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  Anthony Dunne, Fiona Raby: Speculate Everything: Design, Fiction and Social Dreaming <br>
  Anthony Dunne, Fiona Raby: Speculate Everything: Design, Fiction and Social Dreaming <br>
Jesse Schell: The Art of Game Design: A Book of Lenses<br>
Jesse Schell: The Art of Game Design: A Book of Lenses<br>
[Katie Salen und Eric Zimmerman: Rules of Play: Game Design Fundamentals https://gamifique.files.wordpress.com/2011/11/1-rules-of-play-game-design-fundamentals.pdf]<br>
[https://gamifique.files.wordpress.com/2011/11/1-rules-of-play-game-design-fundamentals.pdf Katie Salen und Eric Zimmerman: Rules of Play: Game Design Fundamentals]<br>
Ian Bogost: Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games <br>
Ian Bogost: Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games <br>
Martina Leeker, Imanuel Schipper, Timon Beyes (eds.): Performing the Digital <br>
Martina Leeker, Imanuel Schipper, Timon Beyes (eds.): Performing the Digital <br>
[Claire Bishop: Artificial Hells:  Participatory Art and the Politics of Spectatorship https://selforganizedseminar.files.wordpress.com/2011/08/bishop-claire-artificial-hells-participatory-art-and-politics-spectatorship.pdf] <br>
[https://selforganizedseminar.files.wordpress.com/2011/08/bishop-claire-artificial-hells-participatory-art-and-politics-spectatorship.pdf Claire Bishop: Artificial Hells:  Participatory Art and the Politics of Spectatorship ] <br>


==Technik==
==Technik==
===Arduino===
===Arduino===
===Open FX===
===Open FX===

Version vom 16. April 2020, 13:24 Uhr

Dies ist eine Literaturliste, die Bücher und Accounts beinhaltet, die in der Bibliothek des Studiengangs vorhanden sind bzw. die guter Ausgangspunkt für weitere Recherchen bilden.

Theorie

Erving Goffmann: Wir alle spielen Theater
Ronald Hitzler: Posttraditionale Vergemeinschaftung
Donna Harraway:Cyborg Manifesto
Jacques Rancière: Der emanzipierte Zuschauer

Spieldynamiken

Anthony Dunne, Fiona Raby: Speculate Everything: Design, Fiction and Social Dreaming 

Jesse Schell: The Art of Game Design: A Book of Lenses
Katie Salen und Eric Zimmerman: Rules of Play: Game Design Fundamentals
Ian Bogost: Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Martina Leeker, Imanuel Schipper, Timon Beyes (eds.): Performing the Digital
Claire Bishop: Artificial Hells: Participatory Art and the Politics of Spectatorship

Technik

Arduino

Open FX