OSC between Arduino and Processing
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Libraries
First install these libraries:
http://hyperdramatik.net/mediawiki/index.php?title=OSC_in_Arduino
http://hyperdramatik.net/mediawiki/index.php?title=OSC_in_Processing
Code Example
Here are two code sketches for Arduino and Processing that send OSC messages to eachother.
Processing Code
///////////////////////////////////////////////////////////////////////////////////
// Code for sending and receiving OSC messages to/from an ESP32
///////////////////////////////////////////////////////////////////////////////////
// Example for sending & receiving open sound control (OSC) messages on the ESP32.
// Every time you click the mouse in the window you send a '0' or '1' to the ESP.
// Every time an analog sensor goes bellow threshold, you receive it's value.
///////////////////////////////////////////////////////////////////////////////////
// based on this example: oscP5sendreceive by andreas schlegel
// oscP5 website at http://www.sojamo.de/oscP5
///////////////////////////////////////////////////////////////////////////////////
import oscP5.*;
import netP5.*;
OscP5 oscP5;
NetAddress myRemoteLocation;
void setup() {
size(400, 400);
frameRate(25);
/* start oscP5, listening for incoming messages at port 12000 */
oscP5 = new OscP5(this, 9999);
/* myRemoteLocation is a NetAddress. a NetAddress takes 2 parameters,
* an ip address and a port number. myRemoteLocation is used as parameter in
* oscP5.send() when sending osc packets to another computer, device,
* application. usage see below. for testing purposes the listening port
* and the port of the remote location address are the same, hence you will
* send messages back to this sketch.
*/
myRemoteLocation = new NetAddress("192.168.0.11", 8888);
}
float backgroundShade = 0;
void draw() {
background(backgroundShade);
}
int onOff = 0;
void mousePressed() {
OscMessage myMessage = new OscMessage("/led"); // create osc message
if (onOff == 0) {
onOff = 1;
} else onOff = 0;
myMessage.add(onOff); /* add an int to the osc message */
oscP5.send(myMessage, myRemoteLocation); /* send the message */
}
/* incoming osc message are forwarded to the oscEvent method. */
void oscEvent(OscMessage theOscMessage) {
/* print the address pattern and the typetag of the received OscMessage */
print("### received an osc message.");
print(" addrpattern: "+theOscMessage.addrPattern());
print(" typetag: "+theOscMessage.typetag());
/* read the contents of the OSCmessage as float and print it */
float messageValue = theOscMessage.get(0).floatValue();
println(" message: "+messageValue);
backgroundShade = map(messageValue, 0, 4000, 0, 255);
}
Arduino Code
///////////////////////////////////////////////////////////////////////////////////
// Code for ESP32 DEV MODULE 38pin version
///////////////////////////////////////////////////////////////////////////////////
// Example for sending & receiving open sound control (OSC) messages on the ESP32
// Send integers '0' or '1' to the address "/led" to turn on/off an LED on pin14.
// Every time the analog sensor value on pin36 goes bellow the "threshold" value
// a message is sent to the address "/sensor" with the current sensor value.
///////////////////////////////////////////////////////////////////////////////////
// based on this example: ESP8266ReceiveMessage from the OSCuino library
///////////////////////////////////////////////////////////////////////////////////
// when uploading code: sometimes necessairy
// to presss&hold the "BOOT" button
// when you see the following lines:
// "Connecting........_____....._____....."
/////////////////////////////////////////////////
#include <WiFi.h>
#include <WiFiUdp.h>
#include <OSCMessage.h>
#include <OSCBundle.h>
#include <OSCData.h>
char ssid[] = "xxx"; // your network SSID (name)
char pass[] = "xxx"; // your network password
// A UDP instance to let us send and receive packets over UDP
WiFiUDP Udp;
const IPAddress outIp(192, 168, 0, 5); // remote IP (not needed for receive)
const unsigned int outPort = 9999; // remote port (not needed for receive)
const unsigned int localPort = 8888; // local port to listen for UDP packets (here's where we send the packets)
OSCErrorCode error;
#define LED_PIN 27
#define SENSOR_PIN 36
unsigned int ledState = LOW;
int sensorValue = 0;
int thresholdValue = 4000;
void setup() {
pinMode(LED_PIN, OUTPUT);
pinMode(SENSOR_PIN, INPUT);
digitalWrite(LED_PIN, ledState); // turn *on* led
Serial.begin(115200);
// Connect to WiFi network
Serial.println();
Serial.println();
Serial.print("Connecting to ");
Serial.println(ssid);
WiFi.begin(ssid, pass);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
Serial.println("Starting UDP");
Udp.begin(localPort);
Serial.print("Local port: ");
#ifdef ESP32
Serial.println(localPort);
#else
Serial.println(Udp.localPort());
#endif
}
// function for turning on/off the LED
// depending on if one recives 1/0:
void led(OSCMessage &msg) {
ledState = msg.getInt(0);
digitalWrite(LED_PIN, ledState);
Serial.print("/led: ");
Serial.println(ledState);
}
void loop() {
///////////////////////////////////////////////////////////
// Receiving OSC message and turning LED on/off:
///////////////////////////////////////////////////////////
OSCMessage msg; // create an OSC message object called msg
int size = Udp.parsePacket(); // parse incoming OSC packet
// if message received, unpack and store in msg
if (size > 0) {
while (size--) {
msg.fill(Udp.read());
}
if (!msg.hasError()) {
msg.dispatch("/led", led);
} else {
error = msg.getError();
Serial.print("error: ");
Serial.println(error);
}
}
///////////////////////////////////////////////////////////
// Reading sensor value and sending OSC message:
///////////////////////////////////////////////////////////
sensorValue = analogRead(SENSOR_PIN);
if (sensorValue < thresholdValue) {
Serial.println(sensorValue);
// publish sensor value over OSC:
if (WiFi.status() == WL_CONNECTED)
{
OSCMessage msg("/sensor");
float toSend = sensorValue;
msg.add(toSend);
Udp.beginPacket(outIp, outPort);
msg.send(Udp);
Udp.endPacket();
msg.empty();
}
}
}