http://hyperdramatik.net/mediawiki/api.php?action=feedcontributions&user=HannahPernerWilson&feedformat=atomhyperdramatik - Benutzerbeiträge [de]2024-03-28T22:04:37ZBenutzerbeiträgeMediaWiki 1.38.2http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3298Soziale Architektur 2 3Jhg2024-01-29T09:07:11Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
*1) ball<br />
*2) "hier klopfen bringt GLÜCK"<br />
*3) +backlight<br />
<br />
*4) "knock here if you hate the AfD"<br />
*5) +watering can<br />
<br />
*6) curtain with person inside<br />
*7) curtain pulled by strings inside<br />
<br />
*8) LED ring that lights up when touched<br />
*9) LED ring that slowly lights up when touched<br />
*10) LED ring that glows and slowly turns off when touched<br />
*11) LED ring that pulses and slowly changes colour when touched<br />
<br />
*12) 2 LED rings that react to touch<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==CODE==<br />
<br />
===Test code===<br />
<br />
===Functions explained===<br />
<br />
===Final code===<br />
<br />
==BILL OF MATERIALS (BOM)==<br />
<br />
*1 x Arduino MEGA<br />
*7 x 5m Neopixel strips with 300 LEDs each<br />
*6 x 5m of 1,5cm diameter silicone tube<br />
*6 x IR sensor<br />
*materials from Modulor<br />
<br />
===Costs===<br />
<br />
Budget 2000 Euro<br />
<br />
Spent 1700 Euro<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
==OBSERVATION==<br />
<br />
Ethnography - writing culture / portrait of people<br />
<br />
Qualitative vs. quantitative<br />
<br />
*Sampling bias<br />
*Theoretical bias<br />
*Personal bias<br />
<br />
What are the 4 types of observation in sociology? The 4 main types of observation in sociology are participant observation, non-participant observation, covert observation, and overt observation.<br />
<br />
Field Notes<br />
<br />
AEIOU Observation Framework: https://openpracticelibrary.com/practice/aeiou-observation-framework/<br />
<br />
POEMS: https://spin.atomicobject.com/poems-template-user-observation/<br />
<br />
<br />
==REFERENCES==<br />
<br />
Getting Started In Electronics by Forrest M. Mims:<br />
available for free pdf on internet<br />
<br />
There Are No Electrons: Electronics for Earthlings, <br />
by Kenn Amdahl (1991)<br />
<br />
An off-beat introduction to the workings of electricity for people who wish Richard Brautigan and Kurt Vonnegut had teamed up to explain inductance and capacitance to them.<br />
<br />
Power Button: A History of Pleasure, Panic, and the Politics of Pushing<br />
<br />
ETHNOGRAPHIC DRAWING: ELEVEN BENEFITS OF USING A SKETCHBOOK FOR FIELDWORK by KARINA KUSCHNIR<br />
https://karinakuschnir.files.wordpress.com/2016/10/kuschnir-2016-visual-ethnography-article.pdf<br />
<br />
On Playtesting</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3297Soziale Architektur 2 3Jhg2024-01-29T09:01:52Z<p>HannahPernerWilson: /* ACTUATING */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
*1) ball<br />
*2) "hier klopfen bringt GLÜCK"<br />
*3) +backlight<br />
<br />
*4) "knock here if you hate the AfD"<br />
*5) +watering can<br />
<br />
*6) curtain with person inside<br />
*7) curtain pulled by strings inside<br />
<br />
*8) LED ring that lights up when touched<br />
*9) LED ring that slowly lights up when touched<br />
*10) LED ring that glows and slowly turns off when touched<br />
*11) LED ring that pulses and slowly changes colour when touched<br />
<br />
*12) 2 LED rings that react to touch<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==CODE==<br />
<br />
===Test code===<br />
<br />
===Functions explained===<br />
<br />
===Final code===<br />
<br />
==BILL OF MATERIALS (BOM)==<br />
<br />
*1 x Arduino MEGA<br />
*7 x 5m Neopixel strips with 300 LEDs each<br />
*6 x 5m of 1,5cm diameter silicone tube<br />
*6 x IR sensor<br />
*materials from Modulor<br />
<br />
===Costs===<br />
<br />
Budget 2000 Euro<br />
<br />
Spent 1700 Euro<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3296Soziale Architektur 2 3Jhg2024-01-29T09:01:12Z<p>HannahPernerWilson: /* Costs */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
*1) ball<br />
*2) "hier klopfen bringt GLÜCK"<br />
*3) +backlight<br />
<br />
*4) "knock here if you hate the AfD"<br />
*5) +watering can<br />
<br />
*6) curtain with person inside<br />
*7) curtain pulled by strings inside<br />
<br />
*8) LED ring that lights up when touched<br />
*9) LED ring that slowly lights up when touched<br />
*10) LED ring that glows and slowly turns off when touched<br />
*11) LED ring that pulses and slowly changes colour when touched<br />
<br />
*12) 2 LED rings that react to touch<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==BILL OF MATERIALS (BOM)==<br />
<br />
*1 x Arduino MEGA<br />
*7 x 5m Neopixel strips with 300 LEDs each<br />
*6 x 5m of 1,5cm diameter silicone tube<br />
*6 x IR sensor<br />
*materials from Modulor<br />
<br />
===Costs===<br />
<br />
Budget 2000 Euro<br />
<br />
Spent 1700 Euro<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3295Soziale Architektur 2 3Jhg2024-01-29T09:01:00Z<p>HannahPernerWilson: /* ACTUATING */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
*1) ball<br />
*2) "hier klopfen bringt GLÜCK"<br />
*3) +backlight<br />
<br />
*4) "knock here if you hate the AfD"<br />
*5) +watering can<br />
<br />
*6) curtain with person inside<br />
*7) curtain pulled by strings inside<br />
<br />
*8) LED ring that lights up when touched<br />
*9) LED ring that slowly lights up when touched<br />
*10) LED ring that glows and slowly turns off when touched<br />
*11) LED ring that pulses and slowly changes colour when touched<br />
<br />
*12) 2 LED rings that react to touch<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==BILL OF MATERIALS (BOM)==<br />
<br />
*1 x Arduino MEGA<br />
*7 x 5m Neopixel strips with 300 LEDs each<br />
*6 x 5m of 1,5cm diameter silicone tube<br />
*6 x IR sensor<br />
*materials from Modulor<br />
<br />
===Costs===<br />
<br />
Budget 2000 Euro<br />
Spent 1700 EUro<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3294Soziale Architektur 2 3Jhg2024-01-29T08:58:54Z<p>HannahPernerWilson: /* INTERACTION EXPERIMENTS */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
*1) ball<br />
*2) "hier klopfen bringt GLÜCK"<br />
*3) +backlight<br />
<br />
*4) "knock here if you hate the AfD"<br />
*5) +watering can<br />
<br />
*6) curtain with person inside<br />
*7) curtain pulled by strings inside<br />
<br />
*8) LED ring that lights up when touched<br />
*9) LED ring that slowly lights up when touched<br />
*10) LED ring that glows and slowly turns off when touched<br />
*11) LED ring that pulses and slowly changes colour when touched<br />
<br />
*12) 2 LED rings that react to touch<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3293Soziale Architektur 2 3Jhg2024-01-29T08:58:16Z<p>HannahPernerWilson: /* SENSING THROUGH GLASS */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
6) curtain with person inside<br />
7) curtain pulled by strings inside<br />
<br />
8) LED ring that lights up when touched<br />
9) LED ring that slowly lights up when touched<br />
10) LED ring that glows and slowly turns off when touched<br />
11) LED ring that pulses and slowly changes colour when touched<br />
<br />
12) 2 LED rings that react to touch<br />
<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3292Soziale Architektur 2 3Jhg2024-01-29T08:57:42Z<p>HannahPernerWilson: /* DAY1 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
6) curtain with person inside<br />
7) curtain pulled by strings inside<br />
<br />
8) LED ring that lights up when touched<br />
9) LED ring that slowly lights up when touched<br />
10) LED ring that glows and slowly turns off when touched<br />
11) LED ring that pulses and slowly changes colour when touched<br />
<br />
12) 2 LED rings that react to touch<br />
<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3291Soziale Architektur 2 3Jhg2024-01-29T08:57:27Z<p>HannahPernerWilson: /* Excursion? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
6) curtain with person inside<br />
7) curtain pulled by strings inside<br />
<br />
8) LED ring that lights up when touched<br />
9) LED ring that slowly lights up when touched<br />
10) LED ring that glows and slowly turns off when touched<br />
11) LED ring that pulses and slowly changes colour when touched<br />
<br />
12) 2 LED rings that react to touch<br />
<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3290Soziale Architektur 2 3Jhg2024-01-29T08:57:19Z<p>HannahPernerWilson: /* Actuating */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
6) curtain with person inside<br />
7) curtain pulled by strings inside<br />
<br />
8) LED ring that lights up when touched<br />
9) LED ring that slowly lights up when touched<br />
10) LED ring that glows and slowly turns off when touched<br />
11) LED ring that pulses and slowly changes colour when touched<br />
<br />
12) 2 LED rings that react to touch<br />
<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
==ACTUATING==<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3289Soziale Architektur 2 3Jhg2024-01-29T08:56:43Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows to show process?<br />
<br />
<br />
==INTERACTION EXPERIMENTS==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
6) curtain with person inside<br />
7) curtain pulled by strings inside<br />
<br />
8) LED ring that lights up when touched<br />
9) LED ring that slowly lights up when touched<br />
10) LED ring that glows and slowly turns off when touched<br />
11) LED ring that pulses and slowly changes colour when touched<br />
<br />
12) 2 LED rings that react to touch<br />
<br />
<br />
==SENSING THROUGH GLASS==<br />
<br />
today we started working with the following sensors that we think might work to sense human movement/touch through glass:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
===Actuating===<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3288Soziale Architektur 2 3Jhg2024-01-29T08:52:17Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
<paragraph style="color:#FFFFFF; background:#FF69B4"><br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
</p><br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
===SENSING THROUGH GLASS===<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
===Actuating===<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3287Soziale Architektur 2 3Jhg2024-01-29T08:51:29Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
<span style="color:#FFFFFF; background:#FF69B4"><br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
</span><br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
===SENSING THROUGH GLASS===<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
===Actuating===<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3286Soziale Architektur 2 3Jhg2024-01-29T08:51:06Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<span style="color:#FFFFFF; background:#FF69B4"> This is an example...</span><br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
<span style="color:red"><br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
</span><br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
===SENSING THROUGH GLASS===<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
===Actuating===<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3285Soziale Architektur 2 3Jhg2024-01-29T08:49:17Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
<span style="color:red"><br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
</span><br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
===SENSING THROUGH GLASS===<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
===Actuating===<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3284Soziale Architektur 2 3Jhg2024-01-22T20:37:48Z<p>HannahPernerWilson: /* DAY5 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
===SENSING THROUGH GLASS===<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
====These did NOT work through glass====<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
===Actuating===<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3283Soziale Architektur 2 3Jhg2024-01-22T20:37:03Z<p>HannahPernerWilson: /* These did not work through glass */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did NOT work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3282Soziale Architektur 2 3Jhg2024-01-22T20:36:52Z<p>HannahPernerWilson: /* DAY5 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did not work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3281Soziale Architektur 2 3Jhg2024-01-22T20:36:35Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
Here some of the IR modules we tried as INPUTS. They did not work through glass.<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3280Soziale Architektur 2 3Jhg2024-01-22T20:34:40Z<p>HannahPernerWilson: Der Seiteninhalt wurde durch einen anderen Text ersetzt: „==DAY5== Here some of the IR modules we tried as INPUTS. ===These ones are working through glass=== SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/ ===These did not work through glass=== IR Avoidance Module https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/ IR Remote receiver https://www.circuitbasics.com/ard…“</p>
<hr />
<div>==DAY5==<br />
<br />
Here some of the IR modules we tried as INPUTS. <br />
<br />
===These ones are working through glass===<br />
<br />
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor<br />
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/<br />
<br />
===These did not work through glass===<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3279Soziale Architektur 2 3Jhg2024-01-19T12:46:27Z<p>HannahPernerWilson: /* DAY4 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==DAY5==<br />
<br />
Here some of the IR modules we tried as INPUTS. They did not work through glass.<br />
<br />
IR Avoidance Module<br />
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/<br />
<br />
IR Remote receiver<br />
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/<br />
<br />
IR Line Tracking Module<br />
https://arduinomodules.info/ky-033-line-tracking-sensor-module/<br />
<br />
<br />
Here some of the OUTPUTS we tried:<br />
<br />
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers<br />
<br />
https://www.adafruit.com/product/1586<br />
<br />
Adafruit 7-Segment Backpack<br />
<br />
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack<br />
<br />
https://www.adafruit.com/product/881<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Smoothing_analog_sensor_values&diff=3278Smoothing analog sensor values2024-01-19T12:33:48Z<p>HannahPernerWilson: </p>
<hr />
<div>If the sensor value on your analog pin has some unwanted amplitudes, you can smooth it with some tricks.<br />
<br />
==trick#1) smoothing analog sensor values==<br />
Tremors can come from fluctuating power supply, interference or a circuit inside the Arduino chip. <br />
<br />
In this example, we simply take a portion of the new measurement and combine it with a portion of the value measured last time. The part of the old value is always a bit bigger than the new value and so the new value influences the measurement but we overwrite the tremor.<br />
<br />
>> https://www.youtube.com/watch?v=AsQ4G1lckhY<br />
<br />
<source lang="js" line start="2" highlight="4-6"><br />
<br />
int sensorValue;<br />
<br />
void setup(){<br />
Serial.begin(9600);<br />
}<br />
<br />
void loop(){<br />
sensorValue = analogRead(A0);<br />
smoothValue = 0.6 * smoothValue + 0.4 * sensorValue; //you can tray with the values you multiply. It is just always under 1<br />
Serial.print(sensorValue);<br />
Serial.print("\t"); //TAB<br />
Serial.print(smoothValue);<br />
}<br />
<br />
</source><br />
<br />
==trick#2) smoothing analog sensor values #2: running average==<br />
To smooth your sensor value, a simple line of code you can add to calculate the running average is:<br />
<br />
averageSensorValue = (averageSensorValue * (average-1) + currentSensorValue) / average;<br />
<br />
>> https://www.kobakant.at/DIY/?p=7968<br />
<br />
==trick#3) smoothing library==<br />
"RunningAverage"<br />
<br />
https://www.arduino.cc/reference/en/libraries/runningaverage/</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Smoothing_analog_sensor_values&diff=3277Smoothing analog sensor values2024-01-19T12:33:00Z<p>HannahPernerWilson: </p>
<hr />
<div>If the sensor value on your analog pin has some unwanted amplitudes, you can smooth it with some tricks.<br />
<br />
==smoothing analog sensor values #1==<br />
Tremors can come from fluctuating power supply, interference or a circuit inside the Arduino chip. <br />
<br />
In this example, we simply take a portion of the new measurement and combine it with a portion of the value measured last time. The part of the old value is always a bit bigger than the new value and so the new value influences the measurement but we overwrite the tremor.<br />
<br />
>> https://www.youtube.com/watch?v=AsQ4G1lckhY<br />
<br />
<source lang="js" line start="2" highlight="4-6"><br />
<br />
int sensorValue;<br />
<br />
void setup(){<br />
Serial.begin(9600);<br />
}<br />
<br />
void loop(){<br />
sensorValue = analogRead(A0);<br />
smoothValue = 0.6 * smoothValue + 0.4 * sensorValue; //you can tray with the values you multiply. It is just always under 1<br />
Serial.print(sensorValue);<br />
Serial.print("\t"); //TAB<br />
Serial.print(smoothValue);<br />
}<br />
<br />
</source><br />
<br />
==smoothing analog sensor values #2: running average==<br />
To smooth your sensor value, a simple line of code you can add to calculate the running average is:<br />
<br />
averageSensorValue = (averageSensorValue * (average-1) + currentSensorValue) / average;<br />
<br />
>> https://www.kobakant.at/DIY/?p=7968<br />
<br />
==smoothing library==<br />
"RunningAverage"<br />
<br />
https://www.arduino.cc/reference/en/libraries/runningaverage/</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Sensors&diff=3276Sensors2024-01-19T11:50:10Z<p>HannahPernerWilson: </p>
<hr />
<div>A sensor is an electronic component that translates physical states of the world into electronic signals that can then be read by a computer. They are INPUTS to a computer so it can know about the world. Like the keys on your keyboard, the optical tracking of your mouse. A light switch. A volume knob.<br />
<br />
=Categories of Sensors=<br />
<br />
==Contact/Switch==<br />
*Pushbutton<br />
*Tilt/inclination sensor/switch<br />
*Reed switch (magnetic fields)<br />
<br />
<br />
==Resistive==<br />
Variable resistors<br />
<br />
*Light Dependent Resistor (LDR)<br />
*Infra Red Light sensor (IR sensor)<br />
*IR Distance sensor<br />
*Force Sensing Resistor (FSR) - pressure, bend<br />
(*LED as light sensor)<br />
<br />
<br />
==Capacitive==<br />
*Touch<br />
*Proximity<br />
<br />
<br />
===MEMS===<br />
*Accelerometer<br />
*Gyroscope<br />
*Compas<br />
*Inertial Measurement Unit IMU<br />
<br />
<br />
<br />
==Piezoelectric==<br />
*Piezo element (sound, vibration)<br />
<br />
==Electromagnetic==<br />
*Microphone (sound, vibration)<br />
(*Speaker as microphone)<br />
*Ultrasonic distance sensor<br />
(*Motor as "turn sensor"=<br />
<br />
<br />
<br />
<br />
<br />
<br />
=Sensor KITs=<br />
There are many sensor kits you can buy where the raw component sensors are often mounted on breakout boards for easier, more robust access to their leads (legs) but also sometimes with extra components (resistors, capacitors, leds) on them to make the raw sensor components even easier to use.<br />
<br />
Upgraded 37 in 1 Sensor Modules Kit:<br />
<br />
https://www.elegoo.com/en-de/products/elegoo-37-in-1-sensor-kit<br />
<br />
https://m.media-amazon.com/images/I/81TeeYikbsL._AC_UF894,1000_QL80_.jpg<br />
<br />
<br />
<br />
==Squishy Sensors==<br />
Sensing through structure: Designing soft silicone sensors:<br><br />
https://www.researchgate.net/publication/221308781_Sensing_through_structure_Designing_soft_silicone_sensors<br><br />
https://live.staticflickr.com/5096/5410011381_83eeb1247c.jpg<br />
<br />
<br />
==Textile Sensors==<br />
<br />
>> https://www.howtogetwhatyouwant.at/?cat=26<br />
<br />
https://c1.staticflickr.com/3/2609/3913814914_950c4594c8_z.jpg<br />
<br />
<br />
===Resistive Textile Sensors===<br />
<br />
>> https://www.kobakant.at/DIY/?p=5689<br />
>> https://www.flickr.com/photos/plusea/albums/72157655522369478<br />
<br />
https://live.staticflickr.com/3919/18676963159_72a7ac1699_b.jpg<br />
<br />
https://c2.staticflickr.com/4/3787/18865869961_5782f61c18_b.jpg<br />
<br />
https://live.staticflickr.com/3863/18837117636_a1861865cf_b.jpg<br />
<br />
<br />
=Further Reading=<br />
<br />
===Wikipedia===<br />
(Of course) Wikipedia has a lovely long list of all the sensors that ever existed:<br />
https://en.wikipedia.org/wiki/List_of_sensors<br />
<br />
===O'Reilly Encyclopedia Series===<br />
The O'Reilly encyclopedia series on different components, the third volume in the series is particularly relevant for sensors http://shop.oreilly.com/product/0636920026167.do<br />
<br />
https://covers.oreillystatic.com/images/0636920026167/lrg.jpg</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Sensors&diff=3275Sensors2024-01-19T11:48:04Z<p>HannahPernerWilson: </p>
<hr />
<div>A sensor is an electronic component that translates physical states of the world into electronic signals that can then be read by a computer. They are INPUTS to a computer so it can know about the world. Like the keys on your keyboard, the optical tracking of your mouse. A light switch. A volume knob.<br />
<br />
=Categories of Sensors=<br />
<br />
==Contact/Switch==<br />
*Pushbutton<br />
*Tilt/inclination sensor/switch<br />
*Reed switch (magnetic fields)<br />
<br />
<br />
==Resistive==<br />
Variable resistors<br />
<br />
*Light Dependent Resistor (LDR)<br />
*Infra Red Light sensor (IR sensor)<br />
*IR Distance sensor<br />
*Force Sensing Resistor (FSR) - pressure, bend<br />
(*LED as light sensor)<br />
<br />
<br />
==Capacitive==<br />
*Touch<br />
*Proximity<br />
<br />
<br />
===MEMS===<br />
*Accelerometer<br />
*Gyroscope<br />
*Compas<br />
*Inertial Measurement Unit IMU<br />
<br />
<br />
<br />
==Piezoelectric==<br />
*Piezo element (sound, vibration)<br />
<br />
==Electromagnetic==<br />
*Microphone (sound, vibration)<br />
(*Speaker as microphone)<br />
*Ultrasonic distance sensor<br />
(*Motor as "turn sensor"=<br />
<br />
<br />
<br />
<br />
<br />
<br />
=Sensor KITs=<br />
There are many sensor kits you can buy where the raw component sensors are often mounted on breakout boards for easier, more robust access to their leads (legs) but also sometimes with extra components (resistors, capacitors, leds) on them to make the raw sensor components even easier to use.<br />
<br />
Upgraded 37 in 1 Sensor Modules Kit:<br />
<br />
https://www.elegoo.com/en-de/products/elegoo-37-in-1-sensor-kit<br />
<br />
https://www.elegoo.com/cdn/shop/products/elegoo-upgraded-37-in-1-sensor-modules-kit-compatible-with-arduino-ide-arduino-stem-kits-elegoo-shop-592935_2048x2048.jpg?v=1622707708<br />
<br />
<br />
<br />
==Squishy Sensors==<br />
Sensing through structure: Designing soft silicone sensors:<br><br />
https://www.researchgate.net/publication/221308781_Sensing_through_structure_Designing_soft_silicone_sensors<br><br />
https://live.staticflickr.com/5096/5410011381_83eeb1247c.jpg<br />
<br />
<br />
==Textile Sensors==<br />
<br />
>> https://www.howtogetwhatyouwant.at/?cat=26<br />
<br />
https://c1.staticflickr.com/3/2609/3913814914_950c4594c8_z.jpg<br />
<br />
<br />
===Resistive Textile Sensors===<br />
<br />
>> https://www.kobakant.at/DIY/?p=5689<br />
>> https://www.flickr.com/photos/plusea/albums/72157655522369478<br />
<br />
https://live.staticflickr.com/3919/18676963159_72a7ac1699_b.jpg<br />
<br />
https://c2.staticflickr.com/4/3787/18865869961_5782f61c18_b.jpg<br />
<br />
https://live.staticflickr.com/3863/18837117636_a1861865cf_b.jpg<br />
<br />
<br />
=Further Reading=<br />
<br />
===Wikipedia===<br />
(Of course) Wikipedia has a lovely long list of all the sensors that ever existed:<br />
https://en.wikipedia.org/wiki/List_of_sensors<br />
<br />
===O'Reilly Encyclopedia Series===<br />
The O'Reilly encyclopedia series on different components, the third volume in the series is particularly relevant for sensors http://shop.oreilly.com/product/0636920026167.do<br />
<br />
https://covers.oreillystatic.com/images/0636920026167/lrg.jpg</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3274Soziale Architektur 2 3Jhg2024-01-17T12:25:48Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows?<br />
<br />
==DAY2==<br />
<br />
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:<br />
1) ball<br />
2) "hier klopfen bringt GLÜCK"<br />
3) +backlight<br />
lunch break<br />
4) "knock here if you hate the AfD"<br />
5) +watering can<br />
<br />
==DAY3==<br />
<br />
today we started working with the following sensors:<br />
<br />
"Light Sensor" LDR + voltage divider + analog read example<br />
<br />
IR Receiver Infrared Receiver CHQ1838 Sensor Module<br />
<br />
Piezo element and LM386 amplifier module + analog read example <br />
<br />
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout<br />
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring<br />
<br />
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor<br />
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/<br />
<br />
==DAY4==<br />
<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Sensors&diff=3273Sensors2024-01-16T16:19:12Z<p>HannahPernerWilson: </p>
<hr />
<div>A sensor is an electronic component that translates physical states of the world into electronic signals that can then be read by a computer. They are INPUTS to a computer so it can know about the world. Like the keys on your keyboard, the optical tracking of your mouse. A light switch. A volume knob.<br />
<br />
=Categories of Sensors=<br />
<br />
==Contact/Switch==<br />
*Pushbutton<br />
*Tilt/inclination sensor/switch<br />
*Reed switch (magnetic fields)<br />
<br />
<br />
==Resistive==<br />
Variable resistors<br />
<br />
*Light Dependent Resistor (LDR)<br />
*Infra Red Light sensor (IR sensor)<br />
*IR Distance sensor<br />
*Force Sensing Resistor (FSR) - pressure, bend<br />
(*LED as light sensor)<br />
<br />
<br />
==Capacitive==<br />
*Touch<br />
*Proximity<br />
<br />
<br />
===MEMS===<br />
*Accelerometer<br />
*Gyroscope<br />
*Compas<br />
*Inertial Measurement Unit IMU<br />
<br />
<br />
<br />
==Piezoelectric==<br />
*Piezo element (sound, vibration)<br />
<br />
==Electromagnetic==<br />
*Microphone (sound, vibration)<br />
(*Speaker as microphone)<br />
*Ultrasonic distance sensor<br />
(*Motor as "turn sensor"=<br />
<br />
<br />
<br />
<br />
=More Sensors=<br />
<br />
==Sensor KITs==<br />
There are many sensor kits you can buy where the raw component sensors are often mounted on breakout boards for easier, more robust access to their leads (legs) but also sometimes with extra components (resistors, capacitors, leds) on them to make the raw sensor components even easier to use.<br />
<br />
https://images-na.ssl-images-amazon.com/images/I/81Y0--8egLL._AC_SY355_.jpg<br />
<br />
<br />
<br />
<br />
==Squishy Sensors==<br />
Sensing through structure: Designing soft silicone sensors:<br><br />
https://www.researchgate.net/publication/221308781_Sensing_through_structure_Designing_soft_silicone_sensors<br><br />
https://live.staticflickr.com/5096/5410011381_83eeb1247c.jpg<br />
<br />
<br />
==Textile Sensors==<br />
<br />
>> https://www.howtogetwhatyouwant.at/?cat=26<br />
<br />
https://c1.staticflickr.com/3/2609/3913814914_950c4594c8_z.jpg<br />
<br />
<br />
===Resistive Textile Sensors===<br />
<br />
>> https://www.kobakant.at/DIY/?p=5689<br />
>> https://www.flickr.com/photos/plusea/albums/72157655522369478<br />
<br />
https://live.staticflickr.com/3919/18676963159_72a7ac1699_b.jpg<br />
<br />
https://c2.staticflickr.com/4/3787/18865869961_5782f61c18_b.jpg<br />
<br />
https://live.staticflickr.com/3863/18837117636_a1861865cf_b.jpg<br />
<br />
<br />
=Further Reading=<br />
<br />
===Wikipedia===<br />
(Of course) Wikipedia has a lovely long list of all the sensors that ever existed:<br />
https://en.wikipedia.org/wiki/List_of_sensors<br />
<br />
===O'Reilly Encyclopedia Series===<br />
The O'Reilly encyclopedia series on different components, the third volume in the series is particularly relevant for sensors http://shop.oreilly.com/product/0636920026167.do<br />
<br />
https://covers.oreillystatic.com/images/0636920026167/lrg.jpg</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3272Soziale Architektur 2 3Jhg2024-01-15T12:35:22Z<p>HannahPernerWilson: /* DAYx */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
==Excursion?==<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
https://www.darkmatter.berlin/<br />
<br />
by https://www.whitevoid.com/<br />
<br />
COME PLAY CLIMATE COMMUNITY GAMES<br />
Play Date 19.01.2024, 14.30 - 17.00 hrs<br />
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3271Soziale Architektur 2 3Jhg2024-01-15T11:56:13Z<p>HannahPernerWilson: /* DAY2 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
==DAYx==<br />
<br />
Excursion possibilities:<br />
<br />
https://khroma.berlin/en/en-home/<br />
<br />
Futurium<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3270Soziale Architektur 2 3Jhg2024-01-15T09:05:54Z<p>HannahPernerWilson: /* EXAMPLES */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
In previously years Soziale Architektur was held by Constructlab >> https://constructlab.net/ <br />
<br />
The following are NOT examples of social architecture.<br />
<br />
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3269Soziale Architektur 2 3Jhg2024-01-15T08:17:23Z<p>HannahPernerWilson: /* EXAMPLES */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
The following examples are intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.<br />
<br />
The examples fall into some of these categories: <br />
*Physical computing (no screens)<br />
*Interactive art / media art<br />
*Mechanical/kinetic sculpture/art<br />
*Wearables, body connections<br />
*Material aesthetics<br />
<br />
Constructlab<br />
https://constructlab.net/ <br />
<br />
Jessica Frelinghuysen<br />
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html<br />
<br />
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way<br />
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ <br />
<br />
Andrea Zitttel<br />
https://www.zittel.org/ <br />
<br />
Lucy Orta<br />
https://www.studio-orta.com/<br />
<br />
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing >> http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html<br />
<br />
Social Body Lab<br />
http://socialbodylab.com/ <br />
<br />
Screambody<br />
<br />
Persuasive objects / Experiments in connected tableware<br />
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ <br />
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/<br />
<br />
Tom van der Borght<br />
https://tomvanderborght.com/<br />
<br />
Richard The<br />
http://richardthe.com/ <br />
http://richardthe.com/urbanplay<br />
http://richardthe.com/Anypixel <br />
<br />
Jen Lewin<br />
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. <br />
https://www.youtube.com/watch?v=PP2w8wGkAO0<br />
https://www.jenlewinstudio.com/ <br />
<br />
GRL<br />
https://graffitiresearchlab.com<br />
Lasergraphiti<br />
LED throwies<br />
<br />
Rozin Mirrors<br />
https://www.youtube.com/watch?v=kV8v2GKC8WA<br />
<br />
Hand and Machine<br />
Interactive Mural<br />
https://handandmachine.org/index.php/category/projects/<br />
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/ <br />
<br />
Air Giants <br />
https://www.airgiants.co.uk/ <br />
<br />
Rain room by contemporary art studio rAndom International<br />
https://www.youtube.com/watch?v=EkvazIZx-F0<br />
<br />
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures<br />
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.<br />
https://www.youtube.com/watch?v=R9eGXtt17uM<br />
<br />
Casey Currian<br />
Mechanical sculpure<br />
https://www.caseycurran.com/<br />
https://www.youtube.com/watch?v=AU2oiRWPWE8 <br />
<br />
Mesmerizing Kinetic Sculptures<br />
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.<br />
https://www.youtube.com/watch?v=ROP45rjvOHg&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=35<br />
<br />
Berney Sanders<br />
<br />
Mesmerizing Fluid Sculptures<br />
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. <br />
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&index=32<br />
<br />
Little People – a Tiny Street Art Project<br />
https://slinkachu.com/ <br />
<br />
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin<br />
https://competition.adesignaward.com/design.php?ID=25471<br />
<br />
Papercup constructions<br />
<br />
Newspaper dome<br />
<br />
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.<br />
https://enochliew.tumblr.com/post/7841384164 <br />
<br />
Pintrest board<br />
https://www.pinterest.de/sheep0706/social-architecture/ <br />
<br />
*Need not be digital/electronic<br />
*Need not be big<br />
*Need not be hard<br />
<br />
*Can be analog<br />
*Can be tiny<br />
*Can be soft<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3268Soziale Architektur 2 3Jhg2024-01-15T08:11:02Z<p>HannahPernerWilson: /* DAY2 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3267Soziale Architektur 2 3Jhg2024-01-15T08:10:42Z<p>HannahPernerWilson: /* DAY1 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague direction(s)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3266Soziale Architektur 2 3Jhg2024-01-15T00:43:21Z<p>HannahPernerWilson: /* DAY1 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Introduction<br />
<br />
Collect first wishes<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Collect more examples as a group?<br />
<br />
Take a walk and reflect on:<br />
*the examples shown<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss more wishes, generate first vague ideas<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Wander around, select a space, observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3265Soziale Architektur 2 3Jhg2024-01-15T00:38:44Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*group effort<br />
*2000 euro<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''Who is it for? Where does it go?'''<br />
3 Spaces - 3 Audiences<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3264Soziale Architektur 2 3Jhg2024-01-15T00:13:06Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*To spend 2000 euro on materials:-)<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3263Soziale Architektur 2 3Jhg2024-01-15T00:12:51Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*To spend 2000 euro on materials:-)<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
*Use LL windows as public work-in-process documentation/story<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3262Soziale Architektur 2 3Jhg2024-01-15T00:12:33Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*To spend 2000 euro on materials:-)<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
'''Collect wishes for this year'''<br />
*Permanent<br />
*...<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3261Soziale Architektur 2 3Jhg2024-01-15T00:07:46Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*To spend 2000 euro on materials:-)<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year++:'''<br />
*Iterative process<br />
*Observation as skill for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Inventive use of materials<br />
*Make it playful<br />
*What else?<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3260Soziale Architektur 2 3Jhg2024-01-15T00:05:20Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*To spend 2000 euro on materials:-)<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Make it well, make it playful, make it beautiful<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3259Soziale Architektur 2 3Jhg2024-01-14T23:39:06Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Make it well, make it playful, make it beautiful<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=<br />
<br />
=OBSERVATION=<br />
<br />
=GLOSSAR=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3258Soziale Architektur 2 3Jhg2024-01-14T23:38:24Z<p>HannahPernerWilson: /* DAY1 */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Make it well, make it playful, make it beautiful<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
*what you just saw<br />
*what you initially thought<br />
*what you would like to make<br />
*how you would like to spend these two weeks<br />
<br />
Return and discuss what you could observe to generate ideas<br />
<br />
Wander around and observe, take field notes<br />
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
*DRAWING as observation technique<br />
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
*P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3257Soziale Architektur 2 3Jhg2024-01-14T23:37:14Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others<br />
*While learning new skills and making mistakes<br />
*To enjoy making something (big) together<br />
*To leave something behind for future years<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics<br />
*Make it well, make it playful, make it beautiful<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
<br />
what you just saw<br />
<br />
what you initially thought<br />
<br />
what you would like to make<br />
<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
<br />
observe and take field notes.<br />
<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
<br />
DRAWING as observation technique<br />
<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
<br />
P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3256Soziale Architektur 2 3Jhg2024-01-14T23:36:31Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
*While learning new skills and making mistakes.<br />
*To enjoy making something (big) together. <br />
*To leave something behind for future years.<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process.<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
*Make it well, make it playful, make it beautiful.<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*Inside LL - personal/jahrgang<br />
*Ladenlokal shopfront windows to the street - public <br />
*Hfs building inside/out - institution<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
<br />
what you just saw<br />
<br />
what you initially thought<br />
<br />
what you would like to make<br />
<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
<br />
observe and take field notes.<br />
<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
<br />
DRAWING as observation technique<br />
<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
<br />
P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3255Soziale Architektur 2 3Jhg2024-01-14T23:35:13Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
*While learning new skills and making mistakes.<br />
*To enjoy making something (big) together. <br />
*To leave something behind for future years.<br />
*Can it also fail? Would that also be okay?<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process.<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
*Make it well, make it playful, make it beautiful.<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
*LL(personal)<br />
*windows/street(public) <br />
*HfSinside/out(institution)<br />
<br />
*+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
<br />
what you just saw<br />
<br />
what you initially thought<br />
<br />
what you would like to make<br />
<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
<br />
observe and take field notes.<br />
<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
<br />
DRAWING as observation technique<br />
<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
<br />
P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3254Soziale Architektur 2 3Jhg2024-01-14T23:34:29Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
<br />
While learning new skills and making mistakes.<br />
<br />
To enjoy making something (big) together. <br />
<br />
To leave something behind for future years.<br />
<br />
Can it also fail? Would that also be okay?<br />
<br />
/It can also fail! That would also be okay.<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year'''<br />
*Iterative process.<br />
*Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
*Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
*Make it well, make it playful, make it beautiful.<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
<br />
LL(personal)<br />
<br />
windows/street(public) <br />
<br />
HfSinside/out(institution)<br />
<br />
+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
<br />
what you just saw<br />
<br />
what you initially thought<br />
<br />
what you would like to make<br />
<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
<br />
observe and take field notes.<br />
<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
<br />
DRAWING as observation technique<br />
<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
<br />
P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3253Soziale Architektur 2 3Jhg2024-01-14T23:20:54Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
<br />
While learning new skills and making mistakes.<br />
<br />
To enjoy making something (big) together. <br />
<br />
To leave something behind for future years.<br />
<br />
Can it also fail? Would that also be okay?<br />
<br />
/It can also fail! That would also be okay.<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year / my input'''<br />
Iterative process.<br />
<br />
Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
<br />
Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
<br />
Make it well, make it playful, make it beautiful.<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
LL(personal)<br />
<br />
windows/street(public) <br />
<br />
HfSinside/out(institution)<br />
<br />
+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
<br />
what you just saw<br />
<br />
what you initially thought<br />
<br />
what you would like to make<br />
<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
<br />
observe and take field notes.<br />
<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
<br />
DRAWING as observation technique<br />
<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
<br />
P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=EXAMPLES=</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3252Soziale Architektur 2 3Jhg2024-01-14T23:03:59Z<p>HannahPernerWilson: /* SCHEDULE */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
<br />
While learning new skills and making mistakes.<br />
<br />
To enjoy making something (big) together. <br />
<br />
To leave something behind for future years.<br />
<br />
Can it also fail? Would that also be okay?<br />
<br />
/It can also fail! That would also be okay.<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year / my input'''<br />
