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Zeile 3: | Zeile 3: | ||
Prerequisites: | Prerequisites: | ||
The texture you want to project should be set up like this: | The texture you want to project should be set up like this: | ||
[[ | [[Image:unityProjectorTextureSettings.jpg|Texture Import Settings|Image: 500 pixels]] | ||
1. Create new empty GameObject | 1. Create new empty GameObject | ||
2. Add Component Projector | 2. Add Component Projector | ||
3. Make a new Material with "Projector/Light" shader and your material as the Cookie texture, like this: | 3. Make a new Material with "Projector/Light" shader and your material as the Cookie texture, like this: | ||
[[ | [[Image:unityProjectorSettings.jpg|Projector Component Settings|Image: 500 pixels]] | ||
4. Make sure the Material you are projecting on has a texture (Standard Shader and a texture in Albedo). | 4. Make sure the Material you are projecting on has a texture (Standard Shader and a texture in Albedo). | ||
5. Things should look like this: | 5. Things should look like this: | ||
[[ | [[Image:unityProjectorWorking.jpg|Projecting Image|Image: 500 pixels]] |
Version vom 10. Februar 2019, 16:52 Uhr
Here's a quick setup guide on how to use projectors in unity:
Prerequisites:
The texture you want to project should be set up like this:
1. Create new empty GameObject
2. Add Component Projector
3. Make a new Material with "Projector/Light" shader and your material as the Cookie texture, like this:
4. Make sure the Material you are projecting on has a texture (Standard Shader and a texture in Albedo).