SpieleDesign: Unterschied zwischen den Versionen
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==  | == Grundlagen, Informationen und Lesematerial ==  | ||
===   | === Game Theory ===  | ||
Wikipedia:  | Wikipedia:  | ||
| Zeile 36: | Zeile 9: | ||
https://ncase.me/trust/  | https://ncase.me/trust/  | ||
==Cybernetics==  | === Cybernetics ===  | ||
Norbert Wiener:  | Norbert Wiener:  | ||
| Zeile 50: | Zeile 23: | ||
https://www.newyorker.com/magazine/2014/10/13/planning-machine  | https://www.newyorker.com/magazine/2014/10/13/planning-machine  | ||
==Information Theory==  | === Information Theory ===  | ||
Imperfect Information:  | Imperfect Information:  | ||
http://www.econport.org/content/handbook/Imperfect-Information.html  | http://www.econport.org/content/handbook/Imperfect-Information.html  | ||
== Mapping Choose Your Own Adventure Books ==  | === All Things Bayes ===  | ||
Bayesian Models, Game Theory and Theory of Decision making:  | |||
Common Knowledge and Aumann's Agreement Theorem:  | |||
https://www.scottaaronson.com/blog/?p=2410  | |||
Belief, Bias and Bytes:  | |||
https://www.theguardian.com/science/life-and-physics/2014/sep/28/belief-bias-and-bayes  | |||
Blue eyed Islanders puzzle:  | |||
https://www.popularmechanics.com/science/math/a26557/riddle-of-the-week-27-blue-eyed-islanders/  | |||
GaryJoshDebate (why? How? Is this a bootleg? We don't know. We Will Never Know)  | |||
https://www.youtube.com/watch?v=znss315Sx4A  | |||
== Material zu Branching Narratives ==  | |||
=== Mapping Choose Your Own Adventure Books ===  | |||
http://samizdat.co/cyoa/#/  | http://samizdat.co/cyoa/#/  | ||
| Zeile 63: | Zeile 54: | ||
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps  | https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps  | ||
== Bandersnatch ==  | === Bandersnatch ===  | ||
https://www.newyorker.com/culture/on-television/bandersnatch-and-the-pitfalls-of-interactive-fiction  | https://www.newyorker.com/culture/on-television/bandersnatch-and-the-pitfalls-of-interactive-fiction  | ||
| Zeile 71: | Zeile 62: | ||
https://imgur.com/a/bQeXSYm  | https://imgur.com/a/bQeXSYm  | ||
== Interactive Fiction ==  | === Interactive Fiction ===  | ||
Pioneers in the field:  | Pioneers in the field:  | ||
| Zeile 101: | Zeile 92: | ||
Sorcery walkthrough on reddit:  | Sorcery walkthrough on reddit:  | ||
https://www.reddit.com/r/SorceryGame/comments/8clil4/long_overdue_walkthrough_for_inkles_sorcery/  | https://www.reddit.com/r/SorceryGame/comments/8clil4/long_overdue_walkthrough_for_inkles_sorcery/  | ||
== Seminare ==  | |||
=== WS 20/21 ===  | |||
Metahammer:<br>  | |||
---add info soon ---  | |||
Mitschriebe Spiel- und Informationstheorie:<br>  | |||
[[Datei:Games_information.jpg|600px]]  | |||
Mitschriebe Kybernetik und Feedbackloops:<br>  | |||
[[Datei:KybernetikFeedback.jpg|600px]]  | |||
=== WS 18/19 ===  | |||
* [[SpielUndTheaterOne|Seminar Spiel und Theater Teil I]]   | |||
* [[SpielUndTheaterTwo|Seminar Spiel und Theater Teil II]]  | |||
Aktuelle Version vom 2. März 2021, 08:05 Uhr
Grundlagen, Informationen und Lesematerial
Game Theory
Wikipedia: https://en.wikipedia.org/wiki/Game_theory
The evolution of Trust: https://ncase.me/trust/
Cybernetics
Norbert Wiener: https://en.wikipedia.org/wiki/Cybernetics:_Or_Control_and_Communication_in_the_Animal_and_the_Machine
Stafford Beer - Cybernetics and the will of the people: https://www.youtube.com/watch?v=2ybjOw6UJ8A
Katherine Hayles - How we became posthuman: https://www.press.uchicago.edu/ucp/books/book/chicago/H/bo3769963.html
New Yorker: the socialist origins of Big Data - Project Cybersyn https://www.newyorker.com/magazine/2014/10/13/planning-machine
Information Theory
Imperfect Information: http://www.econport.org/content/handbook/Imperfect-Information.html
All Things Bayes
Bayesian Models, Game Theory and Theory of Decision making:
Common Knowledge and Aumann's Agreement Theorem: https://www.scottaaronson.com/blog/?p=2410
Belief, Bias and Bytes: https://www.theguardian.com/science/life-and-physics/2014/sep/28/belief-bias-and-bayes
Blue eyed Islanders puzzle: https://www.popularmechanics.com/science/math/a26557/riddle-of-the-week-27-blue-eyed-islanders/
GaryJoshDebate (why? How? Is this a bootleg? We don't know. We Will Never Know) https://www.youtube.com/watch?v=znss315Sx4A
Material zu Branching Narratives
Mapping Choose Your Own Adventure Books
https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps
Bandersnatch
https://www.newyorker.com/culture/on-television/bandersnatch-and-the-pitfalls-of-interactive-fiction
Bandersnatch Flow Chart:
Interactive Fiction
Pioneers in the field:
Hamlet on the Holodeck and Reinventing the Medium by Janet Murray:
Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press) Fall 2011. (PHI edition, India 2012)
Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Simon & Schuster: Free Press, 1997. MIT Press (U.S. and U.K.) 1998. Spanish translation, Paidos, 1999; Japanese translation, with new introduction, Kokubansha , 2000; Portuguese translation with new introduction, Itaú Cultural, 2003; Italian , Korean, and Greek translations licensed http://homes.lmc.gatech.edu/~murray/
Nick Montford: towards a theory of interactive fiction: https://nickm.com/if/toward.html
Ein ganzes Wiki für IF: http://ifwiki.org/index.php/Main_Page
Who to follow:
Emily Short: https://emshort.blog/ Twitter: https://twitter.com/emshort?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Recently: Inkle Studios - 80 days and Sorcery! https://www.inklestudios.com/80days/ https://www.inklestudios.com/sorcery/
Sorcery walkthrough on reddit: https://www.reddit.com/r/SorceryGame/comments/8clil4/long_overdue_walkthrough_for_inkles_sorcery/
Seminare
WS 20/21
Metahammer:
---add info soon ---
Mitschriebe Spiel- und Informationstheorie:
Mitschriebe Kybernetik und Feedbackloops: