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	<id>http://hyperdramatik.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jnkummer</id>
	<title>hyperdramatik - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="http://hyperdramatik.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jnkummer"/>
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	<updated>2026-05-20T22:09:55Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1460</id>
		<title>Cyber+Technofeminism</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1460"/>
		<updated>2021-02-01T09:50:13Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CYBER/TECHNOFEMINISMUS 2021&lt;br /&gt;
&lt;br /&gt;
In the seminar will look at the basic texts of early and late Cyber- and Technofeminism, while situating it in the context of historical feminism and gaining insights into the discourse.&lt;br /&gt;
The days are divided into day 1+2 BASICS, COLLECTIVES+MANIFESTOS, day 3 GAMING+POPCULTURE+CULTURE WARS (texts and days intertwine).&lt;br /&gt;
Due to the shortness of time, we will not be able to discuss all texts in detail. Rather, the aim is to pinpoint the basic statements and get into a conversation with each other. Participants are encouraged to bring in their own knowledge (be it from articles, movies, games, texts, memes, personal stories, etc) and to exchange experiences.&lt;br /&gt;
During the course we will work together on a mindmap where content is implemented and linked, but also questions are asked and keywords are recorded. At best, the mindmap will grow beyond the course and serve us as a theoretical creative networking tool.&lt;br /&gt;
&lt;br /&gt;
We read: &lt;br /&gt;
1. Judy Wacjman - Feminsim confronts Technology    &lt;br /&gt;
2. Sadie Plant - Zeros and Ones       &lt;br /&gt;
3. Paul B. Preciado - Testo Junkie Chap 2: The pharmacopornographic Era  + Chap 6: TechnoGender &lt;br /&gt;
4. Faith Wilding/ Marie Fernandez  - Situating Cyberfeminism + Where is the Feminism in Cyberfeminism    &lt;br /&gt;
5. Legacy Russell - Glitch Feminism &lt;br /&gt;
6. Lucia Sommer: In/Visible Body: Notes on Biotechnologies’ Vision &lt;br /&gt;
7. Lisa Nakamura - Rassismus, Sexismus und der grausame Optimismus im Gaming &lt;br /&gt;
8. Angela Nagel - Kill all Normies Chap 1: The leaderless digital counter-revolution&lt;br /&gt;
Chap 5: From Tumblr to the campus wars: creating scarcity in an online economy&lt;br /&gt;
of virtue, Chap 6: Entering the manosphere  &lt;br /&gt;
9. Donna J. Haraway - A Cyborg Manifesto  &lt;br /&gt;
10. VNS Matrix - A Cyberfeminist Manifesto for the 21st Century &lt;br /&gt;
11. OLD BOYS NETWORK - 1000 Antitheses of Cyberfeminism  &lt;br /&gt;
12. Labora Cuboniks - Xenofeminismus&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1459</id>
		<title>Cyber+Technofeminism</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1459"/>
		<updated>2021-02-01T09:49:34Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CYBER/TECHNOFEMINISMUS 2021&lt;br /&gt;
&lt;br /&gt;
In the seminar will look at the basic texts of early and late Cyber- and Technofeminism, while situating it in the context of historical feminism and gaining insights into the discourse.&lt;br /&gt;
The days are divided into day 1+2 BASICS, COLLECTIVES+MANIFESTOS, day 3 GAMING+POPCULTURE+CULTURE WARS (texts and days intertwine).&lt;br /&gt;
Due to the shortness of time, we will not be able to discuss all texts in detail. Rather, the aim is to pinpoint the basic statements and get into a conversation with each other. Participants are encouraged to bring in their own knowledge (be it from articles, movies, games, texts, memes, personal stories, etc) and to exchange experiences.&lt;br /&gt;
During the course we will work together on a mindmap where content is implemented and linked, but also questions are asked and keywords are recorded. At best, the mindmap will grow beyond the course and serve us as a theoretical creative networking tool.&lt;br /&gt;
&lt;br /&gt;
We read: &lt;br /&gt;
1.Judy Wacjman - Feminsim confronts Technology    &lt;br /&gt;
2.Sadie Plant - Zeros and Ones       &lt;br /&gt;
3.Paul B. Preciado - Testo Junkie Chap 2: The pharmacopornographic Era  + Chap 6: TechnoGender &lt;br /&gt;
4.Faith Wilding/ Marie Fernandez  - Situating Cyberfeminism + Where is the Feminism in Cyberfeminism    &lt;br /&gt;
5.Legacy Russell - Glitch Feminism &lt;br /&gt;
6.Lucia Sommer: In/Visible Body: Notes on Biotechnologies’ Vision &lt;br /&gt;
7.Lisa Nakamura - Rassismus, Sexismus und der grausame Optimismus im Gaming &lt;br /&gt;
8. Angela Nagel - Kill all Normies Chap 1: The leaderless digital counter-revolution&lt;br /&gt;
Chap 5: From Tumblr to the campus wars: creating scarcity in an online economy&lt;br /&gt;
of virtue, Chap 6: Entering the manosphere  &lt;br /&gt;
9.Donna J. Haraway - A Cyborg Manifesto  &lt;br /&gt;
10.VNS Matrix - A Cyberfeminist Manifesto for the 21st Century &lt;br /&gt;
11.OLD BOYS NETWORK - 1000 Antitheses of Cyberfeminism  &lt;br /&gt;
12lLabora Cuboniks - Xenofeminismus&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1458</id>
		<title>Cyber+Technofeminism</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1458"/>
		<updated>2021-02-01T09:48:58Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CYBER/TECHNOFEMINISMUS 2021&lt;br /&gt;
&lt;br /&gt;
In the seminar will look at the basic texts of early and late Cyber- and Technofeminism, while situating it in the context of historical feminism and gaining insights into the discourse.&lt;br /&gt;
The days are divided into day 1+2 BASICS, COLLECTIVES+MANIFESTOS, day 3 GAMING+POPCULTURE+CULTURE WARS (texts and days intertwine).&lt;br /&gt;
Due to the shortness of time, we will not be able to discuss all texts in detail. Rather, the aim is to pinpoint the basic statements and get into a conversation with each other. Participants are encouraged to bring in their own knowledge (be it from articles, movies, games, texts, memes, personal stories, etc) and to exchange experiences.&lt;br /&gt;
During the course we will work together on a mindmap where content is implemented and linked, but also questions are asked and keywords are recorded. At best, the mindmap will grow beyond the course and serve us as a theoretical creative networking tool.&lt;br /&gt;
&lt;br /&gt;
We read: &lt;br /&gt;
1.Judy Wacjman - Feminsim confronts Technology —&amp;gt; Excerpt    &lt;br /&gt;
2.Sadie Plant - Zeros and Ones, —&amp;gt; Excerpt        &lt;br /&gt;
3.Paul B. Preciado - Testo Junkie (Achtung, 2 separate Pdfs), Chap 2: The pharmacopornographic Era  + Chap 6: TechnoGender &lt;br /&gt;
4.Faith Wilding/ Marie Fernandez  - Situating Cyberfeminism + Where is the Feminism in Cyberfeminism    &lt;br /&gt;
5.Legacy Russell - Glitch Feminism &lt;br /&gt;
6.Lucia Sommer: In/Visible Body: Notes on Biotechnologies’ Vision &lt;br /&gt;
7.Lisa Nakamura - Rassismus, Sexismus und der grausame Optimismus im Gaming &lt;br /&gt;
8. Angela Nagel - Kill all Normies Chap 1: The leaderless digital counter-revolution&lt;br /&gt;
Chap 5: From Tumblr to the campus wars: creating scarcity in an online economy&lt;br /&gt;
of virtue, Chap 6: Entering the manosphere  &lt;br /&gt;
9.Donna J. Haraway - A Cyborg Manifesto  &lt;br /&gt;
10.VNS Matrix - A Cyberfeminist Manifesto for the 21st Century &lt;br /&gt;
11.OLD BOYS NETWORK - 1000 Antitheses of Cyberfeminism  &lt;br /&gt;
12lLabora Cuboniks - Xenofeminismus&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1457</id>
		<title>Cyber+Technofeminism</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Cyber%2BTechnofeminism&amp;diff=1457"/>
		<updated>2021-02-01T09:47:50Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: Die Seite wurde neu angelegt: „CYBER/TECHNOFEMINISMUS 2021  In the seminar will look at the basic texts of early and late Cyber- and Technofeminism, while situating it in the context of hist…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CYBER/TECHNOFEMINISMUS 2021&lt;br /&gt;
&lt;br /&gt;
In the seminar will look at the basic texts of early and late Cyber- and Technofeminism, while situating it in the context of historical feminism and gaining insights into the discourse.&lt;br /&gt;
The days are divided into day 1+2 BASICS, COLLECTIVES+MANIFESTOS, day 3 GAMING+POPCULTURE+CULTURE WARS (texts and days intertwine).&lt;br /&gt;
Due to the shortness of time, we will not be able to discuss all texts in detail. Rather, the aim is to pinpoint the basic statements and get into a conversation with each other. Participants are encouraged to bring in their own knowledge (be it from articles, movies, games, texts, memes, personal stories, etc) and to exchange experiences.&lt;br /&gt;
During the course we will work together on a mindmap where content is implemented and linked, but also questions are asked and keywords are recorded. At best, the mindmap will grow beyond the course and serve us as a theoretical creative networking tool.&lt;br /&gt;
&lt;br /&gt;
We read: &lt;br /&gt;
1.Judy Wacjman - Feminsim confronts Technology —&amp;gt; Excerpt    &lt;br /&gt;
2.Sadie Plant - Zeros and Ones, —&amp;gt; Excerpt        &lt;br /&gt;
3.Paul B. Preciado - Testo Junkie (Achtung, 2 separate Pdfs), Chap 2: The pharmacopornographic Era  + Chap 6: TechnoGender &lt;br /&gt;
4.Faith Wilding/ Marie Fernandez  - (ZWEI TEXTE) Situating Cyberfeminism + Where is the Feminism in CyberFemisnm    &lt;br /&gt;
(find the full book http://refugia.net/domainerrors/) &lt;br /&gt;
5.Legacy Russell - Glitch Feminism &lt;br /&gt;
6.Lucia Sommer: In/Visible Body: Notes on Biotechnologies’ Vision &lt;br /&gt;
7.Lisa Nakamura - Rassismus, Sexismus und der grausame Optimismus im Gaming &lt;br /&gt;
8. Angela Nagel - Kill all Normies Chap 1: The leaderless digital counter-revolution&lt;br /&gt;
Chap 5: From Tumblr to the campus wars: creating scarcity in an online economy&lt;br /&gt;
of virtue, Chap 6: Entering the manosphere  &lt;br /&gt;
9.Donna J. Haraway - A Cyborg Manifesto  &lt;br /&gt;
10.VNS Matrix - A Cyberfeminist Manifesto for the 21st Century &lt;br /&gt;
11.OLD BOYS NETWORK - 1000 Antitheses of Cyberfeminism  &lt;br /&gt;
12lLabora Cuboniks - Xenofeminismus&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1456</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1456"/>
		<updated>2021-02-01T09:46:32Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* Spiel &amp;amp;&amp;amp; Objekt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Herzlich Willkommen bei Allen Dingen Hyper und Drama&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Willkommen auf dem Spiel und Objekt Wiki!=&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&lt;br /&gt;
&lt;br /&gt;
= Open Source Dokumentation =&lt;br /&gt;
* [[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
= Zum Nachschlagen =&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
* [[Shopping]]&lt;br /&gt;
&lt;br /&gt;
= Recherchen =&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
&lt;br /&gt;
= Theorie =&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
*[[CYBER/TECHNOFEMINSIM]]&lt;br /&gt;
*[[NEW MATERIALISM]]&lt;br /&gt;
*[[INFOWARS, MEME CULTURE, ALT RIGHT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Kurse =&lt;br /&gt;
&lt;br /&gt;
== Spiel &amp;amp;&amp;amp; Objekt ==&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] (WS2018?)&lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] (WS2018?)&lt;br /&gt;
*[[Vernetzte Räume]] (SS2020)&lt;br /&gt;
*[[From Space to Space]] (SS2020)&lt;br /&gt;
*[[Least Likely]] (WS20/21)&lt;br /&gt;
*[[Soft Soft]] (WS20/21)&lt;br /&gt;
*[[Cyber+Technofeminism]] (WS20/21)&lt;br /&gt;
&lt;br /&gt;
== Kooperation Uni Bremen ==&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zeitgenössische Puppenspielkunst HfS ==&lt;br /&gt;
*[[Material Adventures]]&lt;br /&gt;
&lt;br /&gt;
= Tool Tips =&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&lt;br /&gt;
= Technik = &lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
== Arduino ==&lt;br /&gt;
*[[Übersicht Arduino| Übersicht Arduino]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
*[[Voltage Divider]]&lt;br /&gt;
&lt;br /&gt;
== p5.js (Javascript) ==&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
&lt;br /&gt;
==ESP32,ESP8266 mit micropython==&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
== Unity ==&lt;br /&gt;
Hier werden Dinge gesammelt, die mit der Game-Development-Software [https://unity3d.com/de Unity] zu tun haben. &lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
Im Rahmen des Seminars &amp;quot;Vernetzte Räume&amp;quot; entstand eine Online-Multiplayer-Plattform. Diese kann hier nachvollzogen werden.&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
== Netzwerkommunikation ==&lt;br /&gt;
*[[Netzwerk]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
== RFID ==&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
== XY Plotter ==&lt;br /&gt;
Here you can find a description and example code of how to connect a XY Plotter to Unity.&lt;br /&gt;
*[[Presettings in Unity]]&lt;br /&gt;
*[[Example of Code]]&lt;br /&gt;
*[[Link to Unity project]]&lt;br /&gt;
&lt;br /&gt;
=Kommunikation=&lt;br /&gt;
&lt;br /&gt;
==OSC==&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
==MQTT==&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
&lt;br /&gt;
=Projekte=&lt;br /&gt;
&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[See Not]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
=Hack your &amp;quot;Theater&amp;quot; - How to´s=&lt;br /&gt;
 &lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chancen Unmöglichkeiten =&lt;br /&gt;
*[[Residencies &amp;amp; Camps]]&lt;br /&gt;
*[[Festivals &amp;amp; Konferenzen mit CfPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sonstiges =&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[Moving Objects in Unity]]&lt;br /&gt;
*[[Interaktionstaxonomie AR]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
&lt;br /&gt;
= Wiki Help =&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1415</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1415"/>
		<updated>2020-11-25T13:36:55Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Herzlich Willkommen bei Allen Dingen Hyper und Drama&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Willkommen auf dem Spiel und Objekt Wiki!=&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&lt;br /&gt;
&lt;br /&gt;
= Open Source Dokumentation =&lt;br /&gt;
* [[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
