DesignFiction
"Design fiction is a design practice aiming at exploring and criticising possible futures[1][2] by creating speculative, and often provocative, scenarios narrated through designed artifacts." (wikipedia) >> https://en.wikipedia.org/wiki/Design_fiction
https://en.wikipedia.org/wiki/The_Maltese_Falcon_(1941_film)
Articles
http://blog.nearfuturelaboratory.com/category/designed_for_implications/page/16/
Books
- "Adversarial Design" by Carl DiSalvo [1]
- "Speculative Everything" by Anthony Dunne and Fiona Raby[2]
- "Hertzian Tales" by Anthony Dunne and Fiona Raby [3]
Works
SLOW MESSENGER
TBD CATALOG
UNINVITED GUESTS
BUTTONS: BLIND CAMERA by Sascha Pohflepp
6ANDME
FLAVANOID a wearable device that measures your activity and uses the data for change your avatar in the cirtual world Second Life. >> http://blog.nearfuturelaboratory.com/category/designed_for_implications/page/16/
Performative Design Fictions
Design Studios
"Translating future uncertainty into present day choices."
https://superflux.in/#
The future is our working material.
https://www.changeist.com/