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(Der Seiteninhalt wurde durch einen anderen Text ersetzt: „==DAY5== Here some of the IR modules we tried as INPUTS. ===These ones are working through glass=== SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/ ===These did not work through glass=== IR Avoidance Module https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/ IR Remote receiver https://www.circuitbasics.com/ard…“)
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==DAY5==
 
Spiel und Objekt 3Jhg, Hannah Perner Wilson
 
15-26.1.2024, 10-13/16:30, Ladenlokal
 
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality.
 
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences.
 
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.
 
 
'''CONTENTS'''
 
'''Interaction design'''
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.
 
'''Technology'''
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators.
 
'''Making'''
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.
 
'''Discussion'''
inbetween the making and observing we will find time to chat about what we are making and why.
 
'''Documentation'''
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.
 
=What is Soziale Architektur 2 about?=
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others
*While learning new skills and making mistakes
*To enjoy making something (big) together
*To leave something behind for future years
*group effort
*2000 euro
*Can it also fail? Would that also be okay?
 
'''Previous years'''
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2


'''This year++:'''
Here some of the IR modules we tried as INPUTS.
*Iterative process
*Observation as skill for idea generation and evaluation (useful later in playtests)
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics
*Inventive use of materials
*Make it playful


'''Who is it for? Where does it go?'''
===These ones are working through glass===
3 Spaces - 3 Audiences
*Inside LL - personal/jahrgang
*Ladenlokal shopfront windows to the street - public
*Hfs building inside/out - institution


'''Collect wishes for this year'''
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor
*Permanent
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/
*...


=SCHEDULE=
===These did not work through glass===
 
Rough schedule draft: SCHEDULE == FLEXIBLE
 
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg
 
 
==DAY1==
 
Introduction
 
Collect first wishes
 
Examples&Inspiration: bombard you with examples (see bellow)
 
Collect more examples as a group?
 
Take a walk and reflect on:
*the examples shown
*what you initially thought
*what you would like to make
*how you would like to spend these two weeks
 
Return and discuss more wishes, generate first vague direction(s)
 
Talk about (user) observation & field notes
 
Wander around, select a space, observe, take field notes
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)
*DRAWING as observation technique
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?
*P.O.E.M.S.
 
(Return and share/compare notes)
 
Tape notes to LL windows?
 
==DAY2==
 
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:
1) ball
2) "hier klopfen bringt GLÜCK"
3) +backlight
lunch break
4) "knock here if you hate the AfD"
5) +watering can
 
==DAY3==
 
today we started working with the following sensors:
 
"Light Sensor" LDR + voltage divider + analog read example
 
IR Receiver Infrared Receiver CHQ1838 Sensor Module
 
Piezo element and LM386 amplifier module + analog read example
 
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring
 
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/
 
==DAY4==
 
 
==DAY5==
 
Here some of the IR modules we tried as INPUTS. They did not work through glass.


IR Avoidance Module
IR Avoidance Module
Zeile 151: Zeile 31:


https://www.adafruit.com/product/881
https://www.adafruit.com/product/881
==Excursion?==
https://khroma.berlin/en/en-home/
Futurium
https://www.darkmatter.berlin/
by https://www.whitevoid.com/
COME PLAY CLIMATE COMMUNITY GAMES
Play Date 19.01.2024, 14.30 - 17.00 hrs
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin
=EXAMPLES=
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/
The following are NOT examples of social architecture.
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.
The examples fall into some of these categories:
*Physical computing (no screens)
*Interactive art / media art
*Mechanical/kinetic sculpture/art
*Wearables, body connections
*Material aesthetics
Jessica Frelinghuysen
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/
Andrea Zitttel
https://www.zittel.org/
Lucy Orta
https://www.studio-orta.com/
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html
Social Body Lab
http://socialbodylab.com/
Screambody
Persuasive objects / Experiments in connected tableware
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/
Tom van der Borght
https://tomvanderborght.com/
Richard The
http://richardthe.com/
http://richardthe.com/urbanplay
http://richardthe.com/Anypixel
Jen Lewin
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with.
https://www.youtube.com/watch?v=PP2w8wGkAO0
https://www.jenlewinstudio.com/
GRL
https://graffitiresearchlab.com
Lasergraphiti
LED throwies
Rozin Mirrors
https://www.youtube.com/watch?v=kV8v2GKC8WA
Hand and Machine
Interactive Mural
https://handandmachine.org/index.php/category/projects/
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/
Air Giants
https://www.airgiants.co.uk/
Rain room by contemporary art studio rAndom International
https://www.youtube.com/watch?v=EkvazIZx-F0
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.
https://www.youtube.com/watch?v=R9eGXtt17uM
Casey Currian
Mechanical sculpure
https://www.caseycurran.com/
https://www.youtube.com/watch?v=AU2oiRWPWE8
Mesmerizing Kinetic Sculptures
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35
Berney Sanders
Mesmerizing Fluid Sculptures
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing.
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32
Little People – a Tiny Street Art Project
https://slinkachu.com/
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin
https://competition.adesignaward.com/design.php?ID=25471
Papercup constructions
Newspaper dome
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.
https://enochliew.tumblr.com/post/7841384164
Pintrest board
https://www.pinterest.de/sheep0706/social-architecture/
*Need not be digital/electronic
*Need not be big
*Need not be hard
*Can be analog
*Can be tiny
*Can be soft
=OBSERVATION=
=GLOSSAR=

Version vom 22. Januar 2024, 22:34 Uhr

DAY5

Here some of the IR modules we tried as INPUTS.

These ones are working through glass

SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/

These did not work through glass

IR Avoidance Module https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/

IR Remote receiver https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/

IR Line Tracking Module https://arduinomodules.info/ky-033-line-tracking-sensor-module/


Here some of the OUTPUTS we tried:

NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers

https://www.adafruit.com/product/1586

Adafruit 7-Segment Backpack

https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack

https://www.adafruit.com/product/881