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	<id>http://hyperdramatik.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HannahPernerWilson</id>
	<title>hyperdramatik - Benutzerbeiträge [de]</title>
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	<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php/Spezial:Beitr%C3%A4ge/HannahPernerWilson"/>
	<updated>2026-07-24T23:52:52Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Spiel_und_Theater_4Jhg&amp;diff=3335</id>
		<title>Spiel und Theater 4Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Spiel_und_Theater_4Jhg&amp;diff=3335"/>
		<updated>2025-02-10T17:56:39Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „==Ultra Long Range Beta Wave Detector== http://hyperdramatik.net/mediawiki/images/a/aa/Beta_wave_detector.png   ==Code==  &amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt; /* CODE for the &amp;quot;Ultra Long Range Beta Wave Detector&amp;quot; reads value from an analog sensor (0-1023) and maps this to the analog output range (0-255) to control a vibration motor. at random intervals the sensor values control the speed of the motor or there is a pause and nothing happens. *…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ultra Long Range Beta Wave Detector==&lt;br /&gt;
http://hyperdramatik.net/mediawiki/images/a/aa/Beta_wave_detector.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/* CODE for the &amp;quot;Ultra Long Range Beta Wave Detector&amp;quot;&lt;br /&gt;
reads value from an analog sensor (0-1023) and maps this to the analog output range (0-255)&lt;br /&gt;
to control a vibration motor. at random intervals the sensor values control the speed of the&lt;br /&gt;
motor or there is a pause and nothing happens.&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
#define minPauseTime 30000&lt;br /&gt;
#define maxPauseTime 300000&lt;br /&gt;
#define minActiveTime 10000&lt;br /&gt;
#define maxActiveTime 60000&lt;br /&gt;
&lt;br /&gt;
#define inputPin A0&lt;br /&gt;
#define outputPin 5&lt;br /&gt;
&lt;br /&gt;
long inputValue;&lt;br /&gt;
long mappedValue;&lt;br /&gt;
long active_random_interval = 0;&lt;br /&gt;
long pause_random_interval = 0;&lt;br /&gt;
bool activate = false;&lt;br /&gt;
long double timeStamp = 0;  //for keeping track of active time&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  // initialize the serial communication:&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
  pinMode(inputPin, INPUT);&lt;br /&gt;
  pinMode(outputPin, OUTPUT);&lt;br /&gt;
  active_random_interval = random(minActiveTime, maxActiveTime);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  if (activate == false) {&lt;br /&gt;
    timeStamp = millis();&lt;br /&gt;
    activate = true;&lt;br /&gt;
    active_random_interval = random(minActiveTime, maxActiveTime);&lt;br /&gt;
    Serial.println(active_random_interval);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  if (millis() &amp;gt; (timeStamp + active_random_interval)) {&lt;br /&gt;
    analogWrite(outputPin, 0);&lt;br /&gt;
    pause_random_interval = random(minPauseTime, maxPauseTime);&lt;br /&gt;
    Serial.println(pause_random_interval);&lt;br /&gt;
    delay(pause_random_interval);&lt;br /&gt;
    activate = false;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  if (activate == true) {&lt;br /&gt;
    // send the value of analog input 0:&lt;br /&gt;
    inputValue = analogRead(inputPin);&lt;br /&gt;
    Serial.print(inputValue);&lt;br /&gt;
    Serial.print(&amp;quot;\t&amp;quot;);&lt;br /&gt;
    mappedValue = map(inputValue, 0, 1023, 120, 255);&lt;br /&gt;
    Serial.print(mappedValue);&lt;br /&gt;
    Serial.println();&lt;br /&gt;
    analogWrite(outputPin, mappedValue);&lt;br /&gt;
    delay(20);  // wait a bit for the analog-to-digital converter to stabilize&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:Beta_wave_detector.png&amp;diff=3334</id>
		<title>Datei:Beta wave detector.png</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:Beta_wave_detector.png&amp;diff=3334"/>
		<updated>2025-02-10T17:56:28Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Knock_Sensing_Circuit&amp;diff=3333</id>
		<title>Knock Sensing Circuit</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Knock_Sensing_Circuit&amp;diff=3333"/>
		<updated>2025-02-10T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* CIRCUIT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KNOCK-KNOCK RECORD AND PLAYBACK CODE&lt;br /&gt;
* detects knocks with a piezo element, then triggers a solenoid to knock back the pattern&lt;br /&gt;
* detects up to maxNumberOfKnocks&lt;br /&gt;
* or stops waiting for a next knock after maxIntervalBetweenKnocks&lt;br /&gt;
* plays back the knock pattern once, then goes back to listening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CIRCUIT==&lt;br /&gt;
&lt;br /&gt;
http://hyperdramatik.net/mediawiki/images/c/ca/Knock_circuit.png?&lt;br /&gt;
&lt;br /&gt;
==CODE==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
KNOCK-KNOCK RECORD AND PLAYBACK CODE&lt;br /&gt;
- detects knocks with a piezo element, then triggers a solenoid to knock back the pattern&lt;br /&gt;
- detects up to maxNumberOfKnocks&lt;br /&gt;
- or stops waiting for a next knock after maxIntervalBetweenKnocks&lt;br /&gt;
- plays back the knock pattern once, then goes back to listening&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
//VALUES to CHANGE&lt;br /&gt;
#define threshold 20  // Schwellenwert, ab dem der Piezo-Sensor als &amp;quot;Klopf&amp;quot; erkannt wird&lt;br /&gt;
#define maxNumberOfKnocks 10&lt;br /&gt;
#define maxIntervalBetweenKnocks 3000&lt;br /&gt;
#define knockDelay 100  //milliseconds for the &amp;quot;HIGH&amp;quot; state of each knock. need to try out which value works well&lt;br /&gt;
&lt;br /&gt;
//VALUES Defined&lt;br /&gt;
#define piezoPin A0  // Analog-Pin für den Piezo-Sensor&lt;br /&gt;
#define solenoidPin 13&lt;br /&gt;
bool listening = true;  //listening for knocks&lt;br /&gt;
int sensorValue = 0;    // Aktuell gemessener Wert&lt;br /&gt;
int knockCount = 0;&lt;br /&gt;
unsigned long knockTime;  // Zählvariable für die Anzahl der Klopfzeichen&lt;br /&gt;
&lt;br /&gt;
// type &amp;quot;long&amp;quot; because the milliseconds will get to be long numbers if the arduino runs for hours/days...&lt;br /&gt;
// &amp;quot;+1&amp;quot; because we start couting knocks at 1 and not 0&lt;br /&gt;
unsigned long knockTimeStamps[maxNumberOfKnocks + 1];&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
void setup() {&lt;br /&gt;
  Serial.begin(9600);  // Serielle Übertragung zum PC starten&lt;br /&gt;
&lt;br /&gt;
  pinMode(piezoPin, INPUT);&lt;br /&gt;
  pinMode(solenoidPin, OUTPUT);&lt;br /&gt;
  digitalWrite(solenoidPin, LOW);  //off?&lt;br /&gt;
  delay(20);&lt;br /&gt;
  &lt;br /&gt;
  Serial.println(&amp;quot;LISTENING...&amp;quot;);&lt;br /&gt;
  listening = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  /////////////&lt;br /&gt;
  //LISTENING//&lt;br /&gt;
  /////////////&lt;br /&gt;
  if (listening == true) {&lt;br /&gt;
&lt;br /&gt;
    // LISTENING becomes false if:&lt;br /&gt;
    // more than maxNumberOfKnocks are registered&lt;br /&gt;
    // at least one knock is registered AND maxIntervalBetweenKnocks has been exceeded&lt;br /&gt;
    if (knockCount &amp;gt;= maxNumberOfKnocks) {&lt;br /&gt;
      listening = false;&lt;br /&gt;
      delay(maxIntervalBetweenKnocks);  //delay so that it does not start knocking right away&lt;br /&gt;
    }&lt;br /&gt;
    if (knockCount &amp;gt;= 1 &amp;amp;&amp;amp; (millis() - knockTimeStamps[knockCount]) &amp;gt; maxIntervalBetweenKnocks) listening = false;&lt;br /&gt;
&lt;br /&gt;
    sensorValue = analogRead(piezoPin);  // Eingangswert an A0 lesen&lt;br /&gt;
&lt;br /&gt;
    // Liegt der Wert über dem Schwellenwert? Dann Klopfzeichen gezählt&lt;br /&gt;
    if (sensorValue &amp;gt; threshold) {&lt;br /&gt;
      knockCount++;  // Zähler erhöhen&lt;br /&gt;
      knockTimeStamps[knockCount] = millis();&lt;br /&gt;
&lt;br /&gt;
      Serial.print(&amp;quot;KNOCK: #&amp;quot;);&lt;br /&gt;
      Serial.print(knockCount);&lt;br /&gt;
      Serial.print(&amp;quot;\t timestamp: &amp;quot;);&lt;br /&gt;
      Serial.println(knockTimeStamps[knockCount]);&lt;br /&gt;
&lt;br /&gt;
      delay(100);  // Eine kleine Verzögerung, um wiederholte schnelle Auslösungen zu vermeiden&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /////////////&lt;br /&gt;
  ///PLAYING///&lt;br /&gt;
  /////////////&lt;br /&gt;
  if (listening == false) {&lt;br /&gt;
    Serial.print(&amp;quot;PLAYING &amp;quot;);&lt;br /&gt;
    Serial.print(knockCount);&lt;br /&gt;
    Serial.println(&amp;quot; KNOCKS...&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    for (int i = 1; i &amp;lt; knockCount + 1; i++) {&lt;br /&gt;
      int delayBetweenKnocks = knockTimeStamps[i + 1] - knockTimeStamps[i];&lt;br /&gt;
      Serial.print(&amp;quot;KNOCK: #&amp;quot;);&lt;br /&gt;
      Serial.print(i);&lt;br /&gt;
&lt;br /&gt;
      digitalWrite(solenoidPin, HIGH);&lt;br /&gt;
      delay(knockDelay);&lt;br /&gt;
      digitalWrite(solenoidPin, LOW);&lt;br /&gt;
&lt;br /&gt;
      if (i &amp;lt; knockCount) {&lt;br /&gt;
        Serial.print(&amp;quot;\t delay: &amp;quot;);&lt;br /&gt;
        Serial.print(delayBetweenKnocks);&lt;br /&gt;
        delay(delayBetweenKnocks);&lt;br /&gt;
      }&lt;br /&gt;
      Serial.println();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    Serial.println(&amp;quot;LISTENING...&amp;quot;);&lt;br /&gt;
    knockCount = 0;  //only reset when finished playing the recorded knock pattern&lt;br /&gt;
    listening = true;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&lt;br /&gt;
https://www.deutschlandfunknova.de/beitrag/netzbasteln-klopf-klopf-und-die-tuer-geht-auf&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/secret-knock-activated-drawer-lock/overview&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Knock_Sensing_Circuit&amp;diff=3332</id>
		<title>Knock Sensing Circuit</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Knock_Sensing_Circuit&amp;diff=3332"/>
		<updated>2025-02-10T17:54:03Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* CIRCUIT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KNOCK-KNOCK RECORD AND PLAYBACK CODE&lt;br /&gt;
* detects knocks with a piezo element, then triggers a solenoid to knock back the pattern&lt;br /&gt;
* detects up to maxNumberOfKnocks&lt;br /&gt;
* or stops waiting for a next knock after maxIntervalBetweenKnocks&lt;br /&gt;
* plays back the knock pattern once, then goes back to listening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CIRCUIT==&lt;br /&gt;
&lt;br /&gt;
http://hyperdramatik.net/mediawiki/images/c/ca/Knock_circuit.png?20250210175308&lt;br /&gt;
&lt;br /&gt;
==CODE==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
KNOCK-KNOCK RECORD AND PLAYBACK CODE&lt;br /&gt;
- detects knocks with a piezo element, then triggers a solenoid to knock back the pattern&lt;br /&gt;
- detects up to maxNumberOfKnocks&lt;br /&gt;
- or stops waiting for a next knock after maxIntervalBetweenKnocks&lt;br /&gt;
- plays back the knock pattern once, then goes back to listening&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
//VALUES to CHANGE&lt;br /&gt;
#define threshold 20  // Schwellenwert, ab dem der Piezo-Sensor als &amp;quot;Klopf&amp;quot; erkannt wird&lt;br /&gt;
#define maxNumberOfKnocks 10&lt;br /&gt;
#define maxIntervalBetweenKnocks 3000&lt;br /&gt;
