Kalte Ecken im Koffer: Unterschied zwischen den Versionen

Aus hyperdramatik
Zur Navigation springen Zur Suche springen
Keine Bearbeitungszusammenfassung
Zeile 22: Zeile 22:


== Thought about the haptics of the project ==
== Thought about the haptics of the project ==
The suitcase should resemble a fictional device the Ministry of State Security(MfS) could have had. Therefore I actually built in switches used by the military to dial in the codes. The walkie talkie I used is a modded version of an original one often used by the Stasi. The goal I aimed for was a mix between authenticity and fiction. So I covered the newer tech like the touchscreen and Lattepanda with an old cover from an old russian mobile television. The keys are cherry keys that have a certain kind of old school feeling by their mechanical feedback and their yellow-ish lacker. All the files are weathered too and the pen and paper are original witnesses of the Soviet era.
The suitcase should resemble a fictional device the Ministry of State Security(MfS) could have had. Therefore, I actually built in switches used by the military to dial in the codes. The walkie-talkie I used is a modded version of an original one often used by the Stasi. The goal I aimed for was a mix between authenticity and fiction. So I covered the newer tech like the touchscreen and Lattepanda with an old cover from an old Russian mobile television. The keys are cherry keys that have a certain kind of old school feeling by their mechanical feedback and their yellowish lacquer. All the files are weathered too and the pen and paper are original witnesses of the Soviet era.
The object itself is the protagonist of the story and I tried to design it to trigger memories through details, textures and appearance in general. I often remember the situation in my childhood where I found specific objects of the GDR and showed them to my parents asking what is that, and they said: it's old GDR stuff. These objects are kind of charged with their long gone past.


== Tutorials ==
== Tutorials ==

Version vom 8. März 2021, 21:13 Uhr

Foto by Laura Alapfy

Project Description

Within 45 to 60 minutes, a participant plays through a virtual audio walk through Berlin in a suitcase. They take on the role of M.W. and have to decide whether they want to denounce readers in order to get ahead themselves or stall their superiors in order to get more inspiration from the readings. The participants receive information through sound snippets that they have to collect. The suitcase seems to come from a parallel universe in which the Stasi has the technology of today. The participants receive the suitcase via a classic agent handover and then have to bring it back after completing the mission in order to complete the mission successfully. With all the information one receives over time, the question always arises: How credible is the information? Is it just stories that Reader writes? Are the observations that one makes as M.W. manipulated by the Stasi? Is Reader himself an IM?

What's in the suitcase?

Foto by Laura Alapfy

Hardware

  • five BCD switches
  • three CD4021B shift-in register
  • 7” Monitor from waveshare
  • 4 cherry keys
  • 1 Latte Panda
  • anker power bank 26500 mAh
  • an old hacked GDR Walkie-Talkie
  • files, a city map of Berlin, a pen, some blank paper for notes


Software

  • Unity based self made windows app for x86_64 environment
  • an arduino sketch running on the panda to send the input via serial to the Unity app

Thought about the haptics of the project

The suitcase should resemble a fictional device the Ministry of State Security(MfS) could have had. Therefore, I actually built in switches used by the military to dial in the codes. The walkie-talkie I used is a modded version of an original one often used by the Stasi. The goal I aimed for was a mix between authenticity and fiction. So I covered the newer tech like the touchscreen and Lattepanda with an old cover from an old Russian mobile television. The keys are cherry keys that have a certain kind of old school feeling by their mechanical feedback and their yellowish lacquer. All the files are weathered too and the pen and paper are original witnesses of the Soviet era. The object itself is the protagonist of the story and I tried to design it to trigger memories through details, textures and appearance in general. I often remember the situation in my childhood where I found specific objects of the GDR and showed them to my parents asking what is that, and they said: it's old GDR stuff. These objects are kind of charged with their long gone past.

Tutorials

How to work with BCD(binary-coded decimal) switch?

How to connect old tech with speakers to bluetooth?