= Zum Nachschlagen =&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
= Recherchen =&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
&lt;br /&gt;
= Theorie =&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
*[[CYBER/TECHNOFEMINSIM]]&lt;br /&gt;
*[[NEW MATERIALISM]]&lt;br /&gt;
*[[INFOWARS, MEME CULTURE, ALT RIGHT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Kurse =&lt;br /&gt;
&lt;br /&gt;
== Spiel &amp;amp;&amp;amp; Objekt ==&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]]&lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]]&lt;br /&gt;
*[[Vernetzte Räume]] (SS2020)&lt;br /&gt;
*[[From Space to Space]] (SS2020)&lt;br /&gt;
&lt;br /&gt;
== Kooperation Uni Bremen ==&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zeitgenössische Puppenspielkunst HfS ==&lt;br /&gt;
*[[Material Adventures]]&lt;br /&gt;
&lt;br /&gt;
= Tool Tips =&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&lt;br /&gt;
= Technik = &lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
== Arduino ==&lt;br /&gt;
*[[Übersicht Arduino| Übersicht Arduino]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
*[[Voltage Divider]]&lt;br /&gt;
&lt;br /&gt;
== p5.js (Javascript) ==&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
&lt;br /&gt;
==ESP32,ESP8266 mit micropython==&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
== Unity ==&lt;br /&gt;
Hier werden Dinge gesammelt, die mit der Game-Development-Software [https://unity3d.com/de Unity] zu tun haben. &lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
Im Rahmen des Seminars &amp;quot;Vernetzte Räume&amp;quot; entstand eine Online-Multiplayer-Plattform. Diese kann hier nachvollzogen werden.&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
== Netzwerkommunikation ==&lt;br /&gt;
*[[Netzwerk]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
== RFID ==&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
== XY Plotter ==&lt;br /&gt;
Here you can find a description and example code of how to connect a XY Plotter to Unity.&lt;br /&gt;
*[[Presettings in Unity]]&lt;br /&gt;
*[[Example of Code]]&lt;br /&gt;
*[[Link to Unity project]]&lt;br /&gt;
&lt;br /&gt;
=Kommunikation=&lt;br /&gt;
&lt;br /&gt;
==OSC==&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
==MQTT==&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
&lt;br /&gt;
=Projekte=&lt;br /&gt;
&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[See Not]]&lt;br /&gt;
&lt;br /&gt;
=Hack your &amp;quot;Theater&amp;quot; - How to´s=&lt;br /&gt;
 &lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chancen Unmöglichkeiten =&lt;br /&gt;
*[[Residencies &amp;amp; Camps]]&lt;br /&gt;
*[[Festivals &amp;amp; Konferenzen mit CfPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sonstiges =&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[Moving Objects in Unity]]&lt;br /&gt;
*[[Interaktionstaxonomie AR]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
&lt;br /&gt;
= Wiki Help =&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1414</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1414"/>
		<updated>2020-11-25T13:36:04Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Herzlich Willkommen bei Allen Dingen Hyper und Drama&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Willkommen auf dem Spiel und Objekt Wiki!=&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&lt;br /&gt;
&lt;br /&gt;
= Open Source Dokumentation =&lt;br /&gt;
* [[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
= Zum Nachschlagen =&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
= Recherchen =&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
&lt;br /&gt;
= Theorie =&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
*[[CYBER/TECHNOFEMINSIM]]&lt;br /&gt;
*[[NEW MATERIALSIM]]&lt;br /&gt;
*[[INFOWARS, MEME CULTURE, ALT RIGHT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Kurse =&lt;br /&gt;
&lt;br /&gt;
== Spiel &amp;amp;&amp;amp; Objekt ==&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]]&lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]]&lt;br /&gt;
*[[Vernetzte Räume]] (SS2020)&lt;br /&gt;
*[[From Space to Space]] (SS2020)&lt;br /&gt;
&lt;br /&gt;
== Kooperation Uni Bremen ==&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zeitgenössische Puppenspielkunst HfS ==&lt;br /&gt;
*[[Material Adventures]]&lt;br /&gt;
&lt;br /&gt;
= Tool Tips =&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&lt;br /&gt;
= Technik = &lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
== Arduino ==&lt;br /&gt;
*[[Übersicht Arduino| Übersicht Arduino]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
*[[Voltage Divider]]&lt;br /&gt;
&lt;br /&gt;
== p5.js (Javascript) ==&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
&lt;br /&gt;
==ESP32,ESP8266 mit micropython==&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
== Unity ==&lt;br /&gt;
Hier werden Dinge gesammelt, die mit der Game-Development-Software [https://unity3d.com/de Unity] zu tun haben. &lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
Im Rahmen des Seminars &amp;quot;Vernetzte Räume&amp;quot; entstand eine Online-Multiplayer-Plattform. Diese kann hier nachvollzogen werden.&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
== Netzwerkommunikation ==&lt;br /&gt;
*[[Netzwerk]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
== RFID ==&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
== XY Plotter ==&lt;br /&gt;
Here you can find a description and example code of how to connect a XY Plotter to Unity.&lt;br /&gt;
*[[Presettings in Unity]]&lt;br /&gt;
*[[Example of Code]]&lt;br /&gt;
*[[Link to Unity project]]&lt;br /&gt;
&lt;br /&gt;
=Kommunikation=&lt;br /&gt;
&lt;br /&gt;
==OSC==&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
==MQTT==&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
&lt;br /&gt;
=Projekte=&lt;br /&gt;
&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[See Not]]&lt;br /&gt;
&lt;br /&gt;
=Hack your &amp;quot;Theater&amp;quot; - How to´s=&lt;br /&gt;
 &lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chancen Unmöglichkeiten =&lt;br /&gt;
*[[Residencies &amp;amp; Camps]]&lt;br /&gt;
*[[Festivals &amp;amp; Konferenzen mit CfPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sonstiges =&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[Moving Objects in Unity]]&lt;br /&gt;
*[[Interaktionstaxonomie AR]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
&lt;br /&gt;
= Wiki Help =&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1413</id>
		<title>Donna Haraway</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1413"/>
		<updated>2020-11-25T13:32:56Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HARAWAY GLOSSARY==&lt;br /&gt;
''work in process''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''STAYING WITH THE TROUBLE'''&lt;br /&gt;
* recent work of Donna Haraway (2017) &lt;br /&gt;
* &amp;lt;q&amp;gt;In urgent times, many of us are tempted to address trouble in terms of making an imagined future safe, of stopping something from happening that looms in the future, of clearing away the present and the past in order to make futures for coming generations. Staying with the trouble does not require such a relationship to times called the future. In fact, staying with the trouble requires learning to be truly present. &amp;lt;q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TROUBLE'''&lt;br /&gt;
derives from a thirteenth-century French verb meaning “to stir up,” “to make cloudy,” “to disturb.”  We—all of us on Terra—live in disturbing times, mixed-up times, troubling and turbid times. The task is to become capable, with each other in all of our bumptious kinds, of response.  &lt;br /&gt;
The task is to make kin in lines of inventive connection as a practice of learning to live and die well with each other in a thick present.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''KIN'''&lt;br /&gt;
is a wild category that all sorts of people do their best to domesticate. Making kin as oddkin rather than, or at least in addition to, godkin and genealogical and biogenetic family troubles important matters, like to whom one is actually responsible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WORDLING'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHTHULUCENE'''&lt;br /&gt;
a kind of timeplace for learning to stay with the trouble of living and dying in response-ability on a damaged earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHTHONIC ONES'''&lt;br /&gt;
beings of the earth, both ancient and up-to-the minute. I imagine chthonic ones as replete with tentacles, feelers, dig its, cords, whiptails, spider legs, and very unruly hair. Chthonic ones romp in multicritter humus but have no truck with sky-gazing Homo. Chthonic ones are monsters in the best sense; **they demonstrate and perform the material meaningfulness of earth processes and critters. &lt;br /&gt;
Chthonic ones are not safe; they have no truck with ideologues; they belong to no one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''QUOTES'''&lt;br /&gt;
&amp;lt;q&amp;gt;It matters what matters we use to think other matters with; it matters what stories we tell to tell other stories with; it matters what knots knot knots, what thoughts think thoughts, what descriptions describe descriptions, what ties tie ties.&amp;lt;/q&amp;gt; (Haraway, Staying with the trouble, 2016, p. 12).&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1412</id>
		<title>Donna Haraway</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1412"/>
		<updated>2020-11-25T13:32:43Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HARAWAY GLOSSARY==&lt;br /&gt;
''work in process''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''STAYING WITH THE TROUBLE'''&lt;br /&gt;
* recent work of Donna Haraway (2017) &lt;br /&gt;
* &amp;lt;q&amp;gt;In urgent times, many of us are tempted to address trouble in terms of making an imagined future safe, of stopping something from happening that looms in the future, of clearing away the present and the past in order to make futures for coming generations. Staying with the trouble does not require such a relationship to times called the future. In fact, staying with the trouble requires learning to be truly present. &amp;lt;q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TROUBLE'''&lt;br /&gt;
derives from a thirteenth-century French verb meaning “to stir up,” “to make cloudy,” “to disturb.”  We—all of us on Terra—live in disturbing times, mixed-up times, troubling and turbid times. The task is to become capable, with each other in all of our bumptious kinds, of response.  &lt;br /&gt;
The task is to make kin in lines of inventive connection as a practice of learning to live and die well with each other in a thick present.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''KIN'''&lt;br /&gt;
is a wild category that all sorts of people do their best to domesticate. Making kin as oddkin rather than, or at least in addition to, godkin and genealogical and biogenetic family troubles important matters, like to whom one is actually responsible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WORDLING'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHTHULUCENE'''&lt;br /&gt;
a kind of timeplace for learning to stay with the trouble of living and dying in response-ability on a damaged earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHTHONIC ONES'''&lt;br /&gt;
beings of the earth, both ancient and up-to-the minute. I imagine chthonic ones as replete with tentacles, feelers, dig its, cords, whiptails, spider legs, and very unruly hair. Chthonic ones romp in multicritter humus but have no truck with sky-gazing Homo. Chthonic ones are monsters in the best sense; **they demonstrate and perform the material meaningfulness of earth processes and critters. &lt;br /&gt;
Chthonic ones are not safe; they have no truck with ideologues; they belong to no one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''QuOTES'''&lt;br /&gt;
&amp;lt;q&amp;gt;It matters what matters we use to think other matters with; it matters what stories we tell to tell other stories with; it matters what knots knot knots, what thoughts think thoughts, what descriptions describe descriptions, what ties tie ties.&amp;lt;/q&amp;gt; (Haraway, Staying with the trouble, 2016, p. 12).&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1411</id>
		<title>Donna Haraway</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1411"/>
		<updated>2020-11-25T13:29:54Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HARAWAY GLOSSARY==&lt;br /&gt;
''work in process''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''STAYING WITH THE TROUBLE'''&lt;br /&gt;
* recent work of Donna Haraway (2017) &lt;br /&gt;
* &amp;lt;q&amp;gt;In urgent times, many of us are tempted to address trouble in terms of making an imagined future safe, of stopping something from happening that looms in the future, of clearing away the present and the past in order to make futures for coming generations. Staying with the trouble does not require such a relationship to times called the future. In fact, staying with the trouble requires learning to be truly present. &amp;lt;q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TROUBLE'''&lt;br /&gt;
derives from a thirteenth-century French verb meaning “to stir up,” “to make cloudy,” “to disturb.”  We—all of us on Terra—live in disturbing times, mixed-up times, troubling and turbid times. The task is to become capable, with each other in all of our bumptious kinds, of response.  &lt;br /&gt;
The task is to make kin in lines of inventive connection as a practice of learning to live and die well with each other in a thick present.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''KIN'''&lt;br /&gt;
is a wild category that all sorts of people do their best to domesticate. Making kin as oddkin rather than, or at least in addition to, godkin and genealogical and biogenetic family troubles important matters, like to whom one is actually responsible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WORDLING'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHTHULUCENE'''&lt;br /&gt;
a kind of timeplace for learning to stay with the trouble of living and dying in response-ability on a damaged earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CHTHONIC ONES'''&lt;br /&gt;
beings of the earth, both ancient and up-to-the minute. I imagine chthonic ones as replete with tentacles, feelers, dig its, cords, whiptails, spider legs, and very unruly hair. Chthonic ones romp in multicritter humus but have no truck with sky-gazing Homo. Chthonic ones are monsters in the best sense; **they demonstrate and perform the material meaningfulness of earth processes and critters. &lt;br /&gt;
Chthonic ones are not safe; they have no truck with ideologues; they belong to no one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;It matters what matters we use to think other matters with; it matters what stories we tell to tell other stories with; it matters what knots knot knots, what thoughts think thoughts, what descriptions describe descriptions, what ties tie ties.&amp;lt;/q&amp;gt; (Haraway, 2016, p. 12).&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1410</id>
		<title>Donna Haraway</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1410"/>
		<updated>2020-11-25T13:28:47Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HARAWAY GLOSSARY==&lt;br /&gt;
''work in process''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''stay with the trouble'''&lt;br /&gt;
* recent work of Donna Haraway (2017) &lt;br /&gt;
* &amp;lt;q&amp;gt;In urgent times, many of us are tempted to address trouble in terms of making an imagined future safe, of stopping something from happening that looms in the future, of clearing away the present and the past in order to make futures for coming generations. Staying with the trouble does not require such a relationship to times called the future. In fact, staying with the trouble requires learning to be truly present. &amp;lt;q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TROUBLE'''&lt;br /&gt;
derives from a thirteenth-century French verb meaning “to stir up,” “to make cloudy,” “to disturb.”  We—all of us on Terra—live in disturbing times, mixed-up times, troubling and turbid times. The task is to become capable, with each other in all of our bumptious kinds, of response.  &lt;br /&gt;
The task is to make kin in lines of inventive connection as a practice of learning to live and die well with each other in a thick present.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''kin'''&lt;br /&gt;
is a wild category that all sorts of people do their best to domesticate. Making kin as oddkin rather than, or at least in addition to, godkin and genealogical and biogenetic family troubles important matters, like to whom one is actually responsible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''worlding'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chthulucene'''&lt;br /&gt;
a kind of timeplace for learning to stay with the trouble of living and dying in response-ability on a damaged earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chthonic ones'''&lt;br /&gt;
beings of the earth, both ancient and up-to-the minute. I imagine chthonic ones as replete with tentacles, feelers, dig its, cords, whiptails, spider legs, and very unruly hair. Chthonic ones romp in multicritter humus but have no truck with sky-gazing Homo. Chthonic ones are monsters in the best sense; **they demonstrate and perform the material meaningfulness of earth processes and critters. &lt;br /&gt;
Chthonic ones are not safe; they have no truck with ideologues; they belong to no one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;It matters what matters we use to think other matters with; it matters what stories we tell to tell other stories with; it matters what knots knot knots, what thoughts think thoughts, what descriptions describe descriptions, what ties tie ties.&amp;lt;/q&amp;gt; (Haraway, 2016, p. 12).&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1409</id>
		<title>Donna Haraway</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1409"/>
		<updated>2020-11-25T13:27:54Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HARAWAY GLOSSARY==&lt;br /&gt;
''work in process''&lt;br /&gt;
&lt;br /&gt;
'''stay with the trouble'''&lt;br /&gt;
* recent work of Donna Haraway (2017) &lt;br /&gt;
* &amp;lt;q&amp;gt;In urgent times, many of us are tempted to address trouble in terms of making an imagined future safe, of stopping something from happening that looms in the future, of clearing away the present and the past in order to make futures for coming generations. Staying with the trouble does&lt;br /&gt;
not require such a relationship to times called the future. In fact, staying with the trouble requires learning to be truly present. &amp;lt;q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''TROUBLE'''&lt;br /&gt;
derives from a thirteenth-century French verb meaning “to stir up,” “to make cloudy,” “to disturb.”  We—all of us on Terra—live in disturbing times, mixed-up times, troubling and turbid times. The task is to become capable, with each other in all of our bumptious kinds, of response.  &lt;br /&gt;
The task is to make kin in lines of inventive connection as a practice of learning to live and die well with each other in a thick present.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''kin'''&lt;br /&gt;
is a wild category that all sorts of people do their best to domesticate. Making kin as oddkin rather than, or at least in addition to, godkin and genealogical and biogenetic family troubles important matters, like to whom one is actually responsible.&lt;br /&gt;
&lt;br /&gt;
'''worlding'''&lt;br /&gt;
&lt;br /&gt;
'''Chthulucene'''&lt;br /&gt;
a kind of timeplace for learning to stay with the trouble of living and dying in response-ability on a damaged earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chthonic ones'''&lt;br /&gt;
beings of the earth, both ancient and up-to-the minute. I imagine chthonic ones as replete with tentacles, feelers, dig its, cords, whiptails, spider legs, and very unruly hair. Chthonic ones romp in multicritter humus but have no truck with sky-gazing Homo. Chthonic ones are monsters in the best sense; **they demonstrate and perform the material meaningfulness of earth processes and critters. &lt;br /&gt;
Chthonic ones are not safe; they have no truck with ideologues; they belong to no one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;It matters what matters we use to think other matters with; it matters what stories we tell to tell other stories with; it matters what knots knot knots, what thoughts think thoughts, what descriptions describe descriptions, what ties tie ties.&amp;lt;/q&amp;gt; (Haraway, 2016, p. 12).&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1408</id>
		<title>Donna Haraway</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Donna_Haraway&amp;diff=1408"/>
		<updated>2020-11-25T13:25:36Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: Die Seite wurde neu angelegt: „==HARAWAY GLOSSARY== ''work in process''  '''stay with the trouble''' * recent work of Donna Haraway (2017)  * &amp;lt;q&amp;gt;In urgent times, many of us are tempted to ad…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==HARAWAY GLOSSARY==&lt;br /&gt;
''work in process''&lt;br /&gt;
&lt;br /&gt;
'''stay with the trouble'''&lt;br /&gt;
* recent work of Donna Haraway (2017) &lt;br /&gt;
* &amp;lt;q&amp;gt;In urgent times, many of us are tempted to address trouble in terms of making an imagined future safe, of stopping something from happening that looms in the future, of clearing away the present and the past in order to make futures for coming generations. Staying with the trouble does&lt;br /&gt;
not require such a relationship to times called the future. In fact, staying&lt;br /&gt;
with the trouble requires learning to be truly present. &amp;lt;q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''TROUBLE'''&lt;br /&gt;
derives from a thirteenth-century French verb meaning “to stir up,” “to make cloudy,” “to disturb.”  We—all of us on Terra—live in disturbing times, mixed-up times, troubling and turbid times. The task is to become capable, with each other in all of our bumptious kinds, of response.  &lt;br /&gt;
The task is to make kin in lines of inventive connection as a practice of learning to live and die well with each other in a thick present.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''kin'''&lt;br /&gt;
is a wild category that all sorts of people do their best to domesticate.&lt;br /&gt;
Making kin as oddkin rather than, or at least in addition to, godkin&lt;br /&gt;
and genealogical and biogenetic family troubles important matters, like&lt;br /&gt;
to whom one is actually responsible&lt;br /&gt;
&lt;br /&gt;
What must be cut and what must be tied if multispecies flourishing on earth, including&lt;br /&gt;
human and other-than-human beings in kinship, are to have a chance? &lt;br /&gt;
&lt;br /&gt;
'''worlding'''&lt;br /&gt;
&lt;br /&gt;
'''Chthulucene'''&lt;br /&gt;
a kind of timeplace for learning to stay with the trouble of living and dying in response-ability on a damaged earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chthonic ones'''&lt;br /&gt;
beings of the earth, both ancient and up-to-the&lt;br /&gt;
minute. I imagine chthonic ones as replete with tentacles, feelers, dig&lt;br /&gt;
its, cords, whiptails, spider legs, and very unruly hair. Chthonic ones&lt;br /&gt;
romp in multicritter humus but have no truck with sky-gazing Homo.&lt;br /&gt;
Chthonic ones are monsters in the best sense; **they demonstrate and&lt;br /&gt;
perform the material meaningfulness of earth processes and critters**&lt;br /&gt;
&lt;br /&gt;
**Chthonic ones are not safe**; they have **no truck with ideologues; they belong to no one;**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;It matters what matters we use to think other matters with; it matters what stories we tell to tell other stories with; it matters what knots knot knots, what thoughts think thoughts, what descriptions describe descriptions, what ties tie ties.&amp;lt;/q&amp;gt; (Haraway, 2016, p. 12).&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1407</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1407"/>
		<updated>2020-11-25T13:05:42Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Herzlich Willkommen bei Allen Dingen Hyper und Drama&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Willkommen auf dem Spiel und Objekt Wiki!=&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&lt;br /&gt;
&lt;br /&gt;
= Open Source Dokumentation =&lt;br /&gt;
* [[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
= Zum Nachschlagen =&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
= Recherchen =&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
&lt;br /&gt;
= Theorie =&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
= Kurse =&lt;br /&gt;
&lt;br /&gt;
== Spiel &amp;amp;&amp;amp; Objekt ==&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]]&lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]]&lt;br /&gt;
*[[Vernetzte Räume]] (SS2020)&lt;br /&gt;
*[[From Space to Space]] (SS2020)&lt;br /&gt;
&lt;br /&gt;
== Kooperation Uni Bremen ==&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zeitgenössische Puppenspielkunst HfS ==&lt;br /&gt;
*[[Material Adventures]]&lt;br /&gt;
&lt;br /&gt;
= Tool Tips =&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&lt;br /&gt;
= Technik = &lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
== Arduino ==&lt;br /&gt;
*[[Übersicht Arduino| Übersicht Arduino]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
*[[Voltage Divider]]&lt;br /&gt;
&lt;br /&gt;
== p5.js (Javascript) ==&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
&lt;br /&gt;
==ESP32,ESP8266 mit micropython==&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
== Unity ==&lt;br /&gt;
Hier werden Dinge gesammelt, die mit der Game-Development-Software [https://unity3d.com/de Unity] zu tun haben. &lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
Im Rahmen des Seminars &amp;quot;Vernetzte Räume&amp;quot; entstand eine Online-Multiplayer-Plattform. Diese kann hier nachvollzogen werden.&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
== Netzwerkommunikation ==&lt;br /&gt;
*[[Netzwerk]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
== RFID ==&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
== XY Plotter ==&lt;br /&gt;
Here you can find a description and example code of how to connect a XY Plotter to Unity.&lt;br /&gt;
*[[Presettings in Unity]]&lt;br /&gt;
*[[Example of Code]]&lt;br /&gt;
*[[Link to Unity project]]&lt;br /&gt;
&lt;br /&gt;
=Kommunikation=&lt;br /&gt;
&lt;br /&gt;
==OSC==&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
==MQTT==&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
&lt;br /&gt;
=Projekte=&lt;br /&gt;
&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[See Not]]&lt;br /&gt;
&lt;br /&gt;
=Hack your &amp;quot;Theater&amp;quot; - How to´s=&lt;br /&gt;
 &lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chancen Unmöglichkeiten =&lt;br /&gt;
*[[Residencies &amp;amp; Camps]]&lt;br /&gt;
*[[Festivals &amp;amp; Konferenzen mit CfPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sonstiges =&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[Moving Objects in Unity]]&lt;br /&gt;
*[[Interaktionstaxonomie AR]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
&lt;br /&gt;
= Wiki Help =&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1274</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1274"/>
		<updated>2020-05-22T17:13:17Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[Datei:Wiki1.png|thumb|caption]]&lt;br /&gt;
[[Medium:Wiki1.PNG]]&lt;br /&gt;
&lt;br /&gt;
* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
*go to the name space of Shiftr.io → click on Token &lt;br /&gt;
&lt;br /&gt;
* Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
--&amp;gt; you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
*Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
*delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1273</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1273"/>
		<updated>2020-05-22T17:12:45Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[Datei:Wiki1.png|thumb|caption]]&lt;br /&gt;
&lt;br /&gt;
* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
*go to the name space of Shiftr.io → click on Token &lt;br /&gt;
&lt;br /&gt;
* Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
--&amp;gt; you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
*Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
*delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1272</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1272"/>
		<updated>2020-05-22T17:11:47Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki1.png|thumb|caption]]&lt;br /&gt;
* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
*go to the name space of Shiftr.io → click on Token &lt;br /&gt;
&lt;br /&gt;
* Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
--&amp;gt; you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
*Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
*delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1271</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1271"/>
		<updated>2020-05-22T17:10:24Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
#* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki1.png|thumb|caption]]&lt;br /&gt;
#* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1270</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1270"/>
		<updated>2020-05-22T17:09:11Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
# one '''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
# two '''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
#'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
#* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki1.png|thumb|caption]]&lt;br /&gt;
#* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1269</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1269"/>
		<updated>2020-05-22T17:08:45Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
#'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
##'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
#'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
#* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki1.png|thumb|caption]]&lt;br /&gt;
#* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1268</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1268"/>
		<updated>2020-05-22T17:07:44Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
#'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
#'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
#'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
#* go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki1.png|thumb|caption]]&lt;br /&gt;
#* Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:Wiki1.PNG&amp;diff=1267</id>
		<title>Datei:Wiki1.PNG</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:Wiki1.PNG&amp;diff=1267"/>
		<updated>2020-05-22T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1266</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1266"/>
		<updated>2020-05-22T16:59:38Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1265</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1265"/>
		<updated>2020-05-22T16:55:02Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;source lang=&amp;quot;javascript&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1264</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1264"/>
		<updated>2020-05-22T16:51:37Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1263</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1263"/>
		<updated>2020-05-22T16:43:23Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create yourself a namespace on &lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]]'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1262</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1262"/>
		<updated>2020-05-22T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create yourself a namespace on &lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]] gitlab'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code (name it mqttShiftrIO): &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create an empty game object and put the mqttShiftrIO script on it&lt;br /&gt;
&lt;br /&gt;
go to the name space of Shiftr.io → &lt;br /&gt;
click on Token &lt;br /&gt;
&lt;br /&gt;
→ Check your Key(Username)&lt;br /&gt;
Secret(Passwort) and transfer to Unity editor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can change the message that is shown in the inspector in the mqttShiftrIO&lt;br /&gt;
&lt;br /&gt;
Topic subscribe → you can change the number of topics you subscribe to&lt;br /&gt;
&lt;br /&gt;
delay (100) --&amp;gt; the amount of data that is send to shiftr.io is still in it's converting rate&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1261</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1261"/>
		<updated>2020-05-22T16:36:17Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* https://shiftr.io/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create yourself a namespace on &lt;br /&gt;
&lt;br /&gt;
'''Create yourself a namespace on &lt;br /&gt;
[https://shiftr.io/ shiftr.io] '''&lt;br /&gt;
&lt;br /&gt;
'''Download MQQT library from&lt;br /&gt;
[[hyperdramatik.net/mediawiki/index.php?title=MQTT_in_Unity]] gitlab'''&lt;br /&gt;
&lt;br /&gt;
'''Create a Unity Project (2019 version)'''&lt;br /&gt;
&lt;br /&gt;
go to ASSETS --&amp;gt; Import Custom Pages --&amp;gt; Import the Mqtt Package you just downloaded to your Unity project&lt;br /&gt;
&lt;br /&gt;
Go to Project Window --&amp;gt; Assets --&amp;gt; MQTT --&amp;gt; Scripts --&amp;gt; Test → delete TestScript. Create a new Script with the following Code: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Messages;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Utility;&lt;br /&gt;
using uPLibrary.Networking.M2Mqtt.Exceptions;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
public class mqttShiftIO : Mirror.NetworkBehaviour&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
	private MqttClient client;&lt;br /&gt;
	&lt;br /&gt;
	// Use this for random Client_ID&lt;br /&gt;
	//const string glyphs = &amp;quot;abcdefghijklmnopqrstuvwxyz0123456789&amp;quot;;&lt;br /&gt;
	//int charAmount;&lt;br /&gt;
	&lt;br /&gt;
	public string Shiftrio_ClientID = &amp;quot;MyNameOnShiftIoIwant&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Key = &amp;quot;key findest du im token&amp;quot;;&lt;br /&gt;
	public string Shiftrio_Secret = &amp;quot;langeNummer findest du unter secret im token&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	public string msg = &amp;quot;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	public List&amp;lt;string&amp;gt; topics_sub = new List&amp;lt;string&amp;gt;();&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void Start () {&lt;br /&gt;
		// create client instance&lt;br /&gt;
		&lt;br /&gt;
		client = new MqttClient(IPAddress.Parse(&amp;quot;34.76.6.166&amp;quot;), 1883 , false , null ); ////////&amp;quot;34.76.6.166&amp;quot; ---&amp;gt; IP from boker.shiftr.io&lt;br /&gt;
&lt;br /&gt;
		// register to message received ---&amp;gt; EventSystem&lt;br /&gt;
		client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;&lt;br /&gt;
		&lt;br /&gt;
		/////////////////////////////////////////////////////////Randomize Client ID ///////////////////////////////&lt;br /&gt;
		//charAmount = UnityEngine.Random.Range(3, 8);&lt;br /&gt;
		//for (int i = 0; i &amp;lt; charAmount; i++)&lt;br /&gt;
		//{&lt;br /&gt;
		//	Shiftrio_ClientID += glyphs[UnityEngine.Random.Range(0, glyphs.Length)];&lt;br /&gt;
		//}&lt;br /&gt;
&lt;br /&gt;
		client.Connect(Shiftrio_ClientID, Shiftrio_Key, Shiftrio_Secret); &lt;br /&gt;
		&lt;br /&gt;
		// subscribe to the topics in the list with QoS 2 &lt;br /&gt;
		foreach (String topic in topics_sub) {&lt;br /&gt;
			client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
	void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e) &lt;br /&gt;
	{&lt;br /&gt;
		string topic = e.Topic;&lt;br /&gt;
		msg = System.Text.Encoding.UTF8.GetString(e.Message);&lt;br /&gt;
		Debug.Log(&amp;quot;Received: &amp;quot; + topic +&amp;quot; --&amp;gt; &amp;quot;+ msg);&lt;br /&gt;
		debug.text = msg;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	void OnGUI()//creates Button to Press&lt;br /&gt;
	{&lt;br /&gt;
		if (GUI.Button(new Rect(20, 40, 80, 20), &amp;quot;Send&amp;quot;))&lt;br /&gt;
		{&lt;br /&gt;
			Debug.Log(&amp;quot;sending...&amp;quot;);&lt;br /&gt;
			client.Publish(&amp;quot;hello/world&amp;quot;, System.Text.Encoding.UTF8.GetBytes(&amp;quot;Sending from Unity3D!!!&amp;quot;), MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE, true);&lt;br /&gt;
			Debug.Log(&amp;quot;sent&amp;quot;);&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1260</id>
		<title>Mqtt to Unity via shiftr.io</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Mqtt_to_Unity_via_shiftr.io&amp;diff=1260"/>
		<updated>2020-05-22T15:55:05Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: Die Seite wurde neu angelegt: „Create yourself a namespace on  == https://shiftr.io/ ==“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create yourself a namespace on &lt;br /&gt;
== https://shiftr.io/ ==&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1259</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1259"/>
		<updated>2020-05-22T15:54:13Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* Netzwerkommunikation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Herzlich Willkommen bei Allen Dingen Hyper und Drama&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Willkommen auf dem Spiel und Objekt Wiki!=&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&lt;br /&gt;
&lt;br /&gt;
= Open Source Dokumentation =&lt;br /&gt;
* [[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
= Zum Nachschlagen =&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
= Recherchen =&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
&lt;br /&gt;
= Kurse =&lt;br /&gt;
&lt;br /&gt;
== Spiel &amp;amp;&amp;amp; Objekt ==&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]]&lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]]&lt;br /&gt;
*[[Vernetzte Räume]] (SS2020)&lt;br /&gt;
*[[From Space to Space]] (SS2020)&lt;br /&gt;
&lt;br /&gt;
== Kooperation Uni Bremen ==&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zeitgenössische Puppenspielkunst HfS ==&lt;br /&gt;
*[[Material Adventures]]&lt;br /&gt;
&lt;br /&gt;
= Tool Tips =&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&lt;br /&gt;
= Technik = &lt;br /&gt;
&lt;br /&gt;
== Arduino ==&lt;br /&gt;
*[[Übersicht Arduino| Übersicht Arduino]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[Voltage Divider]]&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
&lt;br /&gt;
==ESP32,ESP8266 mit micropython==&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
== Unity ==&lt;br /&gt;
Hier werden Dinge gesammelt, die mit der Game-Development-Software [https://unity3d.com/de Unity] zu tun haben. &lt;br /&gt;
*[[Unity]]&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
== Netzwerkommunikation ==&lt;br /&gt;
*[[Netzwerk]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
&lt;br /&gt;
== RFID ==&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
== XY Plotter ==&lt;br /&gt;
Here you can find a description and example code of how to connect a XY Plotter to Unity.&lt;br /&gt;
*[[Presettings in Unity]]&lt;br /&gt;
*[[Example of Code]]&lt;br /&gt;
*[[Link to Unity project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Kommunikation=&lt;br /&gt;
&lt;br /&gt;
==OSC==&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
==MQTT==&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Projekte=&lt;br /&gt;
&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[See Not]]&lt;br /&gt;
&lt;br /&gt;
=Hack your &amp;quot;Theater&amp;quot; - How to´s=&lt;br /&gt;
 &lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chancen Unmöglichkeiten =&lt;br /&gt;
*[[Residencies &amp;amp; Camps]]&lt;br /&gt;
*[[Festivals &amp;amp; Konferenzen mit CfPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sonstiges =&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[Moving Objects in Unity]]&lt;br /&gt;
*[[Interaktionstaxonomie AR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Wiki Help =&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1258</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=1258"/>
		<updated>2020-05-22T15:53:25Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* Netzwerkommunikation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Herzlich Willkommen bei Allen Dingen Hyper und Drama&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Willkommen auf dem Spiel und Objekt Wiki!=&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&lt;br /&gt;
&lt;br /&gt;
= Open Source Dokumentation =&lt;br /&gt;
* [[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
= Zum Nachschlagen =&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
= Recherchen =&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
&lt;br /&gt;
= Kurse =&lt;br /&gt;
&lt;br /&gt;
== Spiel &amp;amp;&amp;amp; Objekt ==&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]]&lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]]&lt;br /&gt;
*[[Vernetzte Räume]] (SS2020)&lt;br /&gt;
*[[From Space to Space]] (SS2020)&lt;br /&gt;
&lt;br /&gt;
== Kooperation Uni Bremen ==&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zeitgenössische Puppenspielkunst HfS ==&lt;br /&gt;
*[[Material Adventures]]&lt;br /&gt;
&lt;br /&gt;
= Tool Tips =&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&lt;br /&gt;
= Technik = &lt;br /&gt;
&lt;br /&gt;
== Arduino ==&lt;br /&gt;
*[[Übersicht Arduino| Übersicht Arduino]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[Voltage Divider]]&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
&lt;br /&gt;
==ESP32,ESP8266 mit micropython==&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
== Unity ==&lt;br /&gt;
Hier werden Dinge gesammelt, die mit der Game-Development-Software [https://unity3d.com/de Unity] zu tun haben. &lt;br /&gt;
*[[Unity]]&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
== Netzwerkommunikation ==&lt;br /&gt;
*[[Netzwerk]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
*[[Mqtt to Unity | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
&lt;br /&gt;
== RFID ==&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
== XY Plotter ==&lt;br /&gt;
Here you can find a description and example code of how to connect a XY Plotter to Unity.&lt;br /&gt;
*[[Presettings in Unity]]&lt;br /&gt;
*[[Example of Code]]&lt;br /&gt;
*[[Link to Unity project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Kommunikation=&lt;br /&gt;
&lt;br /&gt;
==OSC==&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
==MQTT==&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Projekte=&lt;br /&gt;