#define knockDelay 100  //milliseconds for the &amp;quot;HIGH&amp;quot; state of each knock. need to try out which value works well&lt;br /&gt;
&lt;br /&gt;
//VALUES Defined&lt;br /&gt;
#define piezoPin A0  // Analog-Pin für den Piezo-Sensor&lt;br /&gt;
#define solenoidPin 13&lt;br /&gt;
bool listening = true;  //listening for knocks&lt;br /&gt;
int sensorValue = 0;    // Aktuell gemessener Wert&lt;br /&gt;
int knockCount = 0;&lt;br /&gt;
unsigned long knockTime;  // Zählvariable für die Anzahl der Klopfzeichen&lt;br /&gt;
&lt;br /&gt;
// type &amp;quot;long&amp;quot; because the milliseconds will get to be long numbers if the arduino runs for hours/days...&lt;br /&gt;
// &amp;quot;+1&amp;quot; because we start couting knocks at 1 and not 0&lt;br /&gt;
unsigned long knockTimeStamps[maxNumberOfKnocks + 1];&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
void setup() {&lt;br /&gt;
  Serial.begin(9600);  // Serielle Übertragung zum PC starten&lt;br /&gt;
&lt;br /&gt;
  pinMode(piezoPin, INPUT);&lt;br /&gt;
  pinMode(solenoidPin, OUTPUT);&lt;br /&gt;
  digitalWrite(solenoidPin, LOW);  //off?&lt;br /&gt;
  delay(20);&lt;br /&gt;
  &lt;br /&gt;
  Serial.println(&amp;quot;LISTENING...&amp;quot;);&lt;br /&gt;
  listening = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  /////////////&lt;br /&gt;
  //LISTENING//&lt;br /&gt;
  /////////////&lt;br /&gt;
  if (listening == true) {&lt;br /&gt;
&lt;br /&gt;
    // LISTENING becomes false if:&lt;br /&gt;
    // more than maxNumberOfKnocks are registered&lt;br /&gt;
    // at least one knock is registered AND maxIntervalBetweenKnocks has been exceeded&lt;br /&gt;
    if (knockCount &amp;gt;= maxNumberOfKnocks) {&lt;br /&gt;
      listening = false;&lt;br /&gt;
      delay(maxIntervalBetweenKnocks);  //delay so that it does not start knocking right away&lt;br /&gt;
    }&lt;br /&gt;
    if (knockCount &amp;gt;= 1 &amp;amp;&amp;amp; (millis() - knockTimeStamps[knockCount]) &amp;gt; maxIntervalBetweenKnocks) listening = false;&lt;br /&gt;
&lt;br /&gt;
    sensorValue = analogRead(piezoPin);  // Eingangswert an A0 lesen&lt;br /&gt;
&lt;br /&gt;
    // Liegt der Wert über dem Schwellenwert? Dann Klopfzeichen gezählt&lt;br /&gt;
    if (sensorValue &amp;gt; threshold) {&lt;br /&gt;
      knockCount++;  // Zähler erhöhen&lt;br /&gt;
      knockTimeStamps[knockCount] = millis();&lt;br /&gt;
&lt;br /&gt;
      Serial.print(&amp;quot;KNOCK: #&amp;quot;);&lt;br /&gt;
      Serial.print(knockCount);&lt;br /&gt;
      Serial.print(&amp;quot;\t timestamp: &amp;quot;);&lt;br /&gt;
      Serial.println(knockTimeStamps[knockCount]);&lt;br /&gt;
&lt;br /&gt;
      delay(100);  // Eine kleine Verzögerung, um wiederholte schnelle Auslösungen zu vermeiden&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /////////////&lt;br /&gt;
  ///PLAYING///&lt;br /&gt;
  /////////////&lt;br /&gt;
  if (listening == false) {&lt;br /&gt;
    Serial.print(&amp;quot;PLAYING &amp;quot;);&lt;br /&gt;
    Serial.print(knockCount);&lt;br /&gt;
    Serial.println(&amp;quot; KNOCKS...&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    for (int i = 1; i &amp;lt; knockCount + 1; i++) {&lt;br /&gt;
      int delayBetweenKnocks = knockTimeStamps[i + 1] - knockTimeStamps[i];&lt;br /&gt;
      Serial.print(&amp;quot;KNOCK: #&amp;quot;);&lt;br /&gt;
      Serial.print(i);&lt;br /&gt;
&lt;br /&gt;
      digitalWrite(solenoidPin, HIGH);&lt;br /&gt;
      delay(knockDelay);&lt;br /&gt;
      digitalWrite(solenoidPin, LOW);&lt;br /&gt;
&lt;br /&gt;
      if (i &amp;lt; knockCount) {&lt;br /&gt;
        Serial.print(&amp;quot;\t delay: &amp;quot;);&lt;br /&gt;
        Serial.print(delayBetweenKnocks);&lt;br /&gt;
        delay(delayBetweenKnocks);&lt;br /&gt;
      }&lt;br /&gt;
      Serial.println();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    Serial.println(&amp;quot;LISTENING...&amp;quot;);&lt;br /&gt;
    knockCount = 0;  //only reset when finished playing the recorded knock pattern&lt;br /&gt;
    listening = true;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&lt;br /&gt;
https://www.deutschlandfunknova.de/beitrag/netzbasteln-klopf-klopf-und-die-tuer-geht-auf&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/secret-knock-activated-drawer-lock/overview&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:Knock_circuit.png&amp;diff=3331</id>
		<title>Datei:Knock circuit.png</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:Knock_circuit.png&amp;diff=3331"/>
		<updated>2025-02-10T17:53:08Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3330</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3330"/>
		<updated>2025-02-10T17:50:33Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* WS2024/25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
====WS2024/25====&lt;br /&gt;
*[[Soziale Architektur 1 4Jhg]]&lt;br /&gt;
*[[Spiel und Theater 4Jhg]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Knock Sensing Circuit]]&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[inti - Interface Puppe]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Beautiful Examples]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[ESP NOW]] - wireless communication directly between ESPs&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Knock_Sensing_Circuit&amp;diff=3329</id>
		<title>Knock Sensing Circuit</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Knock_Sensing_Circuit&amp;diff=3329"/>
		<updated>2024-12-14T23:43:17Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „KNOCK-KNOCK RECORD AND PLAYBACK CODE * detects knocks with a piezo element, then triggers a solenoid to knock back the pattern * detects up to maxNumberOfKnocks * or stops waiting for a next knock after maxIntervalBetweenKnocks * plays back the knock pattern once, then goes back to listening   ==CIRCUIT==  http://hyperdramatik.net/mediawiki/images/c/c4/Knock-sensing-circuit.jpg   ==CODE== &amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt; /* KNOCK-KNOCK RE…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KNOCK-KNOCK RECORD AND PLAYBACK CODE&lt;br /&gt;
* detects knocks with a piezo element, then triggers a solenoid to knock back the pattern&lt;br /&gt;
* detects up to maxNumberOfKnocks&lt;br /&gt;
* or stops waiting for a next knock after maxIntervalBetweenKnocks&lt;br /&gt;
* plays back the knock pattern once, then goes back to listening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CIRCUIT==&lt;br /&gt;
&lt;br /&gt;
http://hyperdramatik.net/mediawiki/images/c/c4/Knock-sensing-circuit.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CODE==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
KNOCK-KNOCK RECORD AND PLAYBACK CODE&lt;br /&gt;
- detects knocks with a piezo element, then triggers a solenoid to knock back the pattern&lt;br /&gt;
- detects up to maxNumberOfKnocks&lt;br /&gt;
- or stops waiting for a next knock after maxIntervalBetweenKnocks&lt;br /&gt;
- plays back the knock pattern once, then goes back to listening&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
//VALUES to CHANGE&lt;br /&gt;
#define threshold 20  // Schwellenwert, ab dem der Piezo-Sensor als &amp;quot;Klopf&amp;quot; erkannt wird&lt;br /&gt;
#define maxNumberOfKnocks 10&lt;br /&gt;
#define maxIntervalBetweenKnocks 3000&lt;br /&gt;
#define knockDelay 100  //milliseconds for the &amp;quot;HIGH&amp;quot; state of each knock. need to try out which value works well&lt;br /&gt;
&lt;br /&gt;
//VALUES Defined&lt;br /&gt;
#define piezoPin A0  // Analog-Pin für den Piezo-Sensor&lt;br /&gt;
#define solenoidPin 13&lt;br /&gt;
bool listening = true;  //listening for knocks&lt;br /&gt;
int sensorValue = 0;    // Aktuell gemessener Wert&lt;br /&gt;
int knockCount = 0;&lt;br /&gt;
unsigned long knockTime;  // Zählvariable für die Anzahl der Klopfzeichen&lt;br /&gt;
&lt;br /&gt;
// type &amp;quot;long&amp;quot; because the milliseconds will get to be long numbers if the arduino runs for hours/days...&lt;br /&gt;
// &amp;quot;+1&amp;quot; because we start couting knocks at 1 and not 0&lt;br /&gt;
unsigned long knockTimeStamps[maxNumberOfKnocks + 1];&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
void setup() {&lt;br /&gt;
  Serial.begin(9600);  // Serielle Übertragung zum PC starten&lt;br /&gt;
&lt;br /&gt;
  pinMode(piezoPin, INPUT);&lt;br /&gt;
  pinMode(solenoidPin, OUTPUT);&lt;br /&gt;
  digitalWrite(solenoidPin, LOW);  //off?&lt;br /&gt;
  delay(20);&lt;br /&gt;
  &lt;br /&gt;
  Serial.println(&amp;quot;LISTENING...&amp;quot;);&lt;br /&gt;
  listening = true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  /////////////&lt;br /&gt;
  //LISTENING//&lt;br /&gt;
  /////////////&lt;br /&gt;
  if (listening == true) {&lt;br /&gt;
&lt;br /&gt;
    // LISTENING becomes false if:&lt;br /&gt;
    // more than maxNumberOfKnocks are registered&lt;br /&gt;
    // at least one knock is registered AND maxIntervalBetweenKnocks has been exceeded&lt;br /&gt;
    if (knockCount &amp;gt;= maxNumberOfKnocks) {&lt;br /&gt;
      listening = false;&lt;br /&gt;
      delay(maxIntervalBetweenKnocks);  //delay so that it does not start knocking right away&lt;br /&gt;
    }&lt;br /&gt;
    if (knockCount &amp;gt;= 1 &amp;amp;&amp;amp; (millis() - knockTimeStamps[knockCount]) &amp;gt; maxIntervalBetweenKnocks) listening = false;&lt;br /&gt;
&lt;br /&gt;
    sensorValue = analogRead(piezoPin);  // Eingangswert an A0 lesen&lt;br /&gt;
&lt;br /&gt;
    // Liegt der Wert über dem Schwellenwert? Dann Klopfzeichen gezählt&lt;br /&gt;
    if (sensorValue &amp;gt; threshold) {&lt;br /&gt;
      knockCount++;  // Zähler erhöhen&lt;br /&gt;
      knockTimeStamps[knockCount] = millis();&lt;br /&gt;
&lt;br /&gt;
      Serial.print(&amp;quot;KNOCK: #&amp;quot;);&lt;br /&gt;
      Serial.print(knockCount);&lt;br /&gt;
      Serial.print(&amp;quot;\t timestamp: &amp;quot;);&lt;br /&gt;
      Serial.println(knockTimeStamps[knockCount]);&lt;br /&gt;
&lt;br /&gt;
      delay(100);  // Eine kleine Verzögerung, um wiederholte schnelle Auslösungen zu vermeiden&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /////////////&lt;br /&gt;
  ///PLAYING///&lt;br /&gt;
  /////////////&lt;br /&gt;
  if (listening == false) {&lt;br /&gt;
    Serial.print(&amp;quot;PLAYING &amp;quot;);&lt;br /&gt;
    Serial.print(knockCount);&lt;br /&gt;
    Serial.println(&amp;quot; KNOCKS...&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    for (int i = 1; i &amp;lt; knockCount + 1; i++) {&lt;br /&gt;
      int delayBetweenKnocks = knockTimeStamps[i + 1] - knockTimeStamps[i];&lt;br /&gt;
      Serial.print(&amp;quot;KNOCK: #&amp;quot;);&lt;br /&gt;
      Serial.print(i);&lt;br /&gt;
&lt;br /&gt;
      digitalWrite(solenoidPin, HIGH);&lt;br /&gt;
      delay(knockDelay);&lt;br /&gt;
      digitalWrite(solenoidPin, LOW);&lt;br /&gt;
&lt;br /&gt;
      if (i &amp;lt; knockCount) {&lt;br /&gt;
        Serial.print(&amp;quot;\t delay: &amp;quot;);&lt;br /&gt;
        Serial.print(delayBetweenKnocks);&lt;br /&gt;
        delay(delayBetweenKnocks);&lt;br /&gt;
      }&lt;br /&gt;
      Serial.println();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    Serial.println(&amp;quot;LISTENING...&amp;quot;);&lt;br /&gt;
    knockCount = 0;  //only reset when finished playing the recorded knock pattern&lt;br /&gt;
    listening = true;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&lt;br /&gt;
