Connected mouse

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Connection test.png

<source lang="java" line start="2" highlight="4-6"> /// using mqtt protokoll via shiftr.io // https://docs.shiftr.io/manuals/processing/

import mqtt.*; MQTTClient client;


/// Connection to other player String mePlayer = "/playing-together/red/p1/xy"; String otherPlayer = "/playing-together/red/p2/xy";

/// variables for position of others players mouse int otherMouseX = 0; int otherMouseY = 0; int otherPreviousMouseX = 0; //to keep track of last mouse position for drawing line int otherPreviousMouseY = 0;

int xMovementMe = 0; int yMovementMe = 0; int xMovementOther = 0; int yMovementOther = 0;

//set fix color for players int p1color, p2color;

// time variables for mqtt long timeStamp; int delayTime = 1000/35;

//int mouseClick = 1;

void setup() {

 client = new MQTTClient (this);
 client.connect ("mqtt://virtualEncounterSpace:avkVirtual@broker.shiftr.io", "annavera");
 size(600, 600);
 background(255);
 p1color = #AD2C2C;  // color for player 1
 p2color = #230E9D; // color for player 2

}

// RECEIVE messages of other player///

void clientConnected() {

 println("client connected");
 client.subscribe(otherPlayer);

}

void messageReceived(String topic, byte [] payload) {

 // the incoming MQTT "message" is a String: "xValue,yValue"
 // to unpack it we use the "split" function:
 String incomingPayload = new String(payload);
 String [] xy = split(incomingPayload, ',');
 if (int(xy[0])== 0 && int(xy[1])== 0) {
   background(255);
 } else {
   println("new message: " + topic + " x: " + xy[0] + " y: " +xy[1]);
   otherMouseX = int(xy[0]);
   otherMouseY = int(xy[1]);
 }

}

//SEND my mouse x, y //


// DRAW

void draw() {


 xMovementMe = mouseX-pmouseX;
 yMovementMe = mouseY-pmouseY;
 xMovementOther = otherMouseX-otherPreviousMouseX;
 yMovementOther = otherMouseY-otherPreviousMouseY;
 strokeWeight(5);  //line thickness
 if (otherMouseX != otherPreviousMouseX) {
   if (mePlayer == "/playing-together/red/p1/xy") {
     stroke(p1color);
   } else if (mePlayer == "/playing-together/red/p2/xy") {
     stroke(p2color);
   } 
   line (mouseX, mouseY, mouseX+xMovementOther, mouseY+yMovementOther);
 }
 // set right color for player //
 if (otherPlayer == "/playing-together/red/p1/xy") {
   stroke(p1color);
 } else if (otherPlayer == "/playing-together/red/p2/xy") {
   stroke(p2color);
 }  
 line(otherPreviousMouseX, otherPreviousMouseY, otherMouseX, otherMouseY);
 otherPreviousMouseX = otherMouseX;  //update previous to be current
 otherPreviousMouseY = otherMouseY;  //update previous to be current

}

void mouseDragged() {

 //the MQTT connection will close if you send more than 25 operations per second!
 //so we implement a delay to SEND my coordinates only every xxx milliseconds:
 if (millis() - timeStamp > delayTime) {
   timeStamp = millis();
   client.publish(mePlayer, mouseX + "," + mouseY);
 }
 strokeWeight(5); // set line thickness
 // set right color for player //
 if (mePlayer == "/playing-together/red/p1/xy") {
   stroke(p1color);
 } else if (mePlayer == "/playing-together/red/p2/xy") {
   stroke(p2color);
 } 
 line (pmouseX, pmouseY, mouseX, mouseY);
 //set right color for player //
 if (mePlayer == "/playing-together/red/p1/xy") {
   stroke(p2color);
 } else if (mePlayer == "/playing-together/red/p2/xy") {
   stroke(p1color);
 }
 line (otherMouseX, otherMouseY, otherPreviousMouseX+xMovementMe, otherPreviousMouseY+yMovementMe);

}


// reset canvas //

void keyPressed() {

 background(255);
 client.publish(mePlayer, 0 + "," + 0);

}


//DEFECT REPORT /// void connectionList() {

 println("connection lost");

}