SceneChangeInUnity: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
TomasM (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
TomasM (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
||
Zeile 1: | Zeile 1: | ||
<nowiki>Here's a quick setup guide on how to use change scenes in Unity 2018.3.x == | |||
* Create new empty GameObject, name SceneChanger or similar | * Create new empty GameObject, name SceneChanger or similar | ||
Zeile 28: | Zeile 28: | ||
* In your Unity Inspector on the Scene Changer Script, determine the amount of seconds that must pass for the scene to change | * In your Unity Inspector on the Scene Changer Script, determine the amount of seconds that must pass for the scene to change | ||
* Drag the Next Scene onto the Inspector | * Drag the Next Scene onto the Inspector | ||
</no wiki> |
Version vom 23. April 2019, 15:08 Uhr
<nowiki>Here's a quick setup guide on how to use change scenes in Unity 2018.3.x ==
- Create new empty GameObject, name SceneChanger or similar
- Create a new C ⋕ Script and drag it onto the SceneChanger Game Object
- Underneath lays an example of code to change scene after a determined amount of seconds
using UnityEngine;
using UnityEngine.SceneManagement;
public class ChangeScene : MonoBehaviour
{
public float sceneChangeTime; public string nextScene; // Start is called before the first frame update void Start() { StartCoroutine(NextScene()); } public IEnumerator NextScene() { yield return new WaitForSeconds(sceneChangeTime); SceneManager.LoadScene(nextScene, LoadSceneMode.Single); }
}
- In your Unity Inspector on the Scene Changer Script, determine the amount of seconds that must pass for the scene to change
- Drag the Next Scene onto the Inspector
</no wiki>