Iterative process.<br />
<br />
Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
<br />
Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
<br />
Make it well, make it playful, make it beautiful.<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
LL(personal)<br />
<br />
windows/street(public) <br />
<br />
HfSinside/out(institution)<br />
<br />
+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft: SCHEDULE == FLEXIBLE<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
<br />
what you just saw<br />
<br />
what you initially thought<br />
<br />
what you would like to make<br />
<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
<br />
observe and take field notes.<br />
<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
<br />
DRAWING as observation technique<br />
<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?<br />
<br />
P.O.E.M.S.<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
=OBSERVATION=<br />
<br />
Ethnography - writing culture / portrait of people<br />
<br />
qualitative research, observation<br />
<br />
playtesting<br />
<br />
Sampling bias<br />
Sample skewed - people are not<br />
Location not representative of larger view<br />
Time - not everything is true all the time<br />
Theoretical bias<br />
Preconceived notions of researcher when selecting subjects, location…<br />
Personal bias<br />
Researcher personality colours how we perceive what we see<br />
<br />
What are the 4 types of observation in sociology? The 4 main types of observation in sociology are participant observation, non-participant observation, covert observation, and overt observation.<br />
<br />
Field Notes<br />
<br />
AEIOU Observation Framework<br />
https://openpracticelibrary.com/practice/aeiou-observation-framework/<br />
<br />
POEMS<br />
https://spin.atomicobject.com/poems-template-user-observation/ <br />
<br />
<br />
=METHODS=<br />
<br />
<br />
=REFERENCES=<br />
<br />
Getting Started In Electronics by Forrest M. Mims<br />
available for free pdf on internet<br />
<br />
There Are No Electrons: Electronics for Earthlings<br />
by Kenn Amdahl (1991)<br />
An off-beat introduction to the workings of electricity for people who wish Richard Brautigan and Kurt Vonnegut had teamed up to explain inductance and capacitance to them. <br />
<br />
Power Button: A History of Pleasure, Panic, and the Politics of Pushing<br />
<br />
On Playtesting<br />
<br />
ETHNOGRAPHIC DRAWING: ELEVEN BENEFITS OF USING A SKETCHBOOK FOR FIELDWORK by KARINA KUSCHNIR<br />
https://karinakuschnir.files.wordpress.com/2016/10/kuschnir-2016-visual-ethnography-article.pdf</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3251Soziale Architektur 2 3Jhg2024-01-14T23:02:33Z<p>HannahPernerWilson: /* What is Soziale Architektur 2 about? */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
<br />
While learning new skills and making mistakes.<br />
<br />
To enjoy making something (big) together. <br />
<br />
To leave something behind for future years.<br />
<br />
Can it also fail? Would that also be okay?<br />
<br />
/It can also fail! That would also be okay.<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
'''This year / my input'''<br />
Iterative process.<br />
<br />
Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
<br />
Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
<br />
Make it well, make it playful, make it beautiful.<br />
<br />
'''3 Spaces - 3 Audiences'''<br />
LL(personal)<br />
<br />
windows/street(public) <br />
<br />
HfSinside/out(institution)<br />
<br />
+Use LL windows as public work-in-process documentation/story<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft:<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
SCHEDULE == FLEXIBLE<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
what you just saw<br />
what you initially thought<br />
what you would like to make<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
observe and take field notes.<br />
P.O.E.M.S.<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
DRAWING as observation technique<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense…?<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
<br />
<br />
=OBSERVATION=<br />
<br />
Ethnography - writing culture / portrait of people<br />
<br />
qualitative research, observation<br />
<br />
playtesting<br />
<br />
Sampling bias<br />
Sample skewed - people are not<br />
Location not representative of larger view<br />
Time - not everything is true all the time<br />
Theoretical bias<br />
Preconceived notions of researcher when selecting subjects, location…<br />
Personal bias<br />
Researcher personality colours how we perceive what we see<br />
<br />
What are the 4 types of observation in sociology? The 4 main types of observation in sociology are participant observation, non-participant observation, covert observation, and overt observation.<br />
<br />
Field Notes<br />
<br />
AEIOU Observation Framework<br />
https://openpracticelibrary.com/practice/aeiou-observation-framework/<br />
<br />
POEMS<br />
https://spin.atomicobject.com/poems-template-user-observation/ <br />
<br />
<br />
=METHODS=<br />
<br />
<br />
=REFERENCES=<br />
<br />
Getting Started In Electronics by Forrest M. Mims<br />
available for free pdf on internet<br />
<br />
There Are No Electrons: Electronics for Earthlings<br />
by Kenn Amdahl (1991)<br />
An off-beat introduction to the workings of electricity for people who wish Richard Brautigan and Kurt Vonnegut had teamed up to explain inductance and capacitance to them. <br />
<br />
Power Button: A History of Pleasure, Panic, and the Politics of Pushing<br />
<br />
On Playtesting<br />
<br />
ETHNOGRAPHIC DRAWING: ELEVEN BENEFITS OF USING A SKETCHBOOK FOR FIELDWORK by KARINA KUSCHNIR<br />
https://karinakuschnir.files.wordpress.com/2016/10/kuschnir-2016-visual-ethnography-article.pdf</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3250Soziale Architektur 2 3Jhg2024-01-14T23:01:59Z<p>HannahPernerWilson: </p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
'''CONTENTS'''<br />
<br />
'''Interaction design'''<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
'''Technology'''<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
'''Making'''<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
'''Discussion'''<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
'''Documentation'''<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
While learning new skills and making mistakes.<br />
To enjoy making something (big) together. <br />
To leave something behind for future years.<br />
Can it also fail? Would that also be okay?<br />
/It can also fail! That would also be okay.<br />
<br />
'''Previous years'''<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
==This year / my input==<br />
Iterative process.<br />
Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
Make it well, make it playful, make it beautiful.<br />
<br />
==3 Spaces - 3 Audiences==<br />
LL(personal)<br />
windows/street(public) <br />
HfSinside/out(institution)<br />
+Use LL windows as public work-in-process documentation/story<br />
<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft:<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
