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	<id>http://hyperdramatik.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=D%29_RigidBody.MovePosition</id>
	<title>D) RigidBody.MovePosition - Versionsgeschichte</title>
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	<updated>2026-07-25T00:55:48Z</updated>
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		<title>TomasM: Die Seite wurde neu angelegt: „'''D) RigidBody.MovePosition'''  Similar to transform.position but applied to a RigidBody, it sets the new position of the GameObject. Recommended to use with…“</title>
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		<updated>2019-10-23T14:52:34Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;#039;&amp;#039;&amp;#039;D) RigidBody.MovePosition&amp;#039;&amp;#039;&amp;#039;  Similar to transform.position but applied to a RigidBody, it sets the new position of the GameObject. Recommended to use with…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''D) RigidBody.MovePosition'''&lt;br /&gt;
&lt;br /&gt;
Similar to transform.position but applied to a RigidBody, it sets the new position of the GameObject. Recommended to use with kinematic rigid bodies. When a RigidBody is marked as Kinematic, it will not be affected by collisions, forces, or any other part of Unity´s phisics engine.&lt;br /&gt;
&lt;br /&gt;
 public class RigidBodyMovePosition : MonoBehaviour&lt;br /&gt;
 { &lt;br /&gt;
   public float forceMult = 100;&lt;br /&gt;
    private Rigidbody rb;&lt;br /&gt;
 &lt;br /&gt;
    private void Awake()&lt;br /&gt;
     &lt;br /&gt;
        {&lt;br /&gt;
            rb = GetComponent&amp;lt;Rigidbody&amp;gt;();&lt;br /&gt;
        }  &lt;br /&gt;
    private void Update()&lt;br /&gt;
    {&lt;br /&gt;
        rb.MovePosition(transform.position + (transform.forward * Time.deltaTime));&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;/div&gt;</summary>
		<author><name>TomasM</name></author>
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