MQTT implementation in Basic Multiplayer via webGL Client: Unterschied zwischen den Versionen

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So let´s start:
 
So let´s start:
  
Download this MQTT Libary for Unity. --> [[MQTT in Unity]]
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1. Download the MQTT Libary for Unity in this article --> [[MQTT in Unity]]
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2. unzip the file
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3. open up your multiplayer projekt we will work with this projekt -->[https://github.com/spielundobjekt/Unity-Basic-Multiplayer/releases Unity-Basic-Multiplayer]
 +
 
 +
4. go to ASSESTS -> import packages -> custom packages and get the package from your downloaded folder under packages it might be named like unity3Dmqtt
 +
 
 +
5. download this two scripts

Version vom 25. Mai 2020, 16:02 Uhr

First things first: I think there is no easy way how webGL could connect to an MQTT Broker directly, maybe there is but I could not figure one out. So the basic idea is to just let the server connect to the MQTT Broker and act as an hub. It as well relaxes the Broker traffic as well.

So the way we communicate is this webGL_Client --> Linux_Server --> MQTT_BROKER --> Linux_Server --> webGL-Client.

Bare this in mind.

So let´s start:

1. Download the MQTT Libary for Unity in this article --> MQTT in Unity

2. unzip the file

3. open up your multiplayer projekt we will work with this projekt -->Unity-Basic-Multiplayer

4. go to ASSESTS -> import packages -> custom packages and get the package from your downloaded folder under packages it might be named like unity3Dmqtt

5. download this two scripts