SCHEDULE == FLEXIBLE<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
what you just saw<br />
what you initially thought<br />
what you would like to make<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
observe and take field notes.<br />
P.O.E.M.S.<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
DRAWING as observation technique<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense…?<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
<br />
<br />
=OBSERVATION=<br />
<br />
Ethnography - writing culture / portrait of people<br />
<br />
qualitative research, observation<br />
<br />
playtesting<br />
<br />
Sampling bias<br />
Sample skewed - people are not<br />
Location not representative of larger view<br />
Time - not everything is true all the time<br />
Theoretical bias<br />
Preconceived notions of researcher when selecting subjects, location…<br />
Personal bias<br />
Researcher personality colours how we perceive what we see<br />
<br />
What are the 4 types of observation in sociology? The 4 main types of observation in sociology are participant observation, non-participant observation, covert observation, and overt observation.<br />
<br />
Field Notes<br />
<br />
AEIOU Observation Framework<br />
https://openpracticelibrary.com/practice/aeiou-observation-framework/<br />
<br />
POEMS<br />
https://spin.atomicobject.com/poems-template-user-observation/ <br />
<br />
<br />
=METHODS=<br />
<br />
<br />
=REFERENCES=<br />
<br />
Getting Started In Electronics by Forrest M. Mims<br />
available for free pdf on internet<br />
<br />
There Are No Electrons: Electronics for Earthlings<br />
by Kenn Amdahl (1991)<br />
An off-beat introduction to the workings of electricity for people who wish Richard Brautigan and Kurt Vonnegut had teamed up to explain inductance and capacitance to them. <br />
<br />
Power Button: A History of Pleasure, Panic, and the Politics of Pushing<br />
<br />
On Playtesting<br />
<br />
ETHNOGRAPHIC DRAWING: ELEVEN BENEFITS OF USING A SKETCHBOOK FOR FIELDWORK by KARINA KUSCHNIR<br />
https://karinakuschnir.files.wordpress.com/2016/10/kuschnir-2016-visual-ethnography-article.pdf</div>HannahPernerWilsonhttp://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&diff=3249Soziale Architektur 2 3Jhg2024-01-14T22:59:27Z<p>HannahPernerWilson: /* CONTENTS */</p>
<hr />
<div>https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg<br />
<br />
Spiel und Objekt 3Jhg, Hannah Perner Wilson<br />
<br />
15-26.1.2024, 10-13/16:30, Ladenlokal<br />
<br />
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. <br />
<br />
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. <br />
<br />
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.<br />
<br />
<br />
=CONTENTS=<br />
<br />
==Interaction design==<br />
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.<br />
<br />
==Technology==<br />
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. <br />
<br />
==Making==<br />
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.<br />
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.<br />
<br />
==Discussion==<br />
inbetween the making and observing we will find time to chat about what we are making and why.<br />
<br />
==Documentation==<br />
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...<br />
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.<br />
<br />
=What is Soziale Architektur 2 about?=<br />
An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others.<br />
While learning new skills and making mistakes.<br />
To enjoy making something (big) together. <br />
To leave something behind for future years.<br />
Can it also fail? Would that also be okay?<br />
/It can also fail! That would also be okay.<br />
<br />
==Previous years==<br />
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2<br />
<br />
==This year / my input==<br />
Iterative process.<br />
Practice observation skills for idea generation and evaluation (useful later in playtests)<br />
Make it Interactive: with “physical computing” - functional & beautiful combination of materials and electronics.<br />
Make it well, make it playful, make it beautiful.<br />
<br />
==3 Spaces - 3 Audiences==<br />
LL(personal)<br />
windows/street(public) <br />
HfSinside/out(institution)<br />
+Use LL windows as public work-in-process documentation/story<br />
<br />
<br />
=SCHEDULE=<br />
<br />
Rough schedule draft:<br />
<br />
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg<br />
<br />
SCHEDULE == FLEXIBLE<br />
<br />
==DAY1==<br />
<br />
Examples&Inspiration: bombard you with examples (see bellow)<br />
<br />
Talk about (user) observation & field notes<br />
<br />
Take a walk and reflect on:<br />
what you just saw<br />
what you initially thought<br />
what you would like to make<br />
how you would like to spend these two weeks<br />
<br />
Return and discuss<br />
what you could observe to generate ideas.<br />
<br />
Wander around,<br />
observe and take field notes.<br />
P.O.E.M.S.<br />
FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)<br />
DRAWING as observation technique<br />
USE YOUR SENSES - close your eyes, what do you hear, smell, sense…?<br />
<br />
(Return and share/compare notes)<br />
<br />
Tape notes to LL windows.<br />
<br />
//End day1//<br />
<br />
==DAY2==<br />
<br />
Share/compare notes.<br />
<br />
How to transition from research to artistic/design ideas?<br />
<br />
Show&Tell<br />
<br />
<br />
<br />
=OBSERVATION=<br />
<br />
Ethnography - writing culture / portrait of people<br />
<br />
qualitative research, observation<br />
<br />
playtesting<br />
<br />
Sampling bias<br />
Sample skewed - people are not<br />
Location not representative of larger view<br />
Time - not everything is true all the time<br />
Theoretical bias<br />
Preconceived notions of researcher when selecting subjects, location…<br />
Personal bias<br />
Researcher personality colours how we perceive what we see<br />
<br />
What are the 4 types of observation in sociology? The 4 main types of observation in sociology are participant observation, non-participant observation, covert observation, and overt observation.<br />
<br />
Field Notes<br />
<br />
AEIOU Observation Framework<br />
https://openpracticelibrary.com/practice/aeiou-observation-framework/<br />
<br />
POEMS<br />
https://spin.atomicobject.com/poems-template-user-observation/ <br />
<br />
<br />
=METHODS=<br />
<br />
<br />
=REFERENCES=<br />
<br />
Getting Started In Electronics by Forrest M. Mims<br />
available for free pdf on internet<br />
<br />
There Are No Electrons: Electronics for Earthlings<br />
by Kenn Amdahl (1991)<br />
An off-beat introduction to the workings of electricity for people who wish Richard Brautigan and Kurt Vonnegut had teamed up to explain inductance and capacitance to them. <br />
<br />
Power Button: A History of Pleasure, Panic, and the Politics of Pushing<br />
<br />
On Playtesting<br />
<br />
ETHNOGRAPHIC DRAWING: ELEVEN BENEFITS OF USING A SKETCHBOOK FOR FIELDWORK by KARINA KUSCHNIR<br />
https://karinakuschnir.files.wordpress.com/2016/10/kuschnir-2016-visual-ethnography-article.pdf</div>HannahPernerWilson