/#


The future is our working material.
https://www.changeist.com/