OSC in Processing: Unterschied zwischen den Versionen

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Zeile 14: Zeile 14:
   size(400,400);
   size(400,400);
   frameRate(25);
   frameRate(25);
   /* start oscP5, listening for incoming messages at port 12000 */
   // start oscP5, listening for incoming messages at port 12000 */
   oscP5 = new OscP5(this,6448);
   oscP5 = new OscP5(this,6448);
    
    
Zeile 33: Zeile 33:
   
   
void mousePressed() {
void mousePressed() {
   /* in the following different ways of creating osc messages are shown by example */
   // in the following different ways of creating osc messages are shown by example */
   OscMessage myMessage = new OscMessage("/spaghetti/1");
   OscMessage myMessage = new OscMessage("/spaghetti/1");
    
    
   myMessage.add(123); /* add an int to the osc message */
   myMessage.add(123); /* add an int to the osc message */
   
   
   /* send the message */
   // send the message */
   oscP5.send(myMessage, myRemoteLocation);  
   oscP5.send(myMessage, myRemoteLocation);  
}
}
   
   
   
   
/* incoming osc message are forwarded to the oscEvent method. */
// incoming osc message are forwarded to the oscEvent method. */
void oscEvent(OscMessage theOscMessage) {
void oscEvent(OscMessage theOscMessage) {
   /* print the address pattern and the typetag of the received OscMessage */
   // print the address pattern and the typetag of the received OscMessage */
   print("### received an osc message.");
   print("### received an osc message.");
   print(" addrpattern: "+theOscMessage.addrPattern());
   print(" addrpattern: "+theOscMessage.addrPattern());
   print(" typetag: "+theOscMessage.typetag());
   print(" typetag: "+theOscMessage.typetag());
    
    
   /* read the contents of the OSCmessage as float and print it */
   // read the contents of the OSCmessage as float and print it */
   float messageValue = theOscMessage.get(0).floatValue();
   float messageValue = theOscMessage.get(0).floatValue();
   println(" message: "+messageValue);
   println(" message: "+messageValue);
}
}

Version vom 3. Mai 2022, 17:05 Uhr

// // oscP5sendreceive by andreas schlegel // example shows how to send and receive osc messages. // oscP5 website at http://www.sojamo.de/oscP5 //

import oscP5.*; import netP5.*;

OscP5 oscP5; NetAddress myRemoteLocation;

void setup() {

 size(400,400);
 frameRate(25);
 // start oscP5, listening for incoming messages at port 12000 */
 oscP5 = new OscP5(this,6448);
  
 /* myRemoteLocation is a NetAddress. a NetAddress takes 2 parameters,
  * an ip address and a port number. myRemoteLocation is used as parameter in
  * oscP5.send() when sending osc packets to another computer, device, 
  * application. usage see below. for testing purposes the listening port
  * and the port of the remote location address are the same, hence you will
  * send messages back to this sketch.
  */
 myRemoteLocation = new NetAddress("127.0.0.1",12000);

}


void draw() {

 background(0);  

}

void mousePressed() {

 // in the following different ways of creating osc messages are shown by example */
 OscMessage myMessage = new OscMessage("/spaghetti/1");
  
 myMessage.add(123); /* add an int to the osc message */

 // send the message */
 oscP5.send(myMessage, myRemoteLocation); 

}


// incoming osc message are forwarded to the oscEvent method. */ void oscEvent(OscMessage theOscMessage) {

 // print the address pattern and the typetag of the received OscMessage */
 print("### received an osc message.");
 print(" addrpattern: "+theOscMessage.addrPattern());
 print(" typetag: "+theOscMessage.typetag());
  
 // read the contents of the OSCmessage as float and print it */
 float messageValue = theOscMessage.get(0).floatValue();
 println(" message: "+messageValue);

}