&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[See Not]]&lt;br /&gt;
&lt;br /&gt;
=Hack your &amp;quot;Theater&amp;quot; - How to´s=&lt;br /&gt;
 &lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chancen Unmöglichkeiten =&lt;br /&gt;
*[[Residencies &amp;amp; Camps]]&lt;br /&gt;
*[[Festivals &amp;amp; Konferenzen mit CfPs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sonstiges =&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[Moving Objects in Unity]]&lt;br /&gt;
*[[Interaktionstaxonomie AR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Wiki Help =&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1219</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1219"/>
		<updated>2020-05-10T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==!Mediengruppe Bitnik, Opera Calling (2007)==&lt;br /&gt;
«Opera Calling» was an artistic intervention into the cultural system of the Zurich Opera. By means of audio bugs placed within the auditorium of the local opera house, the outside public is given access to the performances on stage. The performances are retransmitted to the public not through broadcasting, but by telephoning each person individually.&lt;br /&gt;
https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/o/&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
http://metahaven.net/&lt;br /&gt;
&lt;br /&gt;
==Feminist Media Art (Focus Social Media)==&lt;br /&gt;
&lt;br /&gt;
===Signe Pierce===&lt;br /&gt;
http://www.signepierce.com/&lt;br /&gt;
&lt;br /&gt;
===Juno Calypso===&lt;br /&gt;
&lt;br /&gt;
===Nicole Ruggiero===&lt;br /&gt;
&lt;br /&gt;
===Amalia Ulman===&lt;br /&gt;
https://amaliaulman.eu/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===Marshall McLuhan===&lt;br /&gt;
One of the main media theorists. His main thesis is, that the medium is the message.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ImaH51F4HBw&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
A talk about Ideologie and Media: &lt;br /&gt;
https://www.youtube.com/watch?v=Lsc1e3pYtRw&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
===Vilém Flusser===&lt;br /&gt;
Was a Media philosopher and Communication Scientist. His main focus was on how communication changed due to technical revolutions. &lt;br /&gt;
https://www.youtube.com/watch?v=lyfOcAAcoH8&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1218</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1218"/>
		<updated>2020-05-10T22:45:23Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==!Mediengruppe Bitnik, Opera Calling (2007)==&lt;br /&gt;
«Opera Calling» was an artistic intervention into the cultural system of the Zurich Opera. By means of audio bugs placed within the auditorium of the local opera house, the outside public is given access to the performances on stage. The performances are retransmitted to the public not through broadcasting, but by telephoning each person individually.&lt;br /&gt;
https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/o/&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
http://metahaven.net/&lt;br /&gt;
&lt;br /&gt;
=Feminist Media Art (Focus Social Media)=&lt;br /&gt;
&lt;br /&gt;
===Signe Pierce===&lt;br /&gt;
http://www.signepierce.com/&lt;br /&gt;
&lt;br /&gt;
===Juno Calypso===&lt;br /&gt;
&lt;br /&gt;
===Nicole Ruggiero===&lt;br /&gt;
&lt;br /&gt;
===Amalia Ulman===&lt;br /&gt;
https://amaliaulman.eu/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===Marshall McLuhan===&lt;br /&gt;
One of the main media theorists. His main thesis is, that the medium is the message.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ImaH51F4HBw&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
A talk about Ideologie and Media: &lt;br /&gt;
https://www.youtube.com/watch?v=Lsc1e3pYtRw&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
===Vilém Flusser===&lt;br /&gt;
Was a Media philosopher and Communication Scientist. His main focus was on how communication changed due to technical revolutions. &lt;br /&gt;
https://www.youtube.com/watch?v=lyfOcAAcoH8&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1217</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1217"/>
		<updated>2020-05-10T22:26:00Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* (Media) Philosophers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==!Mediengruppe Bitnik, Opera Calling (2007)==&lt;br /&gt;
«Opera Calling» was an artistic intervention into the cultural system of the Zurich Opera. By means of audio bugs placed within the auditorium of the local opera house, the outside public is given access to the performances on stage. The performances are retransmitted to the public not through broadcasting, but by telephoning each person individually.&lt;br /&gt;
https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/o/&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
http://metahaven.net/&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===Marshall McLuhan===&lt;br /&gt;
One of the main media theorists. His main thesis is, that the medium is the message.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ImaH51F4HBw&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
A talk about Ideologie and Media: &lt;br /&gt;
https://www.youtube.com/watch?v=Lsc1e3pYtRw&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
===Vilém Flusser===&lt;br /&gt;
Was a Media philosopher and Communication Scientist. His main focus was on how communication changed due to technical revolutions. &lt;br /&gt;
https://www.youtube.com/watch?v=lyfOcAAcoH8&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1216</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1216"/>
		<updated>2020-05-10T22:17:33Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* McLuhan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==!Mediengruppe Bitnik, Opera Calling (2007)==&lt;br /&gt;
«Opera Calling» was an artistic intervention into the cultural system of the Zurich Opera. By means of audio bugs placed within the auditorium of the local opera house, the outside public is given access to the performances on stage. The performances are retransmitted to the public not through broadcasting, but by telephoning each person individually.&lt;br /&gt;
https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/o/&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
http://metahaven.net/&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===Marshall McLuhan===&lt;br /&gt;
Einer der grundlegensten Medientheoretiker. Seine zentrale These lautet Das Medium ist die Botschaft.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ImaH51F4HBw&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
A talk about Ideologie and Media: &lt;br /&gt;
https://www.youtube.com/watch?v=Lsc1e3pYtRw&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1215</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1215"/>
		<updated>2020-05-10T22:15:07Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* Metahaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==!Mediengruppe Bitnik, Opera Calling (2007)==&lt;br /&gt;
«Opera Calling» was an artistic intervention into the cultural system of the Zurich Opera. By means of audio bugs placed within the auditorium of the local opera house, the outside public is given access to the performances on stage. The performances are retransmitted to the public not through broadcasting, but by telephoning each person individually.&lt;br /&gt;
https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/o/&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
http://metahaven.net/&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===McLuhan===&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
A talk about Ideologie and Media: &lt;br /&gt;
https://www.youtube.com/watch?v=Lsc1e3pYtRw&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1214</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1214"/>
		<updated>2020-05-10T22:14:48Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* Metahaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==!Mediengruppe Bitnik, Opera Calling (2007)==&lt;br /&gt;
«Opera Calling» was an artistic intervention into the cultural system of the Zurich Opera. By means of audio bugs placed within the auditorium of the local opera house, the outside public is given access to the performances on stage. The performances are retransmitted to the public not through broadcasting, but by telephoning each person individually.&lt;br /&gt;
https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/o/&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
[http://www.metahaven.net]&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===McLuhan===&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
A talk about Ideologie and Media: &lt;br /&gt;
https://www.youtube.com/watch?v=Lsc1e3pYtRw&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1198</id>
		<title>From Space to Space</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1198"/>
		<updated>2020-05-07T08:42:02Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* OUR SENSORS + CODE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zeitraum: 5. - 7.05. und 12. - 14.05. jeweils 11:00 - 13:00 und 14:00 bis 16:00 Uhr&lt;br /&gt;
&lt;br /&gt;
Inhalt: Wie können wir aus dem technisch vernetzten Raum in den öffentlichen physikalischen Raum handeln? Welche Verschränkungen ergeben sich, und was ist heute eigentlich noch öffentlicher Raum? Anhand von Verbindungen zwischen dem Privaten häuslichen Raum, dem virtuellen geteilten Raum und dem Ladenlokal in der Zinnowitzer Strasse 7 wollen wir verschiedene Möglichkeiten des Miteinander und für Andere Performens einerseits technisch abbilden, andererseits spielerisch ausprobieren.&lt;br /&gt;
&lt;br /&gt;
Die im ersten Workshop implementierten Schnittstellen zu Arduino werden hier durch komplexere Aktuatoren und Sensoren erweitert und weitere Formen der Kommunikation zwischen den Dingen, unserer Wahrnehmung und unserem Körper werden ausprobiert.&lt;br /&gt;
&lt;br /&gt;
Wir streben eine direkte Kontrolle unterschiedlichster Auswirkungen in das Ladenlokal hinein und aus dem Ladenlokal hinaus an.&lt;br /&gt;
&lt;br /&gt;
Im Rahmen des Workshops wird es konzeptionelle und technische Aufgaben geben, die ausserhalb der Workshopzeit bearbeitet werden sollen.&lt;br /&gt;
&lt;br /&gt;
see also: [[http://hyperdramatik.net/mediawiki/index.php?title=Vernetzte_R%C3%A4ume VERNETZTE RÄUME]]&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49809367048_eccc936c8f_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DAY_1: PLAYING TOGETHER=&lt;br /&gt;
&lt;br /&gt;
==PROCESSING--&amp;gt;&amp;lt;--MQTT--&amp;gt;&amp;lt;--PROCESSING==&lt;br /&gt;
&lt;br /&gt;
===Shiftr.io===&lt;br /&gt;
https://docs.shiftr.io/interfaces/mqtt/&lt;br /&gt;
https://shiftr.io/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHALLENGE: write a 2+ player processing sketch==&lt;br /&gt;
NACHMITTAGS PLAN:&lt;br /&gt;
&lt;br /&gt;
1) alle erstellen shiftr.io account und einen Namespace (think about a name for your namespace.....:-)&lt;br /&gt;
((( maybe something like: hannahSPACE, friedrichSPACE..... )))&lt;br /&gt;
&lt;br /&gt;
2) challenge: work by yourself to write a sketch that involves 2 (or more?) players&lt;br /&gt;
&lt;br /&gt;
3) playtest your sketch with others&lt;br /&gt;
document on wiki (description/anleitung, screenshot, code)&lt;br /&gt;
&lt;br /&gt;
4) go out and enjoy the sun&lt;br /&gt;
&lt;br /&gt;
((( hannah bleibt bis 16:00 online um fragen zu beantworten und kann auch mit helfen spiele testen )))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SKETCHES===&lt;br /&gt;
*[[typing together]] (by hannah)&lt;br /&gt;
*[[squares together]] (by leoni fom hannah)&lt;br /&gt;
*[[particles together]] (by tomás)&lt;br /&gt;
*[[strange connections]] (by anna vera)&lt;br /&gt;
*[[connected mouse]] (by anna vera)&lt;br /&gt;
*[[Drawing bodies]] (by janne nora)&lt;br /&gt;
&lt;br /&gt;
=DAY_2: GETTING PHYSICAL=&lt;br /&gt;
&lt;br /&gt;
((( translating: WORLD —&amp;gt; COMPUTER )))&lt;br /&gt;
&lt;br /&gt;
*arduino recap&lt;br /&gt;
*reading analog sensors (voltage divider, ADC, internal pull-up)&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; challenge: make your own textile sensor(s)&lt;br /&gt;
((( send your sensor data to the network! )))&lt;br /&gt;
&lt;br /&gt;
LUNCH&lt;br /&gt;
&lt;br /&gt;
*breathe together&lt;br /&gt;
*discuss ideas&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; choose a challenge: &lt;br /&gt;
make more sensors&lt;br /&gt;
connect more sensors&lt;br /&gt;
draw with sensor data&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; document what your sensors + code in a wiki post:&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* = video call&lt;br /&gt;
—&amp;gt; = offline working (with chat for questions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEXTILE SENSORS==&lt;br /&gt;
&lt;br /&gt;
BREATHING BELT (knit stretch sensor)&lt;br /&gt;
Very simple solution for capturing the movement of the chest or stomach breathing using a stretch sensor knit from a stainless-steel &amp;amp; polyester yarn “sensor yarn”. &lt;br /&gt;
https://www.kobakant.at/DIY/?p=8171&lt;br /&gt;
&lt;br /&gt;
NEOPRENE BEND SENSOR (also a pressure sensor)&lt;br /&gt;
This bend sensor actually reacts (decreases in resistance) to pressure, not specifically to bend. But because it is sandwiched between two layers of neoprene (rather sturdy fabric), pressure is exerted while bending, thus allowing one to measure bend (angle) via pressure.&lt;br /&gt;
https://www.kobakant.at/DIY/?p=20&lt;br /&gt;
&lt;br /&gt;
PAPER MULTI-TOUCHPAD&lt;br /&gt;
Build our own muti-touch pressure-sensitive touchpads from paper, copper tape and velostat – a carbon impregnated plastic film with piezoresistive properties.&lt;br /&gt;
&lt;br /&gt;
pressure matrix code + circuit:&lt;br /&gt;
https://www.kobakant.at/DIY/?p=7943&lt;br /&gt;
&lt;br /&gt;
photos:&lt;br /&gt;
https://www.flickr.com/photos/plusea/albums/72157708415692535&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SENSORS + CODE===&lt;br /&gt;
&lt;br /&gt;
====hannahs====&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/33984536188_30760c37e5_m.jpg&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49781644002_ea097aef85_m.jpg&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/3621/3468358570_e5faecd054_m.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====tomás====&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_bend_sensor.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_breathe_sensor1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_touchpad.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===janne===&lt;br /&gt;
