Moving Objects in Unity: Unterschied zwischen den Versionen

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'''Vector:''' A mathematical entity commonly drewn as an arrow in two or three dimensional space, which has a a magnitude (size or length) and a direction (angle θ). A class  
'''Vector:''' A mathematical entity commonly drewn as an arrow in two or three dimensional space, which has a a magnitude (size or length) and a direction (angle θ). A class  


'''Vector3:''' is a Unity C# struct with given x, y & z components, representing points and vectors in 3D space.
'''Vector3:''' is a Unity C# struct with given x, y & z components, representing points and vectors in 3D space. In other words, a group of Vectors.
 
private void Update()
    {
        transform.position += transform.forward * Time.deltaTime;
    }

Version vom 23. Oktober 2019, 14:12 Uhr

Unity : How to move an object in 3D space?

There are different ways to move an object within 3D space with code. Here we go over 5 options.

A) transform.position

Transform: a Class which contains the information of position, rotation and scale of an object.

transform.position: The position property of a GameObject's Transform. Assigns the object a new position.

Vector: A mathematical entity commonly drewn as an arrow in two or three dimensional space, which has a a magnitude (size or length) and a direction (angle θ). A class

Vector3: is a Unity C# struct with given x, y & z components, representing points and vectors in 3D space. In other words, a group of Vectors.

private void Update()
   {
       transform.position += transform.forward * Time.deltaTime; 
   }