https://www.deutschlandfunknova.de/beitrag/netzbasteln-klopf-klopf-und-die-tuer-geht-auf&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/secret-knock-activated-drawer-lock/overview&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Datei:Knock-sensing-circuit.jpg&amp;diff=3328</id>
		<title>Datei:Knock-sensing-circuit.jpg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Datei:Knock-sensing-circuit.jpg&amp;diff=3328"/>
		<updated>2024-12-14T23:41:15Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3327</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3327"/>
		<updated>2024-12-14T23:36:31Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Physical Computing Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
====WS2024/25====&lt;br /&gt;
*[[Soziale Architektur 1 4Jhg]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Knock Sensing Circuit]]&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[inti - Interface Puppe]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Beautiful Examples]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[ESP NOW]] - wireless communication directly between ESPs&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3326</id>
		<title>Soziale Architektur 1 4Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3326"/>
		<updated>2024-12-06T13:57:50Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BNO055 for esp32: wiring and advanced Bosch library:&lt;br /&gt;
&lt;br /&gt;
D22 --- SCL&lt;br /&gt;
&lt;br /&gt;
D21 --- SDA&lt;br /&gt;
&lt;br /&gt;
https://mischianti.org/bno055-for-esp32-esp8266-and-arduino-wiring-and-advanced-bosch-library-2/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ESP-NOW with ESP32: Receive Data from Multiple Boards (many-to-one):&lt;br /&gt;
&lt;br /&gt;
https://randomnerdtutorials.com/esp-now-many-to-one-esp32/&lt;br /&gt;
&lt;br /&gt;
==Arduino Get MAC Address CODE==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
  Rui Santos &amp;amp; Sara Santos - Random Nerd Tutorials&lt;br /&gt;
  Complete project details at https://RandomNerdTutorials.com/get-change-esp32-esp8266-mac-address-arduino/&lt;br /&gt;
  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.  &lt;br /&gt;
  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.&lt;br /&gt;
*/&lt;br /&gt;
#ifdef ESP32&lt;br /&gt;
  #include &amp;lt;WiFi.h&amp;gt;&lt;br /&gt;
  #include &amp;lt;esp_wifi.h&amp;gt;&lt;br /&gt;
#else&lt;br /&gt;
  #include &amp;lt;ESP8266WiFi.h&amp;gt;&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
void setup(){&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
&lt;br /&gt;
  Serial.print(&amp;quot;ESP Board MAC Address: &amp;quot;);&lt;br /&gt;
  #ifdef ESP32&lt;br /&gt;
    WiFi.mode(WIFI_STA);&lt;br /&gt;
    WiFi.STA.begin();&lt;br /&gt;
    uint8_t baseMac[6];&lt;br /&gt;
    esp_err_t ret = esp_wifi_get_mac(WIFI_IF_STA, baseMac);&lt;br /&gt;
    if (ret == ESP_OK) {&lt;br /&gt;
      Serial.printf(&amp;quot;%02x:%02x:%02x:%02x:%02x:%02x\n&amp;quot;,&lt;br /&gt;
                    baseMac[0], baseMac[1], baseMac[2],&lt;br /&gt;
                    baseMac[3], baseMac[4], baseMac[5]);&lt;br /&gt;
    } else {&lt;br /&gt;
      Serial.println(&amp;quot;Failed to read MAC address&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  #else&lt;br /&gt;
    Serial.println(WiFi.macAddress());&lt;br /&gt;
  #endif&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
void loop(){&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arduino Send CODE==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*********&lt;br /&gt;
  Rui Santos &amp;amp; Sara Santos - Random Nerd Tutorials&lt;br /&gt;
  Complete project details at https://RandomNerdTutorials.com/esp-now-many-to-one-esp32/&lt;br /&gt;
  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.&lt;br /&gt;
  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.&lt;br /&gt;
&lt;br /&gt;
  CIRCUIT&lt;br /&gt;
  ESP32:&lt;br /&gt;
  SCL (default is GPIO 22) &lt;br /&gt;
  SDA (default is GPIO 21)&lt;br /&gt;
  D21 -- SDA&lt;br /&gt;
  D22 -- SCL&lt;br /&gt;
*********/&lt;br /&gt;
#include &amp;lt;esp_now.h&amp;gt;&lt;br /&gt;
#include &amp;lt;WiFi.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;Wire.h&amp;gt;&lt;br /&gt;
#include &amp;lt;Adafruit_Sensor.h&amp;gt;&lt;br /&gt;
#include &amp;lt;Adafruit_BNO055.h&amp;gt;&lt;br /&gt;
#include &amp;lt;utility/imumaths.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Set the delay between fresh samples */&lt;br /&gt;
#define BNO055_SAMPLERATE_DELAY_MS 200&lt;br /&gt;
&lt;br /&gt;
// Check I2C device address and correct line below (by default address is 0x29 or 0x28)&lt;br /&gt;
//                                   id, address&lt;br /&gt;
Adafruit_BNO055 bno = Adafruit_BNO055(55, 0x28);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// REPLACE WITH THE RECEIVER'S MAC Address&lt;br /&gt;
//uint8_t broadcastAddress[] = { 0x78, 0x21, 0x84, 0x9a, 0x5c, 0x0c };  //78:21:84:9a:5c:0c = rALL&lt;br /&gt;
//uint8_t broadcastAddress[] = { 0x78, 0x21, 0x84, 0x9a, 0xa6, 0x08 };  // 78:21:84:9a:a6:08 = r1 PINK&lt;br /&gt;
//uint8_t broadcastAddress[] = { 0x08, 0x3a, 0xf2, 0xb6, 0x8b, 0x74 };  // 08:3a:f2:b6:8b:74 = r2 PINK&lt;br /&gt;
uint8_t broadcastAddress[] = { 0x7c, 0x9e, 0xbd, 0xf8, 0xf2, 0xc8 }; //7c:9e:bd:f8:f2:c8&lt;br /&gt;
//uint8_t broadcastAddress[] = { 0x78, 0x21, 0x84, 0x9b, 0x15, 0x51 };  // 78:21:84:9b:15:51 = r3 PINK&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
r1 PINK - 78:21:84:9a:a6:08&lt;br /&gt;
s1 PINK - 78:21:84:7e:cd:85&lt;br /&gt;
s2 PINK - 08:3a:f2:71:98:99&lt;br /&gt;
r2 PINK - 08:3a:f2:b6:8b:75&lt;br /&gt;
r3 PINK - 78:21:84:9b:15:51&lt;br /&gt;
s3 PINK - 08:3a:f2:71:8a:81&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Structure example to send data&lt;br /&gt;
// Must match the receiver structure&lt;br /&gt;
typedef struct struct_message {&lt;br /&gt;
  int id;  // must be unique for each sender board&lt;br /&gt;
  int x;&lt;br /&gt;
  int y;&lt;br /&gt;
  int z;&lt;br /&gt;
} struct_message;&lt;br /&gt;
&lt;br /&gt;
// Create a struct_message called myData&lt;br /&gt;
struct_message myData;&lt;br /&gt;
&lt;br /&gt;
// Create peer interface&lt;br /&gt;
esp_now_peer_info_t peerInfo;&lt;br /&gt;
&lt;br /&gt;
// callback when data is sent&lt;br /&gt;
void OnDataSent(const uint8_t *mac_addr, esp_now_send_status_t status) {&lt;br /&gt;
  Serial.print(&amp;quot;\r\nLast Packet Send Status:\t&amp;quot;);&lt;br /&gt;
  Serial.println(status == ESP_NOW_SEND_SUCCESS ? &amp;quot;Delivery Success&amp;quot; : &amp;quot;Delivery Fail&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  // Init Serial Monitor&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
&lt;br /&gt;
  // Set device as a Wi-Fi Station&lt;br /&gt;
  WiFi.mode(WIFI_STA);&lt;br /&gt;
&lt;br /&gt;
  // Init ESP-NOW&lt;br /&gt;
  if (esp_now_init() != ESP_OK) {&lt;br /&gt;
    Serial.println(&amp;quot;Error initializing ESP-NOW&amp;quot;);&lt;br /&gt;
    return;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  // Once ESPNow is successfully Init, we will register for Send CB to&lt;br /&gt;
  // get the status of Trasnmitted packet&lt;br /&gt;
  esp_now_register_send_cb(OnDataSent);&lt;br /&gt;
&lt;br /&gt;
  // Register peer&lt;br /&gt;
  memcpy(peerInfo.peer_addr, broadcastAddress, 6);&lt;br /&gt;
  peerInfo.channel = 0;&lt;br /&gt;
  peerInfo.encrypt = false;&lt;br /&gt;
&lt;br /&gt;
  // Add peer&lt;br /&gt;
  if (esp_now_add_peer(&amp;amp;peerInfo) != ESP_OK) {&lt;br /&gt;
    Serial.println(&amp;quot;Failed to add peer&amp;quot;);&lt;br /&gt;
    return;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  Serial.println(&amp;quot;Orientation Sensor Test&amp;quot;);&lt;br /&gt;
  Serial.println(&amp;quot;&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  /* Initialise the sensor */&lt;br /&gt;
  if (!bno.begin()) {&lt;br /&gt;
    /* There was a problem detecting the BNO055 ... check your connections */&lt;br /&gt;
    //Serial.print(&amp;quot;Ooops, no BNO055 detected ... Check your wiring or I2C ADDR!&amp;quot;);&lt;br /&gt;
    /*&lt;br /&gt;
      // Set values to send&lt;br /&gt;
  myData.id = 1;&lt;br /&gt;
  myData.x = 111;&lt;br /&gt;
  myData.y = 111;&lt;br /&gt;
  myData.z = 111;&lt;br /&gt;
&lt;br /&gt;
  // Send message via ESP-NOW&lt;br /&gt;
  esp_err_t result = esp_now_send(broadcastAddress, (uint8_t *)&amp;amp;myData, sizeof(myData));&lt;br /&gt;
  */&lt;br /&gt;
    //while (1);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  delay(1000);&lt;br /&gt;
&lt;br /&gt;
  /* Use external crystal for better accuracy */&lt;br /&gt;
  bno.setExtCrystalUse(true);&lt;br /&gt;
&lt;br /&gt;
  /* Display some basic information on this sensor */&lt;br /&gt;
  //displaySensorDetails();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
  /* Get a new sensor event */&lt;br /&gt;
  sensors_event_t event;&lt;br /&gt;
  bno.getEvent(&amp;amp;event);&lt;br /&gt;
&lt;br /&gt;
  // Store data in varabiles x,y,z&lt;br /&gt;
  int x = event.orientation.x;&lt;br /&gt;
  int y = event.orientation.y;&lt;br /&gt;
  int z = event.orientation.z;&lt;br /&gt;
&lt;br /&gt;
  // Print values to check&lt;br /&gt;
  Serial.print(x);&lt;br /&gt;
  Serial.print(&amp;quot;\t&amp;quot;);&lt;br /&gt;
  Serial.print(y);&lt;br /&gt;
  Serial.print(&amp;quot;\t&amp;quot;);&lt;br /&gt;
  Serial.println(z);&lt;br /&gt;
&lt;br /&gt;
  // Set values to send&lt;br /&gt;
  myData.id = 1;&lt;br /&gt;
  myData.x = x;&lt;br /&gt;
  myData.y = y;&lt;br /&gt;
  myData.z = z;&lt;br /&gt;
&lt;br /&gt;
  // Send message via ESP-NOW&lt;br /&gt;
  esp_err_t result = esp_now_send(broadcastAddress, (uint8_t *)&amp;amp;myData, sizeof(myData));&lt;br /&gt;
&lt;br /&gt;
  if (result == ESP_OK) {&lt;br /&gt;
    //Serial.println(&amp;quot;Sent with success&amp;quot;);&lt;br /&gt;
  } else {&lt;br /&gt;
    //Serial.println(&amp;quot;Error sending the data&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  delay(BNO055_SAMPLERATE_DELAY_MS);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void printCallibration() {&lt;br /&gt;
  /* Also send calibration data for each sensor. */&lt;br /&gt;
  uint8_t sys, gyro, accel, mag = 0;&lt;br /&gt;
  bno.getCalibration(&amp;amp;sys, &amp;amp;gyro, &amp;amp;accel, &amp;amp;mag);&lt;br /&gt;
  Serial.print(F(&amp;quot;Calibration: &amp;quot;));&lt;br /&gt;
  Serial.print(sys, DEC);&lt;br /&gt;
  Serial.print(F(&amp;quot; &amp;quot;));&lt;br /&gt;
  Serial.print(gyro, DEC);&lt;br /&gt;
  Serial.print(F(&amp;quot; &amp;quot;));&lt;br /&gt;
  Serial.print(accel, DEC);&lt;br /&gt;
  Serial.print(F(&amp;quot; &amp;quot;));&lt;br /&gt;
  Serial.println(mag, DEC);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arduino Receive CODE==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*********&lt;br /&gt;
  Rui Santos &amp;amp; Sara Santos - Random Nerd Tutorials&lt;br /&gt;
  Complete project details at https://RandomNerdTutorials.com/esp-now-many-to-one-esp32/&lt;br /&gt;
  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.  &lt;br /&gt;
  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.&lt;br /&gt;
*********/&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;esp_now.h&amp;gt;&lt;br /&gt;
#include &amp;lt;WiFi.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// Structure example to receive data&lt;br /&gt;
// Must match the sender structure!&lt;br /&gt;
typedef struct struct_message {&lt;br /&gt;
  int id;&lt;br /&gt;
  int x;&lt;br /&gt;
  int y;&lt;br /&gt;
  int z;&lt;br /&gt;
} struct_message;&lt;br /&gt;
&lt;br /&gt;
// Create a struct_message called myData&lt;br /&gt;