&lt;br /&gt;
[[Datei:Touch sensor janne.jpeg]]&lt;br /&gt;
&lt;br /&gt;
===janne===&lt;br /&gt;
&lt;br /&gt;
[[Datei:TouchSensor.jpg]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:Touch_sensor_janne.jpeg&amp;diff=1197</id>
		<title>Datei:Touch sensor janne.jpeg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:Touch_sensor_janne.jpeg&amp;diff=1197"/>
		<updated>2020-05-07T08:35:53Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1196</id>
		<title>From Space to Space</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1196"/>
		<updated>2020-05-07T08:32:25Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zeitraum: 5. - 7.05. und 12. - 14.05. jeweils 11:00 - 13:00 und 14:00 bis 16:00 Uhr&lt;br /&gt;
&lt;br /&gt;
Inhalt: Wie können wir aus dem technisch vernetzten Raum in den öffentlichen physikalischen Raum handeln? Welche Verschränkungen ergeben sich, und was ist heute eigentlich noch öffentlicher Raum? Anhand von Verbindungen zwischen dem Privaten häuslichen Raum, dem virtuellen geteilten Raum und dem Ladenlokal in der Zinnowitzer Strasse 7 wollen wir verschiedene Möglichkeiten des Miteinander und für Andere Performens einerseits technisch abbilden, andererseits spielerisch ausprobieren.&lt;br /&gt;
&lt;br /&gt;
Die im ersten Workshop implementierten Schnittstellen zu Arduino werden hier durch komplexere Aktuatoren und Sensoren erweitert und weitere Formen der Kommunikation zwischen den Dingen, unserer Wahrnehmung und unserem Körper werden ausprobiert.&lt;br /&gt;
&lt;br /&gt;
Wir streben eine direkte Kontrolle unterschiedlichster Auswirkungen in das Ladenlokal hinein und aus dem Ladenlokal hinaus an.&lt;br /&gt;
&lt;br /&gt;
Im Rahmen des Workshops wird es konzeptionelle und technische Aufgaben geben, die ausserhalb der Workshopzeit bearbeitet werden sollen.&lt;br /&gt;
&lt;br /&gt;
see also: [[http://hyperdramatik.net/mediawiki/index.php?title=Vernetzte_R%C3%A4ume VERNETZTE RÄUME]]&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49809367048_eccc936c8f_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DAY_1: PLAYING TOGETHER=&lt;br /&gt;
&lt;br /&gt;
==PROCESSING--&amp;gt;&amp;lt;--MQTT--&amp;gt;&amp;lt;--PROCESSING==&lt;br /&gt;
&lt;br /&gt;
===Shiftr.io===&lt;br /&gt;
https://docs.shiftr.io/interfaces/mqtt/&lt;br /&gt;
https://shiftr.io/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHALLENGE: write a 2+ player processing sketch==&lt;br /&gt;
NACHMITTAGS PLAN:&lt;br /&gt;
&lt;br /&gt;
1) alle erstellen shiftr.io account und einen Namespace (think about a name for your namespace.....:-)&lt;br /&gt;
((( maybe something like: hannahSPACE, friedrichSPACE..... )))&lt;br /&gt;
&lt;br /&gt;
2) challenge: work by yourself to write a sketch that involves 2 (or more?) players&lt;br /&gt;
&lt;br /&gt;
3) playtest your sketch with others&lt;br /&gt;
document on wiki (description/anleitung, screenshot, code)&lt;br /&gt;
&lt;br /&gt;
4) go out and enjoy the sun&lt;br /&gt;
&lt;br /&gt;
((( hannah bleibt bis 16:00 online um fragen zu beantworten und kann auch mit helfen spiele testen )))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SKETCHES===&lt;br /&gt;
*[[typing together]] (by hannah)&lt;br /&gt;
*[[squares together]] (by leoni fom hannah)&lt;br /&gt;
*[[particles together]] (by tomás)&lt;br /&gt;
*[[strange connections]] (by anna vera)&lt;br /&gt;
*[[connected mouse]] (by anna vera)&lt;br /&gt;
*[[Drawing bodies]] (by janne nora)&lt;br /&gt;
&lt;br /&gt;
=DAY_2: GETTING PHYSICAL=&lt;br /&gt;
&lt;br /&gt;
((( translating: WORLD —&amp;gt; COMPUTER )))&lt;br /&gt;
&lt;br /&gt;
*arduino recap&lt;br /&gt;
*reading analog sensors (voltage divider, ADC, internal pull-up)&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; challenge: make your own textile sensor(s)&lt;br /&gt;
((( send your sensor data to the network! )))&lt;br /&gt;
&lt;br /&gt;
LUNCH&lt;br /&gt;
&lt;br /&gt;
*breathe together&lt;br /&gt;
*discuss ideas&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; choose a challenge: &lt;br /&gt;
make more sensors&lt;br /&gt;
connect more sensors&lt;br /&gt;
draw with sensor data&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; document what your sensors + code in a wiki post:&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* = video call&lt;br /&gt;
—&amp;gt; = offline working (with chat for questions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEXTILE SENSORS==&lt;br /&gt;
&lt;br /&gt;
BREATHING BELT (knit stretch sensor)&lt;br /&gt;
Very simple solution for capturing the movement of the chest or stomach breathing using a stretch sensor knit from a stainless-steel &amp;amp; polyester yarn “sensor yarn”. &lt;br /&gt;
https://www.kobakant.at/DIY/?p=8171&lt;br /&gt;
&lt;br /&gt;
NEOPRENE BEND SENSOR (also a pressure sensor)&lt;br /&gt;
This bend sensor actually reacts (decreases in resistance) to pressure, not specifically to bend. But because it is sandwiched between two layers of neoprene (rather sturdy fabric), pressure is exerted while bending, thus allowing one to measure bend (angle) via pressure.&lt;br /&gt;
https://www.kobakant.at/DIY/?p=20&lt;br /&gt;
&lt;br /&gt;
PAPER MULTI-TOUCHPAD&lt;br /&gt;
Build our own muti-touch pressure-sensitive touchpads from paper, copper tape and velostat – a carbon impregnated plastic film with piezoresistive properties.&lt;br /&gt;
&lt;br /&gt;
pressure matrix code + circuit:&lt;br /&gt;
https://www.kobakant.at/DIY/?p=7943&lt;br /&gt;
&lt;br /&gt;
photos:&lt;br /&gt;
https://www.flickr.com/photos/plusea/albums/72157708415692535&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SENSORS + CODE===&lt;br /&gt;
&lt;br /&gt;
====hannahs====&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/33984536188_30760c37e5_m.jpg&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49781644002_ea097aef85_m.jpg&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/3621/3468358570_e5faecd054_m.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====tomás====&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_bend_sensor.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_breathe_sensor1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_touchpad.png]]&lt;br /&gt;
&lt;br /&gt;
===janne===&lt;br /&gt;
&lt;br /&gt;
[[Datei:TouchSensor.jpg]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1195</id>
		<title>From Space to Space</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1195"/>
		<updated>2020-05-07T08:29:52Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* OUR SENSORS + CODE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zeitraum: 5. - 7.05. und 12. - 14.05. jeweils 11:00 - 13:00 und 14:00 bis 16:00 Uhr&lt;br /&gt;
&lt;br /&gt;
Inhalt: Wie können wir aus dem technisch vernetzten Raum in den öffentlichen physikalischen Raum handeln? Welche Verschränkungen ergeben sich, und was ist heute eigentlich noch öffentlicher Raum? Anhand von Verbindungen zwischen dem Privaten häuslichen Raum, dem virtuellen geteilten Raum und dem Ladenlokal in der Zinnowitzer Strasse 7 wollen wir verschiedene Möglichkeiten des Miteinander und für Andere Performens einerseits technisch abbilden, andererseits spielerisch ausprobieren.&lt;br /&gt;
&lt;br /&gt;
Die im ersten Workshop implementierten Schnittstellen zu Arduino werden hier durch komplexere Aktuatoren und Sensoren erweitert und weitere Formen der Kommunikation zwischen den Dingen, unserer Wahrnehmung und unserem Körper werden ausprobiert.&lt;br /&gt;
&lt;br /&gt;
Wir streben eine direkte Kontrolle unterschiedlichster Auswirkungen in das Ladenlokal hinein und aus dem Ladenlokal hinaus an.&lt;br /&gt;
&lt;br /&gt;
Im Rahmen des Workshops wird es konzeptionelle und technische Aufgaben geben, die ausserhalb der Workshopzeit bearbeitet werden sollen.&lt;br /&gt;
&lt;br /&gt;
see also: [[http://hyperdramatik.net/mediawiki/index.php?title=Vernetzte_R%C3%A4ume VERNETZTE RÄUME]]&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49809367048_eccc936c8f_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DAY_1: PLAYING TOGETHER=&lt;br /&gt;
&lt;br /&gt;
==PROCESSING--&amp;gt;&amp;lt;--MQTT--&amp;gt;&amp;lt;--PROCESSING==&lt;br /&gt;
&lt;br /&gt;
===Shiftr.io===&lt;br /&gt;
https://docs.shiftr.io/interfaces/mqtt/&lt;br /&gt;
https://shiftr.io/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHALLENGE: write a 2+ player processing sketch==&lt;br /&gt;
NACHMITTAGS PLAN:&lt;br /&gt;
&lt;br /&gt;
1) alle erstellen shiftr.io account und einen Namespace (think about a name for your namespace.....:-)&lt;br /&gt;
((( maybe something like: hannahSPACE, friedrichSPACE..... )))&lt;br /&gt;
&lt;br /&gt;
2) challenge: work by yourself to write a sketch that involves 2 (or more?) players&lt;br /&gt;
&lt;br /&gt;
3) playtest your sketch with others&lt;br /&gt;
document on wiki (description/anleitung, screenshot, code)&lt;br /&gt;
&lt;br /&gt;
4) go out and enjoy the sun&lt;br /&gt;
&lt;br /&gt;
((( hannah bleibt bis 16:00 online um fragen zu beantworten und kann auch mit helfen spiele testen )))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SKETCHES===&lt;br /&gt;
*[[typing together]] (by hannah)&lt;br /&gt;
*[[squares together]] (by leoni fom hannah)&lt;br /&gt;
*[[particles together]] (by tomás)&lt;br /&gt;
*[[strange connections]] (by anna vera)&lt;br /&gt;
*[[connected mouse]] (by anna vera)&lt;br /&gt;
*[[Drawing bodies]] (by janne nora)&lt;br /&gt;
&lt;br /&gt;
=DAY_2: GETTING PHYSICAL=&lt;br /&gt;
&lt;br /&gt;
((( translating: WORLD —&amp;gt; COMPUTER )))&lt;br /&gt;
&lt;br /&gt;
*arduino recap&lt;br /&gt;
*reading analog sensors (voltage divider, ADC, internal pull-up)&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; challenge: make your own textile sensor(s)&lt;br /&gt;
((( send your sensor data to the network! )))&lt;br /&gt;
&lt;br /&gt;
LUNCH&lt;br /&gt;
&lt;br /&gt;
*breathe together&lt;br /&gt;
*discuss ideas&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; choose a challenge: &lt;br /&gt;
make more sensors&lt;br /&gt;
connect more sensors&lt;br /&gt;
draw with sensor data&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; document what your sensors + code in a wiki post:&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* = video call&lt;br /&gt;
—&amp;gt; = offline working (with chat for questions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEXTILE SENSORS==&lt;br /&gt;
&lt;br /&gt;
BREATHING BELT (knit stretch sensor)&lt;br /&gt;
Very simple solution for capturing the movement of the chest or stomach breathing using a stretch sensor knit from a stainless-steel &amp;amp; polyester yarn “sensor yarn”. &lt;br /&gt;
https://www.kobakant.at/DIY/?p=8171&lt;br /&gt;
&lt;br /&gt;
NEOPRENE BEND SENSOR (also a pressure sensor)&lt;br /&gt;
This bend sensor actually reacts (decreases in resistance) to pressure, not specifically to bend. But because it is sandwiched between two layers of neoprene (rather sturdy fabric), pressure is exerted while bending, thus allowing one to measure bend (angle) via pressure.&lt;br /&gt;
https://www.kobakant.at/DIY/?p=20&lt;br /&gt;
&lt;br /&gt;
PAPER MULTI-TOUCHPAD&lt;br /&gt;
Build our own muti-touch pressure-sensitive touchpads from paper, copper tape and velostat – a carbon impregnated plastic film with piezoresistive properties.&lt;br /&gt;
&lt;br /&gt;
pressure matrix code + circuit:&lt;br /&gt;
https://www.kobakant.at/DIY/?p=7943&lt;br /&gt;
&lt;br /&gt;
photos:&lt;br /&gt;
https://www.flickr.com/photos/plusea/albums/72157708415692535&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SENSORS + CODE===&lt;br /&gt;
&lt;br /&gt;
====hannahs====&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/33984536188_30760c37e5_m.jpg&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49781644002_ea097aef85_m.jpg&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/3621/3468358570_e5faecd054_m.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====tomás====&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_bend_sensor.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_breathe_sensor1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:tomas_touchpad.png]]&lt;br /&gt;
&lt;br /&gt;
===janne===&lt;br /&gt;
&lt;br /&gt;
[[Datei:BreathingSensor.jpeg]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:PressureSensor.jpeg&amp;diff=1194</id>
		<title>Datei:PressureSensor.jpeg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:PressureSensor.jpeg&amp;diff=1194"/>
		<updated>2020-05-07T08:28:18Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:StrechSensor.jpeg&amp;diff=1193</id>
		<title>Datei:StrechSensor.jpeg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:StrechSensor.jpeg&amp;diff=1193"/>
		<updated>2020-05-07T08:27:45Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:BreathingBelt.jpeg&amp;diff=1192</id>
		<title>Datei:BreathingBelt.jpeg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:BreathingBelt.jpeg&amp;diff=1192"/>
		<updated>2020-05-07T08:26:57Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1191</id>
		<title>NetworkedArt</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=NetworkedArt&amp;diff=1191"/>
		<updated>2020-05-07T08:22:25Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Networked Theater, Performance, Art, Culture...&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=ARTICLES=&lt;br /&gt;
&lt;br /&gt;
==The Network, The Internet and the Arts==&lt;br /&gt;
Very nice chapter in the [https://processing.org/tutorials/network/ &amp;quot;Processing Book&amp;quot;] that introduces historically, there have been two basic strands of networked art: &lt;br /&gt;
*art of the Internet: art where the network is used as the actual medium of art–making.&lt;br /&gt;
*art for the Internet: art where the network is used as the transportation medium for dissemination of the work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;artists and designers began making online work that not only was “in and of” the Internet, but leveraged the net as a tool for quick and easy dissemination of executable code, both browser-based and otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Marina Grzinic writes, the “delays in transmission–time, busy signals from service providers, [and] crashing web browsers” contributed greatly to the way artists envisioned the aesthetic potential of the web,...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Theater=&lt;br /&gt;
