MQTT implementation in Basic Multiplayer via webGL Client

Aus hyperdramatik
Zur Navigation springen Zur Suche springen
Die druckbare Version wird nicht mehr unterstützt und kann Darstellungsfehler aufweisen. Bitte aktualisiere deine Browser-Lesezeichen und verwende stattdessen die Standard-Druckfunktion des Browsers.

First things first: I think there is no easy way how webGL could connect to an MQTT Broker directly, maybe there is but I could not figure one out. So the basic idea is to just let the server connect to the MQTT Broker and act as an hub. It as well relaxes the Broker traffic as well.

So the way we communicate is this webGL_Client --> Linux_Server --> MQTT_BROKER --> Linux_Server --> webGL-Client.

Bare this in mind.

So let´s start:

Download this MQTT Libary for Unity. --> MQTT in Unity