struct_message myData;&lt;br /&gt;
&lt;br /&gt;
// Create a structure to hold the readings from each board&lt;br /&gt;
struct_message board1;&lt;br /&gt;
struct_message board2;&lt;br /&gt;
struct_message board3;&lt;br /&gt;
struct_message board4;&lt;br /&gt;
&lt;br /&gt;
// Create an array with all the structures&lt;br /&gt;
struct_message boardsStruct[4] = { board1, board2, board3, board4 };&lt;br /&gt;
&lt;br /&gt;
// callback function that will be executed when data is received&lt;br /&gt;
// IMPORTANT: keepe this function above the setup()!&lt;br /&gt;
void OnDataRecv(const uint8_t *mac_addr, const uint8_t *incomingData, int len) {&lt;br /&gt;
&lt;br /&gt;
  memcpy(&amp;amp;myData, incomingData, sizeof(myData));  // get the incoming data&lt;br /&gt;
  // Update the structures with the new incoming data:&lt;br /&gt;
  boardsStruct[myData.id - 1].x = myData.x;&lt;br /&gt;
  boardsStruct[myData.id - 1].y = myData.y;&lt;br /&gt;
  boardsStruct[myData.id - 1].z = myData.z;&lt;br /&gt;
  // Store the data in x,y,z variables:&lt;br /&gt;
  int id = myData.id;&lt;br /&gt;
  int x = boardsStruct[myData.id - 1].x;&lt;br /&gt;
  int y = boardsStruct[myData.id - 1].y;&lt;br /&gt;
  int z = boardsStruct[myData.id - 1].z;&lt;br /&gt;
  // Print the data to the Serial Port:&lt;br /&gt;
  Serial.print(id);&lt;br /&gt;
  Serial.print(&amp;quot;\t&amp;quot;);&lt;br /&gt;
  Serial.print(x);&lt;br /&gt;
  Serial.print(&amp;quot;\t&amp;quot;);&lt;br /&gt;
  Serial.print(y);&lt;br /&gt;
  Serial.print(&amp;quot;\t&amp;quot;);&lt;br /&gt;
  Serial.println(z);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  Serial.begin(9600); //Initialize Serial Monitor&lt;br /&gt;
  WiFi.mode(WIFI_STA);  //Set device as a Wi-Fi Station&lt;br /&gt;
&lt;br /&gt;
  //Init ESP-NOW&lt;br /&gt;
  if (esp_now_init() != ESP_OK) {&lt;br /&gt;
    Serial.println(&amp;quot;Error initializing ESP-NOW&amp;quot;);&lt;br /&gt;
    return;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  // Once ESPNow is successfully Init, we will register for recv CB to get recv packer info&lt;br /&gt;
  esp_now_register_recv_cb(esp_now_recv_cb_t(OnDataRecv));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
  // Nothing happens in the loop because it all happens in OnDataRecv &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Processing Sound CODE (frequency)==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
 Spiel und Objekt + Choreographie&lt;br /&gt;
 Soziale Architektur WiSw 2024/25&lt;br /&gt;
 by hannah perner-wilson&lt;br /&gt;
 &lt;br /&gt;
 this code:&lt;br /&gt;
 reads a string of sensor values from arduino&lt;br /&gt;
 splits this string into individual sensor values&lt;br /&gt;
 visualizes each sensor value as a knob&lt;br /&gt;
 the sensor values control the frequency of a sound wave&lt;br /&gt;
 if the sensor is moving, the amplitude (volume) of this sound wave increases&lt;br /&gt;
 if the sensor is NOT moving, the amplitude (volume) of this sound wave decreases and becomes silent&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
//Pitch, yaw and roll are the three dimensions of movement when an object moves through a medium&lt;br /&gt;
 --1 = Yaw_____nose moves from side to side (“compass”)&lt;br /&gt;
 --2 = Pitch___nose up or tail up&lt;br /&gt;
 --3 = Roll____nose twists clockwise or anti-clockwise&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////&lt;br /&gt;
/////YOU CAN MODIFY THESE VALUES://////&lt;br /&gt;
///////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
int module_one =   3;  //1=yaw, 2=pitch, 3=roll&lt;br /&gt;
int module_two =   3;  //1=yaw, 2=pitch, 3=roll&lt;br /&gt;
int module_three = 3;  //1=yaw, 2=pitch, 3=roll&lt;br /&gt;
int module_four =  3;  //1=yaw, 2=pitch, 3=roll&lt;br /&gt;
&lt;br /&gt;
int interval = 100;  // check for change at this interval&lt;br /&gt;
float volumeSteps = 0.05;  // change volume in this step&lt;br /&gt;
&lt;br /&gt;
int freqMIN = 0;&lt;br /&gt;
int freqMAX = 100;&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////&lt;br /&gt;
//////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
import processing.serial.*;&lt;br /&gt;
import ddf.minim.*;&lt;br /&gt;
import ddf.minim.ugens.*;&lt;br /&gt;
import ddf.minim.signals.*;&lt;br /&gt;
&lt;br /&gt;
Minim minim;&lt;br /&gt;
Oscil wave1;&lt;br /&gt;
Oscil wave2;&lt;br /&gt;
Oscil wave3;&lt;br /&gt;
Oscil wave4;&lt;br /&gt;
AudioOutput out;&lt;br /&gt;
Summer sum = new Summer();&lt;br /&gt;
&lt;br /&gt;
Serial myPort;        // The serial port&lt;br /&gt;
int xPos = 1;         // horizontal position of the graph&lt;br /&gt;
float inByte = 0;&lt;br /&gt;
int[] incomingValues = {1, 0, 0, 0};&lt;br /&gt;
float amp[] = new float[4];&lt;br /&gt;
float freq[] = new float[4];&lt;br /&gt;
&lt;br /&gt;
int previousMillis[] = new int[4];&lt;br /&gt;
int value[] = new int[4];&lt;br /&gt;
int pValue[] = new int[4];&lt;br /&gt;
int[] activeSensors = {module_one, module_two, module_three, module_four};&lt;br /&gt;
&lt;br /&gt;
void setup () {&lt;br /&gt;
  size(1000, 600);&lt;br /&gt;
  //size(2400, 1450);&lt;br /&gt;
  ellipseMode(CENTER);&lt;br /&gt;
&lt;br /&gt;
  printArray(Serial.list());  //prints a list of the available serial ports&lt;br /&gt;
  //myPort = new Serial(this, Serial.list()[2], 9600);&lt;br /&gt;
  myPort = new Serial(this, &amp;quot;/dev/tty.usbserial-0001&amp;quot;, 9600);&lt;br /&gt;
  &lt;br /&gt;
  //myPort = new Serial(this, &amp;quot;COM3&amp;quot;, 9600);&lt;br /&gt;
  myPort.bufferUntil('\n');  // don't generate a serialEvent() unless you get a newline character&lt;br /&gt;
&lt;br /&gt;
  minim = new Minim(this);&lt;br /&gt;
  out = minim.getLineOut(Minim.STEREO);  // use the getLineOut method of the Minim object to get an AudioOutput object&lt;br /&gt;
&lt;br /&gt;
  // create some Oscils to patch to the Summer:&lt;br /&gt;
  wave1 = new Oscil( Frequency.ofPitch(&amp;quot;A4&amp;quot;), 0, Waves.SQUARE );&lt;br /&gt;
  wave1.patch( sum );  // patch the Oscil to the Summer&lt;br /&gt;
  wave2 = new Oscil( Frequency.ofPitch(&amp;quot;C#5&amp;quot;), 0, Waves.SINE );&lt;br /&gt;
  wave2.patch( sum );&lt;br /&gt;
  wave3 = new Oscil( Frequency.ofPitch(&amp;quot;E5&amp;quot;), 0, Waves.TRIANGLE );&lt;br /&gt;
  wave3.patch( sum );&lt;br /&gt;
  wave4 = new Oscil( Frequency.ofPitch(&amp;quot;E5&amp;quot;), 0, Waves.SINE );&lt;br /&gt;
  wave4.patch( sum );&lt;br /&gt;
  sum.patch( out );// and the Summer to the output and you should hear a major chord&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void draw () {&lt;br /&gt;
  &lt;br /&gt;
  //fill(255);&lt;br /&gt;
&lt;br /&gt;
  drawWaveform();&lt;br /&gt;
&lt;br /&gt;
  ///////////////////////&lt;br /&gt;
  //PARSE SENSOR VALUES//&lt;br /&gt;
  ///////////////////////&lt;br /&gt;
  if(incomingValues[0] == 0) incomingValues[0] = 1;&lt;br /&gt;
  &lt;br /&gt;
  for (int i = 0; i &amp;lt; 4; i++) {&lt;br /&gt;
    if (millis() - previousMillis[incomingValues[0]-1] &amp;gt;= interval) {&lt;br /&gt;
      previousMillis[incomingValues[0]-1] = millis();    // Update the previousMillis to current time&lt;br /&gt;
      value[incomingValues[0]-1] = incomingValues[activeSensors[i]];&lt;br /&gt;
&lt;br /&gt;
      if (value[incomingValues[0]-1] == pValue[incomingValues[0]-1]) {&lt;br /&gt;
        amp[incomingValues[0]-1] = amp[incomingValues[0]-1] - volumeSteps;&lt;br /&gt;
        if (amp[incomingValues[0]-1] &amp;lt; 0) amp[incomingValues[0]-1] = 0;&lt;br /&gt;
      } else {&lt;br /&gt;
        amp[incomingValues[0]-1] = amp[incomingValues[0]-1] + volumeSteps;&lt;br /&gt;
        if (amp[incomingValues[0]-1] &amp;gt; 1) amp[incomingValues[0]-1] = 1;&lt;br /&gt;
      }&lt;br /&gt;
      pValue[incomingValues[0]-1] = value[incomingValues[0]-1];&lt;br /&gt;
    }&lt;br /&gt;
    freq[i] = map(incomingValues[activeSensors[i]], 0, 360, freqMIN, freqMAX);&lt;br /&gt;
    freq[i] = constrain(freq[i], freqMIN, freqMAX);&lt;br /&gt;
&lt;br /&gt;
    println(&amp;quot;#&amp;quot; + incomingValues[0] + &amp;quot;\t&amp;quot; + &amp;quot;freq:&amp;quot; + freq[incomingValues[0]-1] + &amp;quot;\t&amp;quot; + &amp;quot;amp:&amp;quot; + amp[incomingValues[0]-1] + &amp;quot;\t&amp;quot; + &amp;quot;value:&amp;quot; + value[incomingValues[0]-1] + &amp;quot;\t&amp;quot; + &amp;quot;pValue:&amp;quot; + pValue[incomingValues[0]-1]);&lt;br /&gt;
  }&lt;br /&gt;
  if (incomingValues[0] == 1) {&lt;br /&gt;
    wave1.setAmplitude( amp[incomingValues[0]-1] );&lt;br /&gt;
    wave1.setFrequency( freq[incomingValues[0]-1] );&lt;br /&gt;
    sensorVis(activeSensors[0]);&lt;br /&gt;
  }&lt;br /&gt;
  if (incomingValues[0] == 2) {&lt;br /&gt;
    wave2.setAmplitude( amp[incomingValues[0]-1] );&lt;br /&gt;
    wave2.setFrequency( freq[incomingValues[0]-1] );&lt;br /&gt;
    sensorVis(activeSensors[1]);&lt;br /&gt;
  }&lt;br /&gt;
  if (incomingValues[0] == 3) {&lt;br /&gt;
    wave3.setAmplitude( amp[incomingValues[0]-1] );&lt;br /&gt;
    wave3.setFrequency( freq[incomingValues[0]-1] );&lt;br /&gt;
    sensorVis(activeSensors[2]);&lt;br /&gt;
  }&lt;br /&gt;
  if (incomingValues[0] == 4) {&lt;br /&gt;
    wave4.setAmplitude( amp[incomingValues[0]-1] );&lt;br /&gt;
    wave4.setFrequency( freq[incomingValues[0]-1] );&lt;br /&gt;
    sensorVis(activeSensors[3]);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////&lt;br /&gt;
//SENSOR VISUALISATION//&lt;br /&gt;
////////////////////////&lt;br /&gt;
void sensorVis(int activeSensor) {&lt;br /&gt;
  &lt;br /&gt;
  noFill();&lt;br /&gt;
  for (int i = 1; i&amp;lt;4; i++) {&lt;br /&gt;
    float rotateMe = map(incomingValues[i], 0, 360, 0, 6.28);&lt;br /&gt;
    &lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(incomingValues[0] * width/5, height - i*height/6);&lt;br /&gt;
    rotate(rotateMe);&lt;br /&gt;
    if (i == activeSensor) stroke(200, 0, 0);&lt;br /&gt;
    else stroke(255);&lt;br /&gt;
    strokeWeight(6);&lt;br /&gt;
    line(0, 0, 0, 50);&lt;br /&gt;
    strokeWeight(1);&lt;br /&gt;
    ellipse(0, 0, 50, 50);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////&lt;br /&gt;
//SOUND WAVE VISUALISATION//&lt;br /&gt;
////////////////////////////&lt;br /&gt;
void drawWaveform() {&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(1);&lt;br /&gt;
&lt;br /&gt;
  // draw the waveform of the output&lt;br /&gt;
  for (int i = 0; i &amp;lt; out.bufferSize() - 1; i++)&lt;br /&gt;
  {&lt;br /&gt;
    //scale(0.1);&lt;br /&gt;
    line( i, 50  - out.left.get(i)*50, i+1, 50  - out.left.get(i+1)*50 );&lt;br /&gt;
    line( i, 150 - out.right.get(i)*50, i+1, 150 - out.right.get(i+1)*50 );&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  // draw the waveform we are using in the oscillator&lt;br /&gt;
  stroke( 128, 0, 0 );&lt;br /&gt;
  strokeWeight(4);&lt;br /&gt;
  for ( int i = 0; i &amp;lt; width-1; ++i )&lt;br /&gt;
  {&lt;br /&gt;
    point( i, height/2 - (height*0.49) * wave1.getWaveform().value( (float)i / width ) );&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////&lt;br /&gt;
//CHANGE WAVE FORM//&lt;br /&gt;
////////////////////&lt;br /&gt;
void keyPressed()&lt;br /&gt;
{&lt;br /&gt;
  switch( key )&lt;br /&gt;
  {&lt;br /&gt;
  case '1':&lt;br /&gt;
    wave1.setWaveform( Waves.SINE );&lt;br /&gt;
    wave2.setWaveform( Waves.SINE );&lt;br /&gt;
    wave3.setWaveform( Waves.SINE );&lt;br /&gt;
    wave4.setWaveform( Waves.SINE );&lt;br /&gt;
    break;&lt;br /&gt;
&lt;br /&gt;
  case '2':&lt;br /&gt;
    wave1.setWaveform( Waves.TRIANGLE );&lt;br /&gt;
