SceneChangeInUnity: Unterschied zwischen den Versionen
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TomasM (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
TomasM (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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Zeile 4: | Zeile 4: | ||
* Create a new C ⋕ Script and drag it onto the SceneChanger Game Object | * Create a new C ⋕ Script and drag it onto the SceneChanger Game Object | ||
* Underneath lays an example of code to change scene after a determined amount of seconds | * Underneath lays an example of code to change scene after a determined amount of seconds | ||
using System.Collections; | using System.Collections; | ||
using System.Collections.Generic; | using System.Collections.Generic; | ||
using UnityEngine; | using UnityEngine; | ||
using UnityEngine.SceneManagement; | using UnityEngine.SceneManagement; | ||
public class ChangeScene : MonoBehaviour | public class ChangeScene : MonoBehaviour |
Version vom 23. April 2019, 15:13 Uhr
Here's a quick setup guide on how to use change scenes in Unity 2018.3.x ==
- Create new empty GameObject, name SceneChanger or similar
- Create a new C ⋕ Script and drag it onto the SceneChanger Game Object
- Underneath lays an example of code to change scene after a determined amount of seconds
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ChangeScene : MonoBehaviour
{
public float sceneChangeTime; public string nextScene;
// Start is called before the first frame update void Start() { StartCoroutine(NextScene()); }
public IEnumerator NextScene() { yield return new WaitForSeconds(sceneChangeTime); SceneManager.LoadScene(nextScene, LoadSceneMode.Single); }
}
- In your Unity Inspector on the Scene Changer Script, determine the amount of seconds that must pass for the scene to change
- Drag the Next Scene onto the Inspector