Moving Objects in Unity: Unterschied zwischen den Versionen
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TomasM (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
TomasM (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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'''transform.position:''' The position property of a GameObject's Transform. Assigns the object a new position. | '''transform.position:''' The position property of a GameObject's Transform. Assigns the object a new position. | ||
'''Vector:''' A mathematical entity commonly drewn as an arrow in two or three dimensional space, which has a a magnitude (size or length) and a direction (angle θ). | '''Vector:''' A Class refering to a mathematical entity commonly drewn as an arrow in two or three dimensional space, which has a a magnitude (size or length) and a direction (angle θ). | ||
'''Vector3:''' is a Unity C# struct with given x, y & z components, representing points and vectors in 3D space. In other words, a group of Vectors. | '''Vector3:''' is a Unity C# struct with given x, y & z components, representing points and vectors in 3D space. In other words, a group of Vectors. | ||
example 1) | |||
private void Update() | private void Update() | ||
{ | { | ||
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} | } | ||
* the “f” is there to state that the variable 0.01 is of type float. | |||
example 2) | |||
void Update() | void Update() | ||
{ | { | ||
transform.position += new Vector3(0, 0, 0.01f); | transform.position += new Vector3(0, 0, 0.01f); | ||
} | } | ||
*Vector3.forward is the unit vector defined by (0, 0, 1) | |||
*Time.deltaTime is a variable used so velocity is consistent across different frame rates. |
Version vom 23. Oktober 2019, 14:17 Uhr
Unity : How to move an object in 3D space?
There are different ways to move an object within 3D space with code. Here we go over 5 options.
A) transform.position
Transform: a Class which contains the information of position, rotation and scale of an object.
transform.position: The position property of a GameObject's Transform. Assigns the object a new position.
Vector: A Class refering to a mathematical entity commonly drewn as an arrow in two or three dimensional space, which has a a magnitude (size or length) and a direction (angle θ).
Vector3: is a Unity C# struct with given x, y & z components, representing points and vectors in 3D space. In other words, a group of Vectors.
example 1)
private void Update() { transform.position += transform.forward * Time.deltaTime; }
- the “f” is there to state that the variable 0.01 is of type float.
example 2)
void Update() { transform.position += new Vector3(0, 0, 0.01f); }
- Vector3.forward is the unit vector defined by (0, 0, 1)
- Time.deltaTime is a variable used so velocity is consistent across different frame rates.