    wave2.setWaveform( Waves.TRIANGLE );&lt;br /&gt;
    wave3.setWaveform( Waves.TRIANGLE );&lt;br /&gt;
    wave4.setWaveform( Waves.TRIANGLE );&lt;br /&gt;
    break;&lt;br /&gt;
&lt;br /&gt;
  case '3':&lt;br /&gt;
    wave1.setWaveform( Waves.SAW );&lt;br /&gt;
    wave2.setWaveform( Waves.SAW );&lt;br /&gt;
    wave3.setWaveform( Waves.SAW );&lt;br /&gt;
    wave4.setWaveform( Waves.SAW );&lt;br /&gt;
    break;&lt;br /&gt;
&lt;br /&gt;
  case '4':&lt;br /&gt;
    wave1.setWaveform( Waves.SQUARE );&lt;br /&gt;
    wave2.setWaveform( Waves.SQUARE );&lt;br /&gt;
    wave3.setWaveform( Waves.SQUARE );&lt;br /&gt;
    wave4.setWaveform( Waves.SQUARE );&lt;br /&gt;
    break;&lt;br /&gt;
&lt;br /&gt;
  case '5':&lt;br /&gt;
    wave1.setWaveform( Waves.QUARTERPULSE );&lt;br /&gt;
    wave2.setWaveform( Waves.QUARTERPULSE );&lt;br /&gt;
    wave3.setWaveform( Waves.QUARTERPULSE );&lt;br /&gt;
    wave4.setWaveform( Waves.QUARTERPULSE );&lt;br /&gt;
    break;&lt;br /&gt;
&lt;br /&gt;
  default:&lt;br /&gt;
    break;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////&lt;br /&gt;
//SERIAL INPUT//&lt;br /&gt;
////////////////&lt;br /&gt;
void serialEvent (Serial myPort) {&lt;br /&gt;
  //String inString = myPort.readStringUntil('\n');  // get the ASCII string&lt;br /&gt;
  String inString = myPort.readStringUntil('\n');&lt;br /&gt;
  //println(inString);&lt;br /&gt;
&lt;br /&gt;
  if (inString != null) {  // if it's not empty&lt;br /&gt;
    inString = trim(inString);  // trim off any whitespace&lt;br /&gt;
    incomingValues = int(split(inString, &amp;quot;\t&amp;quot;));  // convert to an array of ints&lt;br /&gt;
&lt;br /&gt;
    // print the values to see:&lt;br /&gt;
    for (int count = 0; count &amp;lt; incomingValues.length; count++) {&lt;br /&gt;
      //println(&amp;quot;incomingValue &amp;quot; + count + &amp;quot; : &amp;quot; + incomingValues[count]);  // print values to see&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  myPort.clear();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Processing Sound CODE (play file)==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot; line start=&amp;quot;2&amp;quot; highlight=&amp;quot;4-6&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
 Spiel und Objekt + Choreographie&lt;br /&gt;
 Soziale Architektur WiSw 2024/25&lt;br /&gt;
 by hannah perner-wilson&lt;br /&gt;
 &lt;br /&gt;
 this code:&lt;br /&gt;
 reads a string of sensor values from arduino&lt;br /&gt;
 splits this string into individual sensor values&lt;br /&gt;
 visualizes each sensor value as a knob&lt;br /&gt;
 movement triggers random soundfiles to play&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
//Pitch, yaw and roll are the three dimensions of movement when an object moves through a medium&lt;br /&gt;
 --1 = Yaw_____nose moves from side to side (“compass”)&lt;br /&gt;
 --2 = Pitch___nose up or tail up&lt;br /&gt;
 --3 = Roll____nose twists clockwise or anti-clockwise&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////&lt;br /&gt;
/////YOU CAN MODIFY THESE VALUES://////&lt;br /&gt;
///////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//which sensor is active:&lt;br /&gt;
int activeSensor = 1;  //1=yaw, 2=pitch, 3=roll&lt;br /&gt;
&lt;br /&gt;
//how sensitive is it to movement (the lower the number the more sensitive)&lt;br /&gt;
int sensitivity = 2;&lt;br /&gt;
&lt;br /&gt;
//how long does it take to get loud and go silent:&lt;br /&gt;
float volumeSteps = 15;  // the larger the number, the faster it will change volume (get louder and quieter)&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////&lt;br /&gt;
//////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
import processing.serial.*;&lt;br /&gt;
import ddf.minim.*;&lt;br /&gt;
&lt;br /&gt;
Minim minim;&lt;br /&gt;
AudioPlayer player;&lt;br /&gt;
int numberSounds = 9;&lt;br /&gt;
AudioPlayer[] playlist = new AudioPlayer[numberSounds];&lt;br /&gt;
&lt;br /&gt;
Serial myPort;        // The serial port&lt;br /&gt;
int xPos = 1;         // horizontal position of the graph&lt;br /&gt;
float inByte = 0;&lt;br /&gt;
//int[] incomingValues = {1, 0, 0, 0};&lt;br /&gt;
int[] incomingValues = new int[4];&lt;br /&gt;
&lt;br /&gt;
int interval = 200;  // check for change at this interval&lt;br /&gt;
int previousMillis;&lt;br /&gt;
int value;&lt;br /&gt;
int pValue;&lt;br /&gt;
float volume;&lt;br /&gt;
int number = 0;&lt;br /&gt;
int randomPlay;&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////// &amp;lt;&amp;lt;&amp;lt; SETUP &amp;gt;&amp;gt;&amp;gt; //////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void setup () {&lt;br /&gt;
  size(1000, 600, P2D);&lt;br /&gt;
  //size(2400, 1450);&lt;br /&gt;
  ellipseMode(CENTER);&lt;br /&gt;
&lt;br /&gt;
  printArray(Serial.list());  //prints a list of the available serial ports&lt;br /&gt;
  //myPort = new Serial(this, Serial.list()[1], 9600);&lt;br /&gt;
  myPort = new Serial(this, &amp;quot;COM3&amp;quot;, 9600);&lt;br /&gt;
  myPort.bufferUntil('\n');  // don't generate a serialEvent() unless you get a newline character&lt;br /&gt;
&lt;br /&gt;
  minim = new Minim(this);&lt;br /&gt;
&lt;br /&gt;
  playlist[0] = minim.loadFile(&amp;quot;1.wav&amp;quot;);&lt;br /&gt;
  playlist[1] = minim.loadFile(&amp;quot;2.wav&amp;quot;);&lt;br /&gt;
  playlist[2] = minim.loadFile(&amp;quot;3.wav&amp;quot;);&lt;br /&gt;
  playlist[3] = minim.loadFile(&amp;quot;4.wav&amp;quot;);&lt;br /&gt;
  playlist[4] = minim.loadFile(&amp;quot;5.wav&amp;quot;);&lt;br /&gt;
  playlist[5] = minim.loadFile(&amp;quot;6.wav&amp;quot;);&lt;br /&gt;
  playlist[6] = minim.loadFile(&amp;quot;7.wav&amp;quot;);&lt;br /&gt;
  playlist[7] = minim.loadFile(&amp;quot;8.wav&amp;quot;);&lt;br /&gt;
  playlist[8] = minim.loadFile(&amp;quot;9.wav&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  randomPlay = int(random(0, numberSounds-2));&lt;br /&gt;
  playlist[randomPlay].play();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////////////////////////////// &amp;lt;&amp;lt;&amp;lt; DRAW &amp;gt;&amp;gt;&amp;gt; //////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
void draw () {&lt;br /&gt;
  &lt;br /&gt;
  //////////////////////&lt;br /&gt;
  //PLAY RANDOM SOUNDS//&lt;br /&gt;
  //////////////////////&lt;br /&gt;
  playlist[randomPlay].setGain(volume);&lt;br /&gt;
&lt;br /&gt;
  if ( playlist[randomPlay].position() == playlist[randomPlay].length() )&lt;br /&gt;
  {&lt;br /&gt;
    playlist[randomPlay].rewind();&lt;br /&gt;
    randomPlay = int(random(0, numberSounds-2));&lt;br /&gt;
    playlist[randomPlay].play();&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  playlist[number].play();&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  //////////////////////////////////&lt;br /&gt;
  //CHECK MOVEMENT &amp;amp; ADJUST VOLUME//&lt;br /&gt;
  //////////////////////////////////&lt;br /&gt;
  if (millis() - previousMillis &amp;gt;= interval) {&lt;br /&gt;
    previousMillis = millis();    // Update the previousMillis to current time&lt;br /&gt;
    value = incomingValues[activeSensor];&lt;br /&gt;
&lt;br /&gt;
    if (abs(value-pValue) &amp;lt; sensitivity) {&lt;br /&gt;
      //if (value == pValue) {&lt;br /&gt;
      //print(&amp;quot;NO movement&amp;quot;);&lt;br /&gt;
      volume = volume - volumeSteps;&lt;br /&gt;
      if (volume &amp;lt; -60) volume = -60;&lt;br /&gt;
    } else {&lt;br /&gt;
      //print(&amp;quot;YES movement!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&amp;quot;);&lt;br /&gt;
      volume = volume + volumeSteps;&lt;br /&gt;
      if (volume &amp;gt; 60) volume = 60;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    pValue = value;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  println(&amp;quot;\t&amp;quot; + &amp;quot;sensorValue: &amp;quot; + incomingValues[activeSensor] + &amp;quot;\t&amp;quot; + &amp;quot;volume: &amp;quot; + volume + &amp;quot;\t&amp;quot; + &amp;quot;random: &amp;quot; + randomPlay);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  drawWaveform(number);&lt;br /&gt;
  sensorVis(activeSensor);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////&lt;br /&gt;
//SENSOR VISUALISATION//&lt;br /&gt;
////////////////////////&lt;br /&gt;
void sensorVis(int myActiveSensor) {&lt;br /&gt;
  background(0);&lt;br /&gt;
  noFill();&lt;br /&gt;
  for (int i = 1; i&amp;lt;4; i++) {&lt;br /&gt;
    float rotateMe = map(incomingValues[i], 0, 360, 0, 6.28);&lt;br /&gt;
&lt;br /&gt;
    pushMatrix();&lt;br /&gt;
    translate(incomingValues[0] * width/5, height - i*height/6);&lt;br /&gt;
    rotate(rotateMe);&lt;br /&gt;
    if (i == myActiveSensor) stroke(200, 0, 0);&lt;br /&gt;
    else stroke(255);&lt;br /&gt;
    strokeWeight(6);&lt;br /&gt;
    line(0, 0, 0, 50);&lt;br /&gt;
    strokeWeight(1);&lt;br /&gt;
    ellipse(0, 0, 50, 50);&lt;br /&gt;
    popMatrix();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////&lt;br /&gt;
//SOUND WAVE VISUALISATION//&lt;br /&gt;
////////////////////////////&lt;br /&gt;
void drawWaveform(int number) {&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
&lt;br /&gt;
  // draw the waveforms&lt;br /&gt;
  // the values returned by left.get() and right.get() will be between -1 and 1,&lt;br /&gt;
  // so we need to scale them up to see the waveform&lt;br /&gt;
  // note that if the file is MONO, left.get() and right.get() will return the same value&lt;br /&gt;
  for (int i = 0; i &amp;lt; playlist[number].bufferSize() - 1; i++)&lt;br /&gt;
  {&lt;br /&gt;
    float x1 = map( i, 0, playlist[number].bufferSize(), 0, width );&lt;br /&gt;
    float x2 = map( i+1, 0, playlist[number].bufferSize(), 0, width );&lt;br /&gt;
    line( x1, 50 + playlist[number].left.get(i)*50, x2, 50 + playlist[number].left.get(i+1)*50 );&lt;br /&gt;
    line( x1, 150 + playlist[number].right.get(i)*50, x2, 150 + playlist[number].right.get(i+1)*50 );&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  // draw a line to show where in the song playback is currently located&lt;br /&gt;
  float posx = map(playlist[number].position(), 0, playlist[number].length(), 0, width);&lt;br /&gt;
  stroke(0, 200, 0);&lt;br /&gt;
  line(posx, 0, posx, height);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////&lt;br /&gt;
//TRIGGER FILE//&lt;br /&gt;
////////////////////&lt;br /&gt;
void keyPressed()&lt;br /&gt;
{&lt;br /&gt;
  playlist[numberSounds-1].setGain(60);&lt;br /&gt;
  playlist[numberSounds-1].play();&lt;br /&gt;
  if ( playlist[numberSounds-1].position() == playlist[numberSounds-1].length() )&lt;br /&gt;
  {&lt;br /&gt;
    playlist[numberSounds-1].rewind();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////&lt;br /&gt;
//SERIAL INPUT//&lt;br /&gt;
////////////////&lt;br /&gt;
&lt;br /&gt;
int[] incomingValues = new int[];&lt;br /&gt;
&lt;br /&gt;
void serialEvent (Serial myPort) {&lt;br /&gt;
  //String inString = myPort.readStringUntil('\n');  // get the ASCII string&lt;br /&gt;
  String inString = myPort.readStringUntil('\n');&lt;br /&gt;
  //println(inString);&lt;br /&gt;
&lt;br /&gt;
  if (inString != null) {  // if it's not empty&lt;br /&gt;
    inString = trim(inString);  // trim off any whitespace&lt;br /&gt;
    incomingValues = int(split(inString, &amp;quot;\t&amp;quot;));  // convert to an array of ints&lt;br /&gt;
&lt;br /&gt;
   float freq = incomingValues[0];&lt;br /&gt;
   float volume = incomingValues[1];&lt;br /&gt;
   &lt;br /&gt;
   println(&amp;quot;frequency: &amp;quot; + freq + &amp;quot;\t&amp;quot; + &amp;quot;volume: &amp;quot; + volume);&lt;br /&gt;
