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/ | // | ||
// oscP5sendreceive by andreas schlegel | |||
// example shows how to send and receive osc messages. | |||
// oscP5 website at http://www.sojamo.de/oscP5 | |||
// | |||
import oscP5.*; | import oscP5.*; | ||
Version vom 3. Mai 2022, 15:04 Uhr
// // oscP5sendreceive by andreas schlegel // example shows how to send and receive osc messages. // oscP5 website at http://www.sojamo.de/oscP5 //
import oscP5.*; import netP5.*;
OscP5 oscP5; NetAddress myRemoteLocation;
void setup() {
size(400,400);
frameRate(25);
/* start oscP5, listening for incoming messages at port 12000 */
oscP5 = new OscP5(this,6448);
/* myRemoteLocation is a NetAddress. a NetAddress takes 2 parameters,
* an ip address and a port number. myRemoteLocation is used as parameter in
* oscP5.send() when sending osc packets to another computer, device,
* application. usage see below. for testing purposes the listening port
* and the port of the remote location address are the same, hence you will
* send messages back to this sketch.
*/
myRemoteLocation = new NetAddress("127.0.0.1",12000);
}
void draw() {
background(0);
}
void mousePressed() {
/* in the following different ways of creating osc messages are shown by example */
OscMessage myMessage = new OscMessage("/spaghetti/1");
myMessage.add(123); /* add an int to the osc message */
/* send the message */
oscP5.send(myMessage, myRemoteLocation);
}
/* incoming osc message are forwarded to the oscEvent method. */
void oscEvent(OscMessage theOscMessage) {
/* print the address pattern and the typetag of the received OscMessage */
print("### received an osc message.");
print(" addrpattern: "+theOscMessage.addrPattern());
print(" typetag: "+theOscMessage.typetag());
/* read the contents of the OSCmessage as float and print it */
float messageValue = theOscMessage.get(0).floatValue();
println(" message: "+messageValue);
}