Mqtt to Unity via shiftr.io

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Create yourself a namespace on

Create yourself a namespace on shiftr.io

Download MQQT library from hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity

Create a Unity Project (2019 version)

go to ASSETS --> Import Custom Pages --> Import the Mqtt Package you just downloaded to your Unity project

Go to Project Window --> Assets --> MQTT --> Scripts --> Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO):


using UnityEngine; using System; using System.Net; using System.Collections; using System.Collections.Generic; using uPLibrary.Networking.M2Mqtt; using uPLibrary.Networking.M2Mqtt.Messages; using uPLibrary.Networking.M2Mqtt.Utility; using uPLibrary.Networking.M2Mqtt.Exceptions;


public class mqttShiftIO : Mirror.NetworkBehaviour

{ private MqttClient client;

// Use this for random Client_ID //const string glyphs = "abcdefghijklmnopqrstuvwxyz0123456789"; //int charAmount;

public string Shiftrio_ClientID = "MyNameOnShiftIoIwant"; public string Shiftrio_Key = "key findest du im token"; public string Shiftrio_Secret = "langeNummer findest du unter secret im token";


public string msg = "";

public List<string> topics_sub = new List<string>();


void Start () { // create client instance

client = new MqttClient(IPAddress.Parse("34.76.6.166"), 1883 , false , null ); ////////"34.76.6.166" ---> IP from boker.shiftr.io

// register to message received ---> EventSystem client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;

/////////////////////////////////////////////////////////Randomize Client ID /////////////////////////////// //charAmount = UnityEngine.Random.Range(3, 8); //for (int i = 0; i < charAmount; i++) //{ // Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)]; //}

client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret);

// subscribe to the topics in the list with QoS 2 foreach (String topic in topics_sub) { client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE }); }


}


void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) { string topic = e.Topic; msg = System.Text.Encoding.UTF8.GetString(e.Message); Debug.Log("Received: " + topic +" --> "+ msg); debug.text = msg;

}

void OnGUI()//creates Button to Press { if (GUI.Button(new Rect(20, 40, 80, 20), "Send")) { Debug.Log("sending..."); client.Publish("hello/world", System.Text.Encoding.UTF8.GetBytes("Sending from Unity3D!!!"), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true); Debug.Log("sent"); } } }


Create an empty game object and put the mqttShiftrIO script on it

go to the name space of Shiftr.io → click on Token

→ Check your Key(Username) Secret(Passwort) and transfer to Unity editor


you can change the message that is shown in the inspector in the mqttShiftrIO

Topic subscribe → you can change the number of topics you subscribe to

delay (100) --> the amount of data that is send to shiftr.io is still in it's converting rate