   &lt;br /&gt;
  myPort.clear();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=ESP_NOW&amp;diff=3325</id>
		<title>ESP NOW</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=ESP_NOW&amp;diff=3325"/>
		<updated>2024-12-06T13:54:02Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „https://www.espressif.com/en/solutions/low-power-solutions/esp-now“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.espressif.com/en/solutions/low-power-solutions/esp-now&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3324</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3324"/>
		<updated>2024-12-06T13:53:50Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Kommunikation / Netzwerkommunikation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
====WS2024/25====&lt;br /&gt;
*[[Soziale Architektur 1 4Jhg]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[inti - Interface Puppe]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Beautiful Examples]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[ESP NOW]] - wireless communication directly between ESPs&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3323</id>
		<title>Soziale Architektur 1 4Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3323"/>
		<updated>2024-11-05T04:55:54Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BNO055 for esp32: wiring and advanced Bosch library:&lt;br /&gt;
&lt;br /&gt;
D22 --- SCL&lt;br /&gt;
&lt;br /&gt;
S21 --- SDA&lt;br /&gt;
&lt;br /&gt;
https://mischianti.org/bno055-for-esp32-esp8266-and-arduino-wiring-and-advanced-bosch-library-2/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ESP-NOW with ESP32: Receive Data from Multiple Boards (many-to-one):&lt;br /&gt;
&lt;br /&gt;
https://randomnerdtutorials.com/esp-now-many-to-one-esp32/&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3322</id>
		<title>Soziale Architektur 1 4Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3322"/>
		<updated>2024-11-05T04:54:40Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BNO055 for esp32: wiring and advanced Bosch library:&lt;br /&gt;
&lt;br /&gt;
https://mischianti.org/bno055-for-esp32-esp8266-and-arduino-wiring-and-advanced-bosch-library-2/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ESP-NOW with ESP32: Receive Data from Multiple Boards (many-to-one):&lt;br /&gt;
&lt;br /&gt;
https://randomnerdtutorials.com/esp-now-many-to-one-esp32/&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3321</id>
		<title>Soziale Architektur 1 4Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_1_4Jhg&amp;diff=3321"/>
		<updated>2024-11-05T04:53:52Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „https://mischianti.org/bno055-for-esp32-esp8266-and-arduino-wiring-and-advanced-bosch-library-2/   ESP-NOW with ESP32: Receive Data from Multiple Boards (many-to-one):  https://randomnerdtutorials.com/esp-now-many-to-one-esp32/“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://mischianti.org/bno055-for-esp32-esp8266-and-arduino-wiring-and-advanced-bosch-library-2/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ESP-NOW with ESP32: Receive Data from Multiple Boards (many-to-one):&lt;br /&gt;
&lt;br /&gt;
https://randomnerdtutorials.com/esp-now-many-to-one-esp32/&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3320</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3320"/>
		<updated>2024-10-29T15:05:00Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Spiel &amp;amp;&amp;amp; Objekt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
====WS2024/25====&lt;br /&gt;
*[[Soziale Architektur 1 4Jhg]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[inti - Interface Puppe]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Beautiful Examples]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Inti_-_Interface_Puppe&amp;diff=3319</id>
		<title>Inti - Interface Puppe</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Inti_-_Interface_Puppe&amp;diff=3319"/>
		<updated>2024-10-29T14:48:11Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „NOTES  julians anfängliche recherche: https://github.com/clockdiv/marionette-interface  und ein paper dass er später noch getilt hat: https://www.researchgate.net/profile/Luis-Leite-3/publication/350236635_Virtual_Marionette_-_Interaction_Model_for_Digital_Puppetry/links/605727a192851cd8ce574112/Virtual-Marionette-Interaction-Model-for-Digital-Puppetry.pdf  und ich habe ein bisschen hoffnung dass diese projekt beispiel uns weiterhilft: https://www.patre…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTES&lt;br /&gt;
&lt;br /&gt;
julians anfängliche recherche:&lt;br /&gt;
https://github.com/clockdiv/marionette-interface&lt;br /&gt;
&lt;br /&gt;
und ein paper dass er später noch getilt hat:&lt;br /&gt;
https://www.researchgate.net/profile/Luis-Leite-3/publication/350236635_Virtual_Marionette_-_Interaction_Model_for_Digital_Puppetry/links/605727a192851cd8ce574112/Virtual-Marionette-Interaction-Model-for-Digital-Puppetry.pdf&lt;br /&gt;
&lt;br /&gt;
und ich habe ein bisschen hoffnung dass diese projekt beispiel uns weiterhilft:&lt;br /&gt;
https://www.patreon.com/posts/mocap-suit-suit-64346879?l=de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HARDWARE&lt;br /&gt;
&lt;br /&gt;
esp32 dev kit 38 pin&lt;br /&gt;
https://raw.githubusercontent.com/AchimPieters/esp32-homekit-camera/master/Images/ESP32-38%20PIN-DEVBOARD.png&lt;br /&gt;
&lt;br /&gt;
Adafruit 9-DOF Absolute Orientation IMU Fusion Breakout - BNO055&lt;br /&gt;
https://www.adafruit.com/product/4646 &lt;br /&gt;
https://www.adafruit.com/product/2472 &lt;br /&gt;
&lt;br /&gt;
PIN Connections:&lt;br /&gt;
BNO055 — ESP32 38pin dev board&lt;br /&gt;
+3.3V — +3.3V&lt;br /&gt;
GND — GND&lt;br /&gt;
SDA — SDA (G21)&lt;br /&gt;
SCL — SCL (G22)&lt;br /&gt;
&lt;br /&gt;
SparkFun Qwiic Mux Breakout - 8 Channel (TCA9548A)&lt;br /&gt;
https://www.sparkfun.com/products/16784 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARDUINO LIBRARIES:&lt;br /&gt;
&lt;br /&gt;
SparkFun_I2C_Mux_Arduino_Library&lt;br /&gt;
https://github.com/sparkfun/SparkFun_I2C_Mux_Arduino_Library &lt;br /&gt;
Example2_DualDistance: https://github.com/sparkfun/SparkFun_I2C_Mux_Arduino_Library/tree/master/examples/Example2_DualDistance &lt;br /&gt;
&lt;br /&gt;
Adafruit_BNO055&lt;br /&gt;
To use this driver you will also need to download the Adafruit_Sensor&lt;br /&gt;
https://www.arduino.cc/reference/en/libraries/adafruit-bno055/ &lt;br /&gt;
https://github.com/adafruit/Adafruit_BNO055 &lt;br /&gt;
&lt;br /&gt;
Adafruit_Sensor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TUTORIALS&lt;br /&gt;
&lt;br /&gt;
Mocap suit&lt;br /&gt;
https://www.patreon.com/posts/mocap-suit-suit-64346879?l=de &lt;br /&gt;
https://www.patreon.com/posts/motion-capture-63554845 &lt;br /&gt;
&lt;br /&gt;
Adafruit BNO055 Absolute Orientation Sensor &lt;br /&gt;
https://learn.adafruit.com/adafruit-bno055-absolute-orientation-sensor/overview &lt;br /&gt;
good code example: https://learn.adafruit.com/adafruit-bno055-absolute-orientation-sensor/arduino-code &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROCESSING&lt;br /&gt;
&lt;br /&gt;
https://processing.org/download &lt;br /&gt;
Example: rotateCubeDemo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HANNAH CODE&lt;br /&gt;
&lt;br /&gt;
The following code example is a combination of the following two examples:&lt;br /&gt;
Arduino: Example2_DualDistance_BNO055_3sensors&lt;br /&gt;
Processing: rotateCubeDemo_3cubes&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
  ////////////////////////////////////////////////////////////////////////&lt;br /&gt;
  CODE FOR INTERFACE PUPPE&lt;br /&gt;
  based on &amp;quot;DualDistance&amp;quot; example from Sparkfun's I2C MUX library&lt;br /&gt;
  modified to read BNO055 sensors&lt;br /&gt;
  -hannah pw&lt;br /&gt;
  ////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
  ORIGINAL EXAMPLE COMMENTS:&lt;br /&gt;
  Use the Qwiic Mux to access multiple I2C devices on seperate busses.&lt;br /&gt;
  By: Nathan Seidle @ SparkFun Electronics&lt;br /&gt;
  Date: May 17th, 2020&lt;br /&gt;
  License: This code is public domain but you buy me a beer if you use this&lt;br /&gt;
  and we meet someday (Beerware license).&lt;br /&gt;
&lt;br /&gt;
  Some I2C devices respond to only one I2C address. This can be a problem&lt;br /&gt;
  when you want to hook multiple of a device to the I2C bus. An I2C Mux&lt;br /&gt;
  solves this issue by allowing you to change the 'channel' or port that&lt;br /&gt;
  the master is talking to.&lt;br /&gt;
&lt;br /&gt;
  This example shows how to hook up two VL53L1X laser distance sensors with the same address.&lt;br /&gt;
  You can read the VL53L1X hookup guide and get the library from https://learn.sparkfun.com/tutorials/qwiic-distance-sensor-vl53l1x-hookup-guide&lt;br /&gt;
&lt;br /&gt;
  The TCA9548A is a mux. This means when you enableMuxPort(2) then the SDA and SCL lines of the master (Arduino)&lt;br /&gt;
  are connected to port 2. Whatever I2C traffic you do, such as distanceSensor.startRanging() will be communicated to whatever&lt;br /&gt;
  sensor you have on port 2. This example creates an array of objects. This increases RAM but allows for&lt;br /&gt;
  independent configuration of each sensor (one sensor may be configured for long range, the others for short, etc).&lt;br /&gt;
&lt;br /&gt;
  Outputs two sets of distances in mm and ft.&lt;br /&gt;
&lt;br /&gt;
  Hardware Connections:&lt;br /&gt;
  Attach the Qwiic Mux Shield to your RedBoard or Uno.&lt;br /&gt;
  Plug two Qwiic VL53L1X breakout boards into ports 0 and 1.&lt;br /&gt;
  Serial.print it out at 115200 baud to serial monitor.&lt;br /&gt;
&lt;br /&gt;
  SparkFun labored with love to create this code. Feel like supporting open&lt;br /&gt;
  source? Buy a board from SparkFun!&lt;br /&gt;
  https://www.sparkfun.com/products/14685&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;Wire.h&amp;gt;&lt;br /&gt;
#include &amp;lt;Adafruit_Sensor.h&amp;gt;&lt;br /&gt;
#include &amp;lt;Adafruit_BNO055.h&amp;gt;&lt;br /&gt;
#include &amp;lt;utility/imumaths.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adafruit_BNO055 bno = Adafruit_BNO055(55);&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;SparkFun_I2C_Mux_Arduino_Library.h&amp;gt; //Click here to get the library: http://librarymanager/All#SparkFun_I2C_Mux&lt;br /&gt;
&lt;br /&gt;
QWIICMUX myMux;&lt;br /&gt;
&lt;br /&gt;
#define NUMBER_OF_SENSORS 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void setup()&lt;br /&gt;
{&lt;br /&gt;
  Serial.begin(115200);&lt;br /&gt;
  Serial.println(&amp;quot;Qwiic Mux Shield Read Example&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  Wire.begin();&lt;br /&gt;
&lt;br /&gt;
  if (myMux.begin() == false)&lt;br /&gt;
  {&lt;br /&gt;
    Serial.println(&amp;quot;Mux not detected. Freezing...&amp;quot;);&lt;br /&gt;
    while (1)&lt;br /&gt;
      ;&lt;br /&gt;
  }&lt;br /&gt;
  Serial.println(&amp;quot;Mux detected&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  byte currentPortNumber = myMux.getPort();&lt;br /&gt;
  Serial.print(&amp;quot;CurrentPort: &amp;quot;);&lt;br /&gt;
  Serial.println(currentPortNumber);&lt;br /&gt;
&lt;br /&gt;
  //Initialize all the sensors&lt;br /&gt;
  bool initSuccess = true;&lt;br /&gt;
&lt;br /&gt;
  for (byte x = 0; x &amp;lt; NUMBER_OF_SENSORS; x++)&lt;br /&gt;
  {&lt;br /&gt;
    myMux.setPort(x);&lt;br /&gt;
&lt;br /&gt;
    /* Initialise the sensors(s) */&lt;br /&gt;