&lt;br /&gt;
==interrobang==&lt;br /&gt;
&lt;br /&gt;
==sophiensäle==&lt;br /&gt;
&lt;br /&gt;
==no 99 in tallinn/ rise and fall of estonai 2011==&lt;br /&gt;
&lt;br /&gt;
==Mediengruppe Bitnik mit der Oper (über Telefon)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Performance Art=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=(Media) Art=&lt;br /&gt;
&lt;br /&gt;
===The Robot in the Garden===&lt;br /&gt;
Marina Grzinic, “Exposure Time, the Aura, and Telerobotics,” in The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, edited by Ken Goldberg (MIT Press, 2000), p. 215.&lt;br /&gt;
http://atc.berkeley.edu/201/readings/Robot_In_The_Garden_Intro.pdf&lt;br /&gt;
&lt;br /&gt;
===The Stellvertreter shoes===&lt;br /&gt;
convey the feeling to be close to a person who is somewhere else by transferring the activities of the distant person’s shoes into the shoes of others.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-1-2a4ef797cefc&lt;br /&gt;
&lt;br /&gt;
===Dialog===&lt;br /&gt;
The project “dia.log” explores the term by setting a dialog between the user and the thing; by understanding various contexts through their sitting behaviors. These objects are given the potential to be smart, but also have a chance to fail.&lt;br /&gt;
&amp;gt;&amp;gt; https://blog.shiftr.io/showcase-2-5bba0cccbddd&lt;br /&gt;
&lt;br /&gt;
===Rambler Shoes===&lt;br /&gt;
* https://www.onascimento.com/new-page-4&lt;br /&gt;
* https://twitter.com/ramblershoes?lang=en&lt;br /&gt;
&lt;br /&gt;
===Tangible Media Group===&lt;br /&gt;
https://tangible.media.mit.edu/projects/&lt;br /&gt;
&lt;br /&gt;
===inTouch===&lt;br /&gt;
https://tangible.media.mit.edu/project/intouch/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) ARTISTS==&lt;br /&gt;
&lt;br /&gt;
===Bertolt Brecht=== &lt;br /&gt;
on the early revolutionary potential of radio networks&lt;br /&gt;
&lt;br /&gt;
===John Maeda===&lt;br /&gt;
created a number of sketches and games dating from the mid–1990s, including a series of interactive calendars using visual motifs borrowed from both nature and mathematics. &lt;br /&gt;
&lt;br /&gt;
===Joshua Davis=== &lt;br /&gt;
emerged as an important figure through his online works Praystation and Once–Upon–A–Forest.&lt;br /&gt;
&lt;br /&gt;
===Hans Magnus Enzensberger===&lt;br /&gt;
1974 essay on new media, “Constituents for a Theory of the Media”&lt;br /&gt;
&lt;br /&gt;
===Niklas's Roy===&lt;br /&gt;
ARS/Africa connected project&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;&amp;gt; https://www.niklasroy.com/#menuTop&lt;br /&gt;
&lt;br /&gt;
===Metahaven===&lt;br /&gt;
critical research and designstudio based in amsterdam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Media) Philosophers==&lt;br /&gt;
&lt;br /&gt;
===Deleuze and Guattari===&lt;br /&gt;
emblematic literary concept of the “rhizome”&lt;br /&gt;
&lt;br /&gt;
===McLuhan===&lt;br /&gt;
&lt;br /&gt;
===slavoy zizek?===&lt;br /&gt;
&lt;br /&gt;
===Geert Lovink===&lt;br /&gt;
 what else—the possibilities of networking, generative code, and open software projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Net Art=&lt;br /&gt;
&lt;br /&gt;
===Cosic===&lt;br /&gt;
===Shulgin===&lt;br /&gt;
===Olia Lialina===&lt;br /&gt;
===Heath Bunting===&lt;br /&gt;
&lt;br /&gt;
===Lisa Jevbratt’s work 1:1===&lt;br /&gt;
every IP address might be represented by a single pixel. Her work scans the IP address namespace, number by number, pinging each address to determine whether a machine is online at that location. The results are visualized as pixels in a gigantic bitmap that, quite literally, represents the entire Internet (or at least all those machines with fixed IP addresses). &lt;br /&gt;
&lt;br /&gt;
===Mark Napier’s two works Shredder and Digital Landfill ===&lt;br /&gt;
rely on a seemingly endless influx of online data, rearranging and overlaying source material in ways unintended by the original creators. &lt;br /&gt;
&lt;br /&gt;
===Carnivore and Minitasking===&lt;br /&gt;
Works like Carnivore and Minitasking approach the network itself as a data source, the former tapping into real-time web traffic, and the latter tapping into real–time traffic on the Gnutella peer–to–peer network. &lt;br /&gt;
&lt;br /&gt;
===&amp;gt;I/O/D 4 (known as “The Webstalker”)===&lt;br /&gt;
Jodi’s Wrongbrowser series of alternative web browsers &lt;br /&gt;
also illustrate this approach, that the network itself is the art. &lt;br /&gt;
All of these works automate the process of grabbing data from the Internet and manipulating it in some way. &lt;br /&gt;
&lt;br /&gt;
===Jodi===&lt;br /&gt;
http://wwwwwwwww.jodi.org&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Drawing_bodies&amp;diff=1173</id>
		<title>Drawing bodies</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Drawing_bodies&amp;diff=1173"/>
		<updated>2020-05-06T07:54:25Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: Die Seite wurde neu angelegt: „Datei:Drawing bodies.PNG  //////////////////////////////////////////////////////////////////// // S&amp;amp;&amp;amp;O SS2020 // course: *From Space to Space* ////////////…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Drawing bodies.PNG]]&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// S&amp;amp;&amp;amp;O SS2020 // course: *From Space to Space*&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// this sketch sends your mouse x,y coordinates to a shiftr namespace &lt;br /&gt;
// and receives other mouse x,y coordinates from the same namespace&lt;br /&gt;
// code based on example by Joël Gähwiler&lt;br /&gt;
// https://github.com/256dpi/processing-mqtt&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
import mqtt.*;  // import MQTT library&lt;br /&gt;
MQTTClient client;  // create instance of MQTTClient&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
///////////////////// DECLARE GLOBAL VARIABLES /////////////////////&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// !!! CHANGE p1 and p2 depending on which player you are !!! //&lt;br /&gt;
String mePlayer = &amp;quot;/janne_multiplayer/orange/p2&amp;quot;;&lt;br /&gt;
String otherPlayer = &amp;quot;/janne_multiplayer/orange/p1&amp;quot;;&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
int otherMouseX = 0;  //for incoming values from other player's mouse xy&lt;br /&gt;
int otherMouseY = 0;&lt;br /&gt;
int otherPreviousMouseX = 0;  //to keep track of last mouse position for drawing line&lt;br /&gt;
int otherPreviousMouseY = 0;&lt;br /&gt;
&lt;br /&gt;
long timeStamp;  //to keep track of time&lt;br /&gt;
int delayTime = 500/35;  //for use to publish messages only every 35 milliseconds!&lt;br /&gt;
&lt;br /&gt;
int mouseClick = 0; //used to toggle between background fade and no-fade&lt;br /&gt;
PImage layout;&lt;br /&gt;
PImage drawer;&lt;br /&gt;
PImage drawer2;&lt;br /&gt;
boolean showImage = false;&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  client = new MQTTClient(this);&lt;br /&gt;
  client.connect(&amp;quot;mqtt://jannenora:Monkey47@broker.shiftr.io&amp;quot;, &amp;quot;works&amp;quot;);&lt;br /&gt;
  size(800, 550);&lt;br /&gt;
  layout = loadImage(&amp;quot;drops2.jpeg&amp;quot;);&lt;br /&gt;
  drawer = loadImage(&amp;quot;jannesmall_character.png&amp;quot;);&lt;br /&gt;
  drawer2 = loadImage(&amp;quot;waldgeister.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// RECEIVE //&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void clientConnected() {&lt;br /&gt;
  println(&amp;quot;client connected&amp;quot;);&lt;br /&gt;
  client.subscribe(otherPlayer + &amp;quot;/xy&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void messageReceived(String topic, byte[] payload) {&lt;br /&gt;
&lt;br /&gt;
  if (topic.equals(otherPlayer + &amp;quot;/xy&amp;quot;) == true) {&lt;br /&gt;
    // the incoming MQTT &amp;quot;message&amp;quot; is a String: &amp;quot;xValue,yValue&amp;quot;&lt;br /&gt;
    // to unpack it we use the &amp;quot;split&amp;quot; function:&lt;br /&gt;
    String incomingCoordinates = new String(payload);  &lt;br /&gt;
    String[] xy = split(incomingCoordinates, ',');&lt;br /&gt;
    println(&amp;quot;new message: &amp;quot; + topic + &amp;quot; x: &amp;quot; + xy[0] + &amp;quot; y: &amp;quot; +xy[1]);&lt;br /&gt;
    otherMouseX = int(xy[0]);&lt;br /&gt;
    otherMouseY = int(xy[1]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// SEND &amp;amp; DRAW my line //&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//!only DRAW my line and publish my coordinates when my mouse moves:&lt;br /&gt;
void mouseMoved() {  &lt;br /&gt;
  image(drawer, pmouseX, pmouseY, mouseX, mouseY);&lt;br /&gt;
  /*stroke(19, 120, 200);  //set line colour R,G,B&lt;br /&gt;
  strokeWeight(10);  //line thickness&lt;br /&gt;
  fill (356);&lt;br /&gt;
  ellipse (pmouseX, pmouseY, mouseX, mouseY);*/&lt;br /&gt;
&lt;br /&gt;
  //the MQTT connection will close if you send more than 25 operations per second!&lt;br /&gt;
  //so we implement a delay to SEND my coordinates only every xxx milliseconds:&lt;br /&gt;
  if (millis() - timeStamp &amp;gt; delayTime) {&lt;br /&gt;
    timeStamp = millis();&lt;br /&gt;
    client.publish(mePlayer + &amp;quot;/xy&amp;quot;, mouseX + &amp;quot;,&amp;quot; + mouseY); // (&amp;quot;topic&amp;quot;, &amp;quot;message&amp;quot;)&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// DRAW other line //&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  if (mouseClick % 2 == 0) {&lt;br /&gt;
    tint(255, 100);  //tint=tönen. gives the image transparency to slowly fade over line&lt;br /&gt;
    image(layout, 0, 0);&lt;br /&gt;
  }&lt;br /&gt;
  image(drawer2, pmouseX, pmouseY, mouseX, mouseY);&lt;br /&gt;
  &lt;br /&gt;
  /*stroke(10, 160, 230);  //set line colour R,G,B&lt;br /&gt;
  strokeWeight(10);  //line thickness&lt;br /&gt;
  line(otherPreviousMouseX, otherPreviousMouseY, otherMouseX, otherMouseY); */&lt;br /&gt;
  otherPreviousMouseX = otherMouseX;&lt;br /&gt;
  otherPreviousMouseY = otherMouseY;    //click mouse to turn on/off fade effect:&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void mouseClicked() {&lt;br /&gt;
  mouseClick++;&lt;br /&gt;
  println(mouseClick);&lt;br /&gt;
  if (mouseClick % 2 != 0) {&lt;br /&gt;
    image(layout, 0, 0);&lt;br /&gt;
  }&lt;br /&gt;
}  &lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void connectionLost() {&lt;br /&gt;
  println(&amp;quot;connection lost&amp;quot;);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1172</id>
		<title>From Space to Space</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1172"/>
		<updated>2020-05-06T07:53:26Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zeitraum: 5. - 7.05. und 12. - 14.05. jeweils 11:00 - 13:00 und 14:00 bis 16:00 Uhr&lt;br /&gt;
&lt;br /&gt;
Inhalt: Wie können wir aus dem technisch vernetzten Raum in den öffentlichen physikalischen Raum handeln? Welche Verschränkungen ergeben sich, und was ist heute eigentlich noch öffentlicher Raum? Anhand von Verbindungen zwischen dem Privaten häuslichen Raum, dem virtuellen geteilten Raum und dem Ladenlokal in der Zinnowitzer Strasse 7 wollen wir verschiedene Möglichkeiten des Miteinander und für Andere Performens einerseits technisch abbilden, andererseits spielerisch ausprobieren.&lt;br /&gt;
&lt;br /&gt;
Die im ersten Workshop implementierten Schnittstellen zu Arduino werden hier durch komplexere Aktuatoren und Sensoren erweitert und weitere Formen der Kommunikation zwischen den Dingen, unserer Wahrnehmung und unserem Körper werden ausprobiert.&lt;br /&gt;
&lt;br /&gt;
Wir streben eine direkte Kontrolle unterschiedlichster Auswirkungen in das Ladenlokal hinein und aus dem Ladenlokal hinaus an.&lt;br /&gt;
&lt;br /&gt;
Im Rahmen des Workshops wird es konzeptionelle und technische Aufgaben geben, die ausserhalb der Workshopzeit bearbeitet werden sollen.&lt;br /&gt;
&lt;br /&gt;
see also: [[http://hyperdramatik.net/mediawiki/index.php?title=Vernetzte_R%C3%A4ume VERNETZTE RÄUME]]&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49809367048_eccc936c8f_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DAY_1: PLAYING TOGETHER=&lt;br /&gt;
&lt;br /&gt;
==PROCESSING--&amp;gt;&amp;lt;--MQTT--&amp;gt;&amp;lt;--PROCESSING==&lt;br /&gt;
&lt;br /&gt;
===Shiftr.io===&lt;br /&gt;
https://docs.shiftr.io/interfaces/mqtt/&lt;br /&gt;
https://shiftr.io/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHALLENGE: write a 2+ player processing sketch==&lt;br /&gt;
NACHMITTAGS PLAN:&lt;br /&gt;
&lt;br /&gt;
1) alle erstellen shiftr.io account und einen Namespace (think about a name for your namespace.....:-)&lt;br /&gt;
((( maybe something like: hannahSPACE, friedrichSPACE..... )))&lt;br /&gt;
&lt;br /&gt;
2) challenge: work by yourself to write a sketch that involves 2 (or more?) players&lt;br /&gt;
&lt;br /&gt;
3) playtest your sketch with others&lt;br /&gt;
document on wiki (description/anleitung, screenshot, code)&lt;br /&gt;
&lt;br /&gt;
4) go out and enjoy the sun&lt;br /&gt;
&lt;br /&gt;
((( hannah bleibt bis 16:00 online um fragen zu beantworten und kann auch mit helfen spiele testen )))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SKETCHES===&lt;br /&gt;
*[[typing together]] (by hannah)&lt;br /&gt;
*[[squares together]] (by leoni fom hannah)&lt;br /&gt;
*[[particles together]] (by tomás)&lt;br /&gt;
*[[strange connections]] (by anna vera)&lt;br /&gt;
*[[connected mouse]] (by anna vera)&lt;br /&gt;
*[[Drawing bodies]] (by janne nora)&lt;br /&gt;
&lt;br /&gt;
=DAY_2: GETTING PHYSICAL=&lt;br /&gt;
&lt;br /&gt;
((( translating: WORLD —&amp;gt; COMPUTER )))&lt;br /&gt;
&lt;br /&gt;
*arduino recap&lt;br /&gt;
*reading analog sensors (voltage divider, ADC, internal pull-up)&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; challenge: make your own textile sensor(s)&lt;br /&gt;
((( send your sensor data to the network! )))&lt;br /&gt;
&lt;br /&gt;
LUNCH&lt;br /&gt;
&lt;br /&gt;
*breathe together&lt;br /&gt;
*discuss ideas&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; choose a challenge: &lt;br /&gt;
make more sensors&lt;br /&gt;
connect more sensors&lt;br /&gt;
draw with sensor data&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; document what your sensors + code in a wiki post:&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* = video call&lt;br /&gt;
—&amp;gt; = offline working (with chat for questions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEXTILE SENSORS==&lt;br /&gt;