&lt;br /&gt;
    //unsure if i should create array of &amp;quot;bno&amp;quot; objects???&lt;br /&gt;
    //for (int x = 0; x &amp;lt; NUMBER_OF_SENSORS; x++) {}&lt;br /&gt;
&lt;br /&gt;
    if (!bno.begin())&lt;br /&gt;
    {&lt;br /&gt;
      /* There was a problem detecting the BNO055 ... check your connections */&lt;br /&gt;
      Serial.print(&amp;quot;Sensor &amp;quot;);&lt;br /&gt;
      Serial.print(x);&lt;br /&gt;
      Serial.print(&amp;quot;Ooops, no BNO055 detected ... Check your wiring or I2C ADDR!&amp;quot;);&lt;br /&gt;
      while (1);&lt;br /&gt;
      initSuccess = false;&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
      delay(1000);&lt;br /&gt;
      bno.setExtCrystalUse(true);&lt;br /&gt;
      Serial.print(&amp;quot;Sensor &amp;quot;);&lt;br /&gt;
      Serial.print(x);&lt;br /&gt;
      Serial.println(&amp;quot; configured&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  if (initSuccess == false)&lt;br /&gt;
  {&lt;br /&gt;
    Serial.print(&amp;quot;Freezing...&amp;quot;);&lt;br /&gt;
    while (1)&lt;br /&gt;
      ;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  Serial.println(&amp;quot;Mux Shield online&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
  for (byte x = 0; x &amp;lt; NUMBER_OF_SENSORS; x++)&lt;br /&gt;
  {&lt;br /&gt;
    myMux.setPort(x);   //Tell mux to connect to this port, and this port only&lt;br /&gt;
&lt;br /&gt;
    /* Get a new sensor event */&lt;br /&gt;
    sensors_event_t event;&lt;br /&gt;
    bno.getEvent(&amp;amp;event);&lt;br /&gt;
&lt;br /&gt;
    /*&lt;br /&gt;
        Serial.print(&amp;quot;MUX: &amp;quot;);&lt;br /&gt;
        Serial.print(x);&lt;br /&gt;
        //Display the floating point data&lt;br /&gt;
      Serial.print(&amp;quot;\tX: &amp;quot;);&lt;br /&gt;
      Serial.print(event.orientation.x, 4);&lt;br /&gt;
      Serial.print(&amp;quot;\tY: &amp;quot;);&lt;br /&gt;
      Serial.print(event.orientation.y, 4);&lt;br /&gt;
      Serial.print(&amp;quot;\tZ: &amp;quot;);&lt;br /&gt;
      Serial.print(event.orientation.z, 4);&lt;br /&gt;
      Serial.println(&amp;quot;&amp;quot;);&lt;br /&gt;
    */&lt;br /&gt;
&lt;br /&gt;
    //PRINT FOR PROCESSING&lt;br /&gt;
    Serial.print(event.orientation.x, 4);&lt;br /&gt;
    Serial.print(&amp;quot;,&amp;quot;);&lt;br /&gt;
    Serial.print(event.orientation.y, 4);&lt;br /&gt;
    Serial.print(&amp;quot;,&amp;quot;);&lt;br /&gt;
    Serial.print(event.orientation.z, 4);&lt;br /&gt;
    Serial.print(&amp;quot;,&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    if (x == 2) Serial.println();&lt;br /&gt;
&lt;br /&gt;
    //delay(100);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  //Serial.println();&lt;br /&gt;
&lt;br /&gt;
  //delay(180); //Wait for next reading&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3318</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3318"/>
		<updated>2024-10-29T14:45:45Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Physical Computing Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
*[[inti - Interface Puppe]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Beautiful Examples]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Spiel_und_Objekt_Glossar&amp;diff=3317</id>
		<title>Spiel und Objekt Glossar</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Spiel_und_Objekt_Glossar&amp;diff=3317"/>
		<updated>2024-09-26T14:15:50Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Playtest==&lt;br /&gt;
&lt;br /&gt;
==Probe==&lt;br /&gt;
&lt;br /&gt;
==Bauprobe==&lt;br /&gt;
&lt;br /&gt;
==Technische Probe==&lt;br /&gt;
&lt;br /&gt;
==Öffentliche Probe==&lt;br /&gt;
&lt;br /&gt;
==Generalprobe (GP)==&lt;br /&gt;
&lt;br /&gt;
==Premiere==&lt;br /&gt;
&lt;br /&gt;
==Gewerke==&lt;br /&gt;
&lt;br /&gt;
==Technische Leitung (TL)==&lt;br /&gt;
&lt;br /&gt;
==Bühnenmeister*In==&lt;br /&gt;
&lt;br /&gt;
==Künstlerisches Betriebsbühro (KBB)==&lt;br /&gt;
&lt;br /&gt;
==Beriner Arbeiter Theater (bat)==&lt;br /&gt;
&lt;br /&gt;
==Inspizienz==&lt;br /&gt;
&lt;br /&gt;
==Mentorinschaft==&lt;br /&gt;
&lt;br /&gt;
==ASIMUT==&lt;br /&gt;
&lt;br /&gt;
==CAMPUS CORE==&lt;br /&gt;
&lt;br /&gt;
==WINKHAUS==&lt;br /&gt;
&lt;br /&gt;
==Eduroam==&lt;br /&gt;
&lt;br /&gt;
==Freie Szene==&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3316</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3316"/>
		<updated>2024-06-07T09:33:02Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* SD Card Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
datasheet: https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
library: https://github.com/SnijderC/dyplayer&lt;br /&gt;
&lt;br /&gt;
IMPORTANT infos about the library: https://github.com/SnijderC/dyplayer/blob/main/README.MD&lt;br /&gt;
&lt;br /&gt;
tutorials:&lt;br /&gt;
&lt;br /&gt;
https://www.digitaltown.co.uk/64DYSV5WESP32ESP8266.php&lt;br /&gt;
&lt;br /&gt;
Arduino C++ DY-SV5W MP3 Player with Uno or Mega 2560: https://www.youtube.com/watch?v=e7qd2Nu3Iss&lt;br /&gt;
&lt;br /&gt;
Arduino C++ DY-SV5W MP3 Player with ESP32 Dev Module and ESP8266 D1 Mini: https://www.youtube.com/watch?v=-S78cwJTPCg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.icstation.com/images/uploads/MP3%20Music%20Player%20Voice%20Playback%20Amplifier_1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DY-SV17F MP3 Player Module ====&lt;br /&gt;
&lt;br /&gt;
datasheet &amp;gt;&amp;gt; https://electropeak.com/learn/interfacing-dy-sv17f-audio-mp3-player-module-with-arduino/#&lt;br /&gt;
&lt;br /&gt;
library: https://github.com/SnijderC/dyplayer&lt;br /&gt;
&lt;br /&gt;
tutorials:&lt;br /&gt;
&lt;br /&gt;
https://electropeak.com/learn/interfacing-dy-sv17f-audio-mp3-player-module-with-arduino/&lt;br /&gt;
&lt;br /&gt;
https://electropeak.com/learn/wp-content/uploads/2024/03/DY-SV17F-Pinout.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=P5_Beautiful_Examples&amp;diff=3315</id>
		<title>P5 Beautiful Examples</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=P5_Beautiful_Examples&amp;diff=3315"/>
		<updated>2024-05-03T11:54:15Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „Here a collection of some beautifully (simple) interactive examples:   == P5JS Examples ==  * Example Follow3 https://editor.p5js.org/p5/sketches/Interaction:_Follow3   == Generative Gestalten Examples ==  http://www.generative-gestaltung.de/2/  * http://www.generative-gestaltung.de/2/sketches/?01_P/P_2_1_1_04“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here a collection of some beautifully (simple) interactive examples:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P5JS Examples ==&lt;br /&gt;
&lt;br /&gt;
* Example Follow3 https://editor.p5js.org/p5/sketches/Interaction:_Follow3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Generative Gestalten Examples ==&lt;br /&gt;
&lt;br /&gt;
http://www.generative-gestaltung.de/2/&lt;br /&gt;
&lt;br /&gt;
* http://www.generative-gestaltung.de/2/sketches/?01_P/P_2_1_1_04&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3314</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3314"/>
		<updated>2024-05-03T09:30:03Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* p5.js (Javascript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Beautiful Examples]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=P5_Camera_Tracking&amp;diff=3313</id>
		<title>P5 Camera Tracking</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=P5_Camera_Tracking&amp;diff=3313"/>
		<updated>2024-05-03T09:17:32Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* ML5JS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here a collection of machine learning libraries (models?) that allow you to easily track body parts with regular web cam.&lt;br /&gt;
&lt;br /&gt;
== ML5JS ==&lt;br /&gt;
&lt;br /&gt;
https://ml5js.org/&lt;br /&gt;
&lt;br /&gt;
Examples by golan:&lt;br /&gt;
* ml5-nextgen-NOSE-DRAWING https://editor.p5js.org/golan/sketches/VcKXIwBhN&lt;br /&gt;
* ml5-hand-2024 https://editor.p5js.org/golan/sketches/qMqBibuDF&lt;br /&gt;
&lt;br /&gt;
== MediaPipe == &lt;br /&gt;
&lt;br /&gt;
https://developers.google.com/mediapipe&lt;br /&gt;
&lt;br /&gt;
https://learnopencv.com/introduction-to-mediapipe/&lt;br /&gt;
&lt;br /&gt;
Examples by johnmaeda:&lt;br /&gt;
* mediapipe_in_p5_2023 copy copy https://editor.p5js.org/johnmaeda/sketches/5xpdWjWi6&lt;br /&gt;
* mediapipe handpose https://editor.p5js.org/johnmaeda/sketches/s8jyXcOUz&lt;br /&gt;
* OneHandPose MediaPipe Basic https://editor.p5js.org/johnmaeda/sketches/TpcElsNtX&lt;br /&gt;
&lt;br /&gt;
Examples by golan:&lt;br /&gt;
* https://twitter.com/golan/status/1716304117054812531&lt;br /&gt;
* mediapipe_in_p5_2023 https://editor.p5js.org/golan/sketches/0yyu6uEwM&lt;br /&gt;
* mediapipe-hand-p5-tf174-handv1 copy https://editor.p5js.org/golan/sketches/BHpumkns9&lt;br /&gt;
* ml5-next-gen handpose keypoints copy https://editor.p5js.org/golan/sketches/T9WdJ3V91&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tensorflow ==&lt;br /&gt;
&lt;br /&gt;
https://www.tensorflow.org/&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=P5_Camera_Tracking&amp;diff=3312</id>
		<title>P5 Camera Tracking</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=P5_Camera_Tracking&amp;diff=3312"/>
		<updated>2024-05-03T09:15:28Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ML5JS ==&lt;br /&gt;
&lt;br /&gt;
https://ml5js.org/&lt;br /&gt;
&lt;br /&gt;
Examples by golan:&lt;br /&gt;
* ml5-nextgen-NOSE-DRAWING https://editor.p5js.org/golan/sketches/VcKXIwBhN&lt;br /&gt;
* ml5-hand-2024 https://editor.p5js.org/golan/sketches/qMqBibuDF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaPipe == &lt;br /&gt;
&lt;br /&gt;
https://developers.google.com/mediapipe&lt;br /&gt;
&lt;br /&gt;
https://learnopencv.com/introduction-to-mediapipe/&lt;br /&gt;
&lt;br /&gt;
Examples by johnmaeda:&lt;br /&gt;
* mediapipe_in_p5_2023 copy copy https://editor.p5js.org/johnmaeda/sketches/5xpdWjWi6&lt;br /&gt;
* mediapipe handpose https://editor.p5js.org/johnmaeda/sketches/s8jyXcOUz&lt;br /&gt;
* OneHandPose MediaPipe Basic https://editor.p5js.org/johnmaeda/sketches/TpcElsNtX&lt;br /&gt;
&lt;br /&gt;
Examples by golan:&lt;br /&gt;
* https://twitter.com/golan/status/1716304117054812531&lt;br /&gt;
* mediapipe_in_p5_2023 https://editor.p5js.org/golan/sketches/0yyu6uEwM&lt;br /&gt;
* mediapipe-hand-p5-tf174-handv1 copy https://editor.p5js.org/golan/sketches/BHpumkns9&lt;br /&gt;
* ml5-next-gen handpose keypoints copy https://editor.p5js.org/golan/sketches/T9WdJ3V91&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tensorflow ==&lt;br /&gt;
&lt;br /&gt;
https://www.tensorflow.org/&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=P5_Camera_Tracking&amp;diff=3311</id>
		<title>P5 Camera Tracking</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=P5_Camera_Tracking&amp;diff=3311"/>
		<updated>2024-05-03T09:04:49Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: Die Seite wurde neu angelegt: „== ML5JS ==  https://ml5js.org/  by golan: * ml5-nextgen-NOSE-DRAWING https://editor.p5js.org/golan/sketches/VcKXIwBhN * ml5-hand-2024 https://editor.p5js.org/golan/sketches/qMqBibuDF   == MediaPipe ==   https://developers.google.com/mediapipe  https://learnopencv.com/introduction-to-mediapipe/  by johnmaeda: * mediapipe_in_p5_2023 copy copy https://editor.p5js.org/johnmaeda/sketches/5xpdWjWi6 * mediapipe handpose https://editor.p5js.org/johnmaeda/sketche…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ML5JS ==&lt;br /&gt;