&lt;br /&gt;
BREATHING BELT (knit stretch sensor)&lt;br /&gt;
Very simple solution for capturing the movement of the chest or stomach breathing using a stretch sensor knit from a stainless-steel &amp;amp; polyester yarn “sensor yarn”. &lt;br /&gt;
https://www.kobakant.at/DIY/?p=8171&lt;br /&gt;
&lt;br /&gt;
NEOPRENE BEND SENSOR (also a pressure sensor)&lt;br /&gt;
This bend sensor actually reacts (decreases in resistance) to pressure, not specifically to bend. But because it is sandwiched between two layers of neoprene (rather sturdy fabric), pressure is exerted while bending, thus allowing one to measure bend (angle) via pressure.&lt;br /&gt;
https://www.kobakant.at/DIY/?p=20&lt;br /&gt;
&lt;br /&gt;
PAPER MULTI-TOUCHPAD&lt;br /&gt;
Build our own muti-touch pressure-sensitive touchpads from paper, copper tape and velostat – a carbon impregnated plastic film with piezoresistive properties.&lt;br /&gt;
&lt;br /&gt;
pressure matrix code + circuit:&lt;br /&gt;
https://www.kobakant.at/DIY/?p=7943&lt;br /&gt;
&lt;br /&gt;
photos:&lt;br /&gt;
https://www.flickr.com/photos/plusea/albums/72157708415692535&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SENSORS + CODE===&lt;br /&gt;
*[[]] (by xxx)&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1171</id>
		<title>From Space to Space</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&amp;diff=1171"/>
		<updated>2020-05-06T07:51:29Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* OUR SKETCHES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zeitraum: 5. - 7.05. und 12. - 14.05. jeweils 11:00 - 13:00 und 14:00 bis 16:00 Uhr&lt;br /&gt;
&lt;br /&gt;
Inhalt: Wie können wir aus dem technisch vernetzten Raum in den öffentlichen physikalischen Raum handeln? Welche Verschränkungen ergeben sich, und was ist heute eigentlich noch öffentlicher Raum? Anhand von Verbindungen zwischen dem Privaten häuslichen Raum, dem virtuellen geteilten Raum und dem Ladenlokal in der Zinnowitzer Strasse 7 wollen wir verschiedene Möglichkeiten des Miteinander und für Andere Performens einerseits technisch abbilden, andererseits spielerisch ausprobieren.&lt;br /&gt;
&lt;br /&gt;
Die im ersten Workshop implementierten Schnittstellen zu Arduino werden hier durch komplexere Aktuatoren und Sensoren erweitert und weitere Formen der Kommunikation zwischen den Dingen, unserer Wahrnehmung und unserem Körper werden ausprobiert.&lt;br /&gt;
&lt;br /&gt;
Wir streben eine direkte Kontrolle unterschiedlichster Auswirkungen in das Ladenlokal hinein und aus dem Ladenlokal hinaus an.&lt;br /&gt;
&lt;br /&gt;
Im Rahmen des Workshops wird es konzeptionelle und technische Aufgaben geben, die ausserhalb der Workshopzeit bearbeitet werden sollen.&lt;br /&gt;
&lt;br /&gt;
see also: [[http://hyperdramatik.net/mediawiki/index.php?title=Vernetzte_R%C3%A4ume VERNETZTE RÄUME]]&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/49809367048_eccc936c8f_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DAY_1: PLAYING TOGETHER=&lt;br /&gt;
&lt;br /&gt;
==PROCESSING--&amp;gt;&amp;lt;--MQTT--&amp;gt;&amp;lt;--PROCESSING==&lt;br /&gt;
&lt;br /&gt;
===Shiftr.io===&lt;br /&gt;
https://docs.shiftr.io/interfaces/mqtt/&lt;br /&gt;
https://shiftr.io/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CHALLENGE: write a 2+ player processing sketch==&lt;br /&gt;
NACHMITTAGS PLAN:&lt;br /&gt;
&lt;br /&gt;
1) alle erstellen shiftr.io account und einen Namespace (think about a name for your namespace.....:-)&lt;br /&gt;
((( maybe something like: hannahSPACE, friedrichSPACE..... )))&lt;br /&gt;
&lt;br /&gt;
2) challenge: work by yourself to write a sketch that involves 2 (or more?) players&lt;br /&gt;
&lt;br /&gt;
3) playtest your sketch with others&lt;br /&gt;
document on wiki (description/anleitung, screenshot, code)&lt;br /&gt;
&lt;br /&gt;
4) go out and enjoy the sun&lt;br /&gt;
&lt;br /&gt;
((( hannah bleibt bis 16:00 online um fragen zu beantworten und kann auch mit helfen spiele testen )))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SKETCHES===&lt;br /&gt;
*[[typing together]] (by hannah)&lt;br /&gt;
*[[squares together]] (by leoni fom hannah)&lt;br /&gt;
*[[particles together]] (by tomás)&lt;br /&gt;
*[[strange connections]] (by anna vera)&lt;br /&gt;
*[[connected mouse]] (by anna vera)&lt;br /&gt;
[[Datei:Drawing bodies.PNG]] (by janne nora)&lt;br /&gt;
&lt;br /&gt;
=DAY_2: GETTING PHYSICAL=&lt;br /&gt;
&lt;br /&gt;
((( translating: WORLD —&amp;gt; COMPUTER )))&lt;br /&gt;
&lt;br /&gt;
*arduino recap&lt;br /&gt;
*reading analog sensors (voltage divider, ADC, internal pull-up)&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; challenge: make your own textile sensor(s)&lt;br /&gt;
((( send your sensor data to the network! )))&lt;br /&gt;
&lt;br /&gt;
LUNCH&lt;br /&gt;
&lt;br /&gt;
*breathe together&lt;br /&gt;
*discuss ideas&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; choose a challenge: &lt;br /&gt;
make more sensors&lt;br /&gt;
connect more sensors&lt;br /&gt;
draw with sensor data&lt;br /&gt;
&lt;br /&gt;
—&amp;gt; document what your sensors + code in a wiki post:&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=From_Space_to_Space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* = video call&lt;br /&gt;
—&amp;gt; = offline working (with chat for questions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEXTILE SENSORS==&lt;br /&gt;
&lt;br /&gt;
BREATHING BELT (knit stretch sensor)&lt;br /&gt;
Very simple solution for capturing the movement of the chest or stomach breathing using a stretch sensor knit from a stainless-steel &amp;amp; polyester yarn “sensor yarn”. &lt;br /&gt;
https://www.kobakant.at/DIY/?p=8171&lt;br /&gt;
&lt;br /&gt;
NEOPRENE BEND SENSOR (also a pressure sensor)&lt;br /&gt;
This bend sensor actually reacts (decreases in resistance) to pressure, not specifically to bend. But because it is sandwiched between two layers of neoprene (rather sturdy fabric), pressure is exerted while bending, thus allowing one to measure bend (angle) via pressure.&lt;br /&gt;
https://www.kobakant.at/DIY/?p=20&lt;br /&gt;
&lt;br /&gt;
PAPER MULTI-TOUCHPAD&lt;br /&gt;
Build our own muti-touch pressure-sensitive touchpads from paper, copper tape and velostat – a carbon impregnated plastic film with piezoresistive properties.&lt;br /&gt;
&lt;br /&gt;
pressure matrix code + circuit:&lt;br /&gt;
https://www.kobakant.at/DIY/?p=7943&lt;br /&gt;
&lt;br /&gt;
photos:&lt;br /&gt;
https://www.flickr.com/photos/plusea/albums/72157708415692535&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OUR SENSORS + CODE===&lt;br /&gt;
*[[]] (by xxx)&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:Drawing_bodies.PNG&amp;diff=1169</id>
		<title>Datei:Drawing bodies.PNG</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:Drawing_bodies.PNG&amp;diff=1169"/>
		<updated>2020-05-06T07:45:02Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: ////////////////////////////////////////////////////////////////////
// S&amp;amp;&amp;amp;O SS2020 // course: *From Space to Space*
////////////////////////////////////////////////////////////////////
// this sketch sends your mouse x,y coordinates to a shiftr namesp…&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;////////////////////////////////////////////////////////////////////&lt;br /&gt;
// S&amp;amp;&amp;amp;O SS2020 // course: *From Space to Space*&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// this sketch sends your mouse x,y coordinates to a shiftr namespace &lt;br /&gt;
// and receives other mouse x,y coordinates from the same namespace&lt;br /&gt;
// code based on example by Joël Gähwiler&lt;br /&gt;
// https://github.com/256dpi/processing-mqtt&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
import mqtt.*;  // import MQTT library&lt;br /&gt;
MQTTClient client;  // create instance of MQTTClient&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
///////////////////// DECLARE GLOBAL VARIABLES /////////////////////&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// !!! CHANGE p1 and p2 depending on which player you are !!! //&lt;br /&gt;
String mePlayer = &amp;quot;/janne_multiplayer/orange/p2&amp;quot;;&lt;br /&gt;
String otherPlayer = &amp;quot;/janne_multiplayer/orange/p1&amp;quot;;&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
int otherMouseX = 0;  //for incoming values from other player's mouse xy&lt;br /&gt;
int otherMouseY = 0;&lt;br /&gt;
int otherPreviousMouseX = 0;  //to keep track of last mouse position for drawing line&lt;br /&gt;
int otherPreviousMouseY = 0;&lt;br /&gt;
&lt;br /&gt;
long timeStamp;  //to keep track of time&lt;br /&gt;
int delayTime = 500/35;  //for use to publish messages only every 35 milliseconds!&lt;br /&gt;
&lt;br /&gt;
int mouseClick = 0; //used to toggle between background fade and no-fade&lt;br /&gt;
PImage layout;&lt;br /&gt;
PImage drawer;&lt;br /&gt;
PImage drawer2;&lt;br /&gt;
boolean showImage = false;&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  client = new MQTTClient(this);&lt;br /&gt;
  client.connect(&amp;quot;mqtt://jannenora:Monkey47@broker.shiftr.io&amp;quot;, &amp;quot;works&amp;quot;);&lt;br /&gt;
  size(800, 550);&lt;br /&gt;
  layout = loadImage(&amp;quot;drops2.jpeg&amp;quot;);&lt;br /&gt;
  drawer = loadImage(&amp;quot;jannesmall_character.png&amp;quot;);&lt;br /&gt;
  drawer2 = loadImage(&amp;quot;waldgeister.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// RECEIVE //&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void clientConnected() {&lt;br /&gt;
  println(&amp;quot;client connected&amp;quot;);&lt;br /&gt;
  client.subscribe(otherPlayer + &amp;quot;/xy&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void messageReceived(String topic, byte[] payload) {&lt;br /&gt;
&lt;br /&gt;
  if (topic.equals(otherPlayer + &amp;quot;/xy&amp;quot;) == true) {&lt;br /&gt;
    // the incoming MQTT &amp;quot;message&amp;quot; is a String: &amp;quot;xValue,yValue&amp;quot;&lt;br /&gt;
    // to unpack it we use the &amp;quot;split&amp;quot; function:&lt;br /&gt;
    String incomingCoordinates = new String(payload);  &lt;br /&gt;
    String[] xy = split(incomingCoordinates, ',');&lt;br /&gt;
    println(&amp;quot;new message: &amp;quot; + topic + &amp;quot; x: &amp;quot; + xy[0] + &amp;quot; y: &amp;quot; +xy[1]);&lt;br /&gt;
    otherMouseX = int(xy[0]);&lt;br /&gt;
    otherMouseY = int(xy[1]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// SEND &amp;amp; DRAW my line //&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//!only DRAW my line and publish my coordinates when my mouse moves:&lt;br /&gt;
void mouseMoved() {  &lt;br /&gt;
  image(drawer, pmouseX, pmouseY, mouseX, mouseY);&lt;br /&gt;
  /*stroke(19, 120, 200);  //set line colour R,G,B&lt;br /&gt;
  strokeWeight(10);  //line thickness&lt;br /&gt;
  fill (356);&lt;br /&gt;
  ellipse (pmouseX, pmouseY, mouseX, mouseY);*/&lt;br /&gt;
&lt;br /&gt;
  //the MQTT connection will close if you send more than 25 operations per second!&lt;br /&gt;
  //so we implement a delay to SEND my coordinates only every xxx milliseconds:&lt;br /&gt;
  if (millis() - timeStamp &amp;gt; delayTime) {&lt;br /&gt;
    timeStamp = millis();&lt;br /&gt;
    client.publish(mePlayer + &amp;quot;/xy&amp;quot;, mouseX + &amp;quot;,&amp;quot; + mouseY); // (&amp;quot;topic&amp;quot;, &amp;quot;message&amp;quot;)&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
// DRAW other line //&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  if (mouseClick % 2 == 0) {&lt;br /&gt;
    tint(255, 100);  //tint=tönen. gives the image transparency to slowly fade over line&lt;br /&gt;
    image(layout, 0, 0);&lt;br /&gt;
  }&lt;br /&gt;
  image(drawer2, pmouseX, pmouseY, mouseX, mouseY);&lt;br /&gt;
  &lt;br /&gt;
  /*stroke(10, 160, 230);  //set line colour R,G,B&lt;br /&gt;
  strokeWeight(10);  //line thickness&lt;br /&gt;
  line(otherPreviousMouseX, otherPreviousMouseY, otherMouseX, otherMouseY); */&lt;br /&gt;
  otherPreviousMouseX = otherMouseX;&lt;br /&gt;
  otherPreviousMouseY = otherMouseY;    //click mouse to turn on/off fade effect:&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void mouseClicked() {&lt;br /&gt;
  mouseClick++;&lt;br /&gt;
  println(mouseClick);&lt;br /&gt;
  if (mouseClick % 2 != 0) {&lt;br /&gt;
    image(layout, 0, 0);&lt;br /&gt;
  }&lt;br /&gt;
}  &lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void connectionLost() {&lt;br /&gt;
  println(&amp;quot;connection lost&amp;quot;);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Verbindung_Arduino_/_Unity_-_Research_Diary&amp;diff=984</id>
		<title>Verbindung Arduino / Unity - Research Diary</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Verbindung_Arduino_/_Unity_-_Research_Diary&amp;diff=984"/>
		<updated>2020-04-16T15:38:10Z</updated>

		<summary type="html">&lt;p&gt;Jnkummer: /* Next I am going to have a look at this tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in Process - I am nut sure how this works myself jet, but I am documenting the process.&lt;br /&gt;
&lt;br /&gt;
I am working with ARDUINO UNO&lt;br /&gt;
and UNITY 2018.4.8f&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== No Assets (haven't got it to work yet): ==&lt;br /&gt;
[https://www.youtube.com/watch?v=of_oLAvWfSI]&lt;br /&gt;
--&amp;gt; the setup in Arduino works perfectly fine, but I have trouble to implement the port (it's '''minute 10:06''' in the tutorial).&lt;br /&gt;
I could not implement the name space SerialPort, because I can't find the &amp;quot;resolve&amp;quot; option if I right click. So I can't assign it to the new library.&lt;br /&gt;
&lt;br /&gt;
trouble shoot:&lt;br /&gt;
*Unity versions differ to much 2012/2018)?&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; trying to find a different way to implement the SerialCommunication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Ardity Custom Package (free)==&lt;br /&gt;
&lt;br /&gt;
[http://www.codetocreate.com/2020/02/06/how-to-integrate-arduino-with-unity-hardware-work-with-software/]&lt;br /&gt;
&lt;br /&gt;
you can download the package on github &lt;br /&gt;
[https://github.com/dwilches/Ardity]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Next I am going to have a look at this tutorial: ==&lt;br /&gt;
&lt;br /&gt;
[[[https://www.alanzucconi.com/2015/10/07/how-to-integrate-arduino-with-unity/#step0]]]&lt;/div&gt;</summary>
		<author><name>Jnkummer</name></author>
	</entry>
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