&lt;br /&gt;
https://ml5js.org/&lt;br /&gt;
&lt;br /&gt;
by golan:&lt;br /&gt;
* ml5-nextgen-NOSE-DRAWING https://editor.p5js.org/golan/sketches/VcKXIwBhN&lt;br /&gt;
* ml5-hand-2024 https://editor.p5js.org/golan/sketches/qMqBibuDF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaPipe == &lt;br /&gt;
&lt;br /&gt;
https://developers.google.com/mediapipe&lt;br /&gt;
&lt;br /&gt;
https://learnopencv.com/introduction-to-mediapipe/&lt;br /&gt;
&lt;br /&gt;
by johnmaeda:&lt;br /&gt;
* mediapipe_in_p5_2023 copy copy https://editor.p5js.org/johnmaeda/sketches/5xpdWjWi6&lt;br /&gt;
* mediapipe handpose https://editor.p5js.org/johnmaeda/sketches/s8jyXcOUz&lt;br /&gt;
* OneHandPose MediaPipe Basic https://editor.p5js.org/johnmaeda/sketches/TpcElsNtX&lt;br /&gt;
&lt;br /&gt;
by golan:&lt;br /&gt;
* https://twitter.com/golan/status/1716304117054812531&lt;br /&gt;
* mediapipe_in_p5_2023 https://editor.p5js.org/golan/sketches/0yyu6uEwM&lt;br /&gt;
* mediapipe-hand-p5-tf174-handv1 copy https://editor.p5js.org/golan/sketches/BHpumkns9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ml5-next-gen handpose keypoints copy https://editor.p5js.org/golan/sketches/T9WdJ3V91&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tensorflow ==&lt;br /&gt;
&lt;br /&gt;
https://www.tensorflow.org/&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3310</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3310"/>
		<updated>2024-05-03T08:34:59Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* p5.js (Javascript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Camera Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3309</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Hauptseite&amp;diff=3309"/>
		<updated>2024-05-03T08:34:49Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* p5.js (Javascript) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Willkommen auf dem Spiel und Objekt Wiki!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Auf diesen Seiten legen wir Referenzen, Projektdokumentationen, Literaturhinweise, Kursmitschriften und Best Practices ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=P R A X I S=&lt;br /&gt;
&lt;br /&gt;
== Kurse ==&lt;br /&gt;
&lt;br /&gt;
=== Spiel &amp;amp;&amp;amp; Objekt ===&lt;br /&gt;
&lt;br /&gt;
====WS2018/19====&lt;br /&gt;
*[[SpieleDesign|Spiel und Theater]] &lt;br /&gt;
*[[PartizipationÜbungen|Übungen Partizipation]]&lt;br /&gt;
*[[NeueMedienGesellschaft|Neue Medien und Gesellschaft]] &lt;br /&gt;
&lt;br /&gt;
====SS2020====&lt;br /&gt;
*[[Vernetzte Räume]]&lt;br /&gt;
*[[From Space to Space]]&lt;br /&gt;
&lt;br /&gt;
====WS2020/21====&lt;br /&gt;
*[[Least Likely]]&lt;br /&gt;
*[[Soft Soft]]&lt;br /&gt;
*[[Cyber+Technofeminism]]&lt;br /&gt;
&lt;br /&gt;
====SS2021====&lt;br /&gt;
*[[Everything is Talkative]]&lt;br /&gt;
&lt;br /&gt;
====WS2021/22====&lt;br /&gt;
*[[Communicating Bodies]] (Zusammen mit KHM Kunsthochschule Weissensee)&lt;br /&gt;
*[[Soziale Architektur 2]]&lt;br /&gt;
*[[Spekulative Objekte]]&lt;br /&gt;
*[[Künstlerische Forschung]]&lt;br /&gt;
&lt;br /&gt;
====SS2022====&lt;br /&gt;
*[[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
====WS2022/23====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====SS2023====&lt;br /&gt;
Hybride Formen:&lt;br /&gt;
*[[Playing Emissions]] ~ Ein partizipatives Theaterstück für künstlerisches Forschen&lt;br /&gt;
*[[Three Perspectives]] ~ Ein partizipatives Theaterstück für junges Publikum&lt;br /&gt;
*[[Hybride Formen Glossar]]&lt;br /&gt;
&lt;br /&gt;
====WS2023/24====&lt;br /&gt;
*[[Soziale Architektur 2 3Jhg]]&lt;br /&gt;
*[[Workshop of Workshops]] - [[Methodensammlung Kollektives Arbeiten]]&lt;br /&gt;
&lt;br /&gt;
=== Zeitgenössische Puppenspielkunst HfS ===&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=8139 #e-textile-adventures] (SS2020)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9038 #paper-adventures] (SS2021)&lt;br /&gt;
*[https://www.kobakant.at/DIY/?p=9545 Sensitive Puppets] (SS2022)&lt;br /&gt;
&lt;br /&gt;
=== Kooperation Uni Bremen ===&lt;br /&gt;
*[[OeffentlichkeitTheorie| Öffentlichkeit bei Habermas und Luhmann]]&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
&lt;br /&gt;
===1. Jahrgang (2018-2020)===&lt;br /&gt;
*[[Be Bernd]]&lt;br /&gt;
*[[Wir Alle Spielen Theater]]&lt;br /&gt;
*[[Altruistic Modification]]&lt;br /&gt;
*[[Archäologischer Park- Die Villa]]&lt;br /&gt;
*[[Futopolis]]&lt;br /&gt;
*[[Kalte Ecken im Koffer]]&lt;br /&gt;
&lt;br /&gt;
===2. Jahrgang (2020-2022)===&lt;br /&gt;
*[[Random Acts of Vulnerability]]&lt;br /&gt;
*[[Wir Haben Fragen]]&lt;br /&gt;
&lt;br /&gt;
== Methoden ==&lt;br /&gt;
*[[Methodensammlung]]&lt;br /&gt;
*[[Capturing Process]]&lt;br /&gt;
*[[Share your fruits with their seeds]]&lt;br /&gt;
*Playing together ([[player cards]])&lt;br /&gt;
*Clean, care, create together ([[cccards]])&lt;br /&gt;
*[[Tell another]]&lt;br /&gt;
*[[Outside Eye]]&lt;br /&gt;
*[[Wizzard-of-Ozz]]&lt;br /&gt;
*[[Playtest]]&lt;br /&gt;
&lt;br /&gt;
== Recherchen ==&lt;br /&gt;
&lt;br /&gt;
=== Künstlerische ===&lt;br /&gt;
*[[BioArt]]&lt;br /&gt;
*[[Feminismus]]&lt;br /&gt;
*[[VideoAsSculpture]]&lt;br /&gt;
*[[SpieleDesign]]&lt;br /&gt;
*[[NoScreens]]&lt;br /&gt;
*[[DesignFiction]]&lt;br /&gt;
*[[NetworkedArt|Networked Theatre, Performance, Art, Culture...]]&lt;br /&gt;
*[[Donna Haraway]]&lt;br /&gt;
&lt;br /&gt;
=== Technische ===&lt;br /&gt;
*[[Schreiben]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
*[[Ticketing]]&lt;br /&gt;
&lt;br /&gt;
= T E C H N I K =&lt;br /&gt;
== Inventar ==&lt;br /&gt;
*[[Spiel&amp;amp;&amp;amp;Objekt Gadgets]]&lt;br /&gt;
&lt;br /&gt;
=== KITS ===&lt;br /&gt;
*[[S&amp;amp;&amp;amp;O KIT]] (brought to you by the [[Labor für Digitalität]])&lt;br /&gt;
*[[world meets computer KIT]] (from the course [[Least Likely]] Scenario)&lt;br /&gt;
*[[softsoft KIT]] (from the course [[Soft Soft]])&lt;br /&gt;
*[[spaghetti monster KIT]] (from the course [[Communicating Bodies]])&lt;br /&gt;
*[[Dome Pod KIT]]s&lt;br /&gt;
*[[mini Dome Pod Staw KIT]]&lt;br /&gt;
&lt;br /&gt;
== Fabrication ==&lt;br /&gt;
*[[How to: 3D Drucken]]&lt;br /&gt;
*[[How to: build a mini Dome Pod from Drinking Straws]]&lt;br /&gt;
*Circuits&lt;br /&gt;
**[[How to: make PCBs]] (coming soon...)&lt;br /&gt;
**[[Wire]]&lt;br /&gt;
&lt;br /&gt;
== Physical Computing ==&lt;br /&gt;
&lt;br /&gt;
*[[Arduino| Arduino Übersicht]]&lt;br /&gt;
&lt;br /&gt;
*[[Sensors]]&lt;br /&gt;
*[[Actuators]]&lt;br /&gt;
**[[Audio Amplification]]&lt;br /&gt;
*[[Motors | Motors Overview]]&lt;br /&gt;
**[[Stepper Motor and Driver]]&lt;br /&gt;
**[[Servo Motor Control]]&lt;br /&gt;
*[[Transistors]]&lt;br /&gt;
*[[Widerstände]] (Resistors)&lt;br /&gt;
*[[Voltage Divider]] (Spannungs-Teiler)&lt;br /&gt;
*[[Voltage Divider what?]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Computing Examples ===&lt;br /&gt;
*[[Making Sound with Sensors]]&lt;br /&gt;
*[[Bewässerungsanlage mit Arduino Uno und DIY-Feuchtigkeitssensor]]&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
&lt;br /&gt;
=== Unity ===&lt;br /&gt;
*[[Unity]]&lt;br /&gt;
*[[Online_Multiplayer]]&lt;br /&gt;
*[[BasicMultiplayerFramework|Virtuelle Multiuser Räume]]&lt;br /&gt;
&lt;br /&gt;
=== p5.js (Javascript) ===&lt;br /&gt;
*[[p5 Overview]]&lt;br /&gt;
*[[p5 Video Tracking]]&lt;br /&gt;
&lt;br /&gt;
===Arduino===&lt;br /&gt;
*[[smoothing analog sensor values]]&lt;br /&gt;
&lt;br /&gt;
====ESP mit Arduino====&lt;br /&gt;
*[[ESP32 mit Arduino | ESP32 Dev Module mit Arduino programmieren]]&lt;br /&gt;
*[[ESP8266 Lolin mit Arduino]] programmieren&lt;br /&gt;
&lt;br /&gt;
====ESP32,ESP8266 mit micropython====&lt;br /&gt;
*[[arduino vs. micropython]]&lt;br /&gt;
*[[micropython install]]&lt;br /&gt;
*[[Empfehlungen micropython]]&lt;br /&gt;
*[[uPyCraft]]&lt;br /&gt;
*[[DMX_MQTT_CONTROLLER]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Multiple_Keyboards_with_RaspberryPi_and_OSC|Mehrere Keyboards/RFID Reader an ein RaspberryPi, mit OSC ins Netzwerk]]&lt;br /&gt;
*[[Raspberry Pi - Helfende Befehle]]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation / Netzwerkommunikation ==&lt;br /&gt;
&lt;br /&gt;
=== Wireless Kommunikation ===&lt;br /&gt;
*see: [[Wireless Workshop]]&lt;br /&gt;
&lt;br /&gt;
=== WIFI ===&lt;br /&gt;
*[[Wifi what?]]&lt;br /&gt;
*[[Ubiquiti WiFi|Stabiles WiFi auf der Bühne]]&lt;br /&gt;
*[[AsusRP-N53|Access Point mit dem Asus RP-N53]]&lt;br /&gt;
*[[Asus RT-AC68U|WLan mit dem Asus RT-AC68U]]&lt;br /&gt;
&lt;br /&gt;
=== OSC Protocol ===&lt;br /&gt;
*[[OSC what?]]&lt;br /&gt;
*[[OSC in Arduino]]&lt;br /&gt;
*[[OSC in Processing]]&lt;br /&gt;
*[[OSC between Arduino and Processing]]&lt;br /&gt;
*[[OSC in vvvv]]&lt;br /&gt;
*[[OSC in Unity]]&lt;br /&gt;
&lt;br /&gt;
=== MQTT Protocol ===&lt;br /&gt;
*[[MQTT what?]]&lt;br /&gt;
MQTT Brokers:&lt;br /&gt;
*[[MQTT Brokers]] (online server, localhost)&lt;br /&gt;
*[[Build your own MQTT Broker]]&lt;br /&gt;
MQTT Clients:&lt;br /&gt;
*[[MQTT in Arduino]] (Shiftr library)&lt;br /&gt;
*[[MQTT in Arduino 2]] (different library)&lt;br /&gt;
*[[MQTT in Processing]] (Shiftr library)&lt;br /&gt;
*[[MQTT between Arduino and Processing]]&lt;br /&gt;
*[[MQTT in vvvv]]&lt;br /&gt;
*[[MQTT in pure data]] (vom [[Communicating Bodies]] Kurs)&lt;br /&gt;
*[[MQTT in Unity]]&lt;br /&gt;
&lt;br /&gt;
*[[Mqtt to Unity via shiftr.io | How to send Data from ESP to Unity with Mqtt protocol]]&lt;br /&gt;
*[[MQTT implementation in Basic Multiplayer via webGL Client | Shiftr.io/MQTT implementation in Basic Multiplayer via webGL Client]]&lt;br /&gt;
&lt;br /&gt;
==== MQTT Examples ====&lt;br /&gt;
*[[PubSub_3sensors_onChange_asSeperateTopics]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[PubSub_3sensors_continuous_asStringList]] (ESP &amp;amp; Arduino)&lt;br /&gt;
*[[Pub_3sensors_continuous_asStringList and Sub_3sensors_control3Servos]] (ESP &amp;amp; Arduino)&lt;br /&gt;
&lt;br /&gt;
=== RFID ===&lt;br /&gt;
*[[User Login|Einloggen an einer Station mit einem Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== XY Plotter ===&lt;br /&gt;
Please refer to this page if you want to use the [[XY Plotter | XyPlotter]].&lt;br /&gt;
&lt;br /&gt;
== Video Technik ==&lt;br /&gt;
''Alles, was dir deine Eltern nicht zum Thema '''Videoübertragung''' erzählt haben.'' &lt;br /&gt;
Oft ist ein PC als Schnittstelle zwischer Kamera und Bildschirm/Projektor sinnvoll oder nötig. Doch es gibt auch Fälle, in denen eine unkomplizierte, direkte Verbindung einfacher und besser ist.&lt;br /&gt;
&lt;br /&gt;
=== Verbindung Kamera&amp;lt;-&amp;gt;Ausgabegerät ===&lt;br /&gt;
*[[NX500|NX500 &amp;amp;rArr; Bildschirm oder Projektor]]&lt;br /&gt;
&lt;br /&gt;
=== PC als Schnittstelle ===&lt;br /&gt;
*[[Der Videomischer]]&lt;br /&gt;
*[[Blackmagic Intensity|Blackmagic Intensity &amp;amp;rArr; PC]]&lt;br /&gt;
&lt;br /&gt;
= T H E O R I E =&lt;br /&gt;
&lt;br /&gt;
== Glossare, Begriffe und Konzepte ==&lt;br /&gt;
* [[Spiel und Objekt Glossar]]&lt;br /&gt;
* [[GlossarCG|Begriffe der Computergrafik]]&lt;br /&gt;
* [[GlossarSensorActuator|Sensoren und Aktuatoren]]&lt;br /&gt;
* [[Algorithms|Common Algorithms]]&lt;br /&gt;
* [[Glossar Code|Code Glossar]]&lt;br /&gt;
* [[Glossar Elektronik|Elektronik Glossar]]&lt;br /&gt;
* [[Netzwerk]]&lt;br /&gt;
* [[Interaktionstaxonomie AR]]&lt;br /&gt;
* [[Bibliothek|Literatur Bibliothek]]&lt;br /&gt;
&lt;br /&gt;
=P R A K T I S C H E S=&lt;br /&gt;
&lt;br /&gt;
==Stuff==&lt;br /&gt;
** [[Shopping]]&lt;br /&gt;
** [[Events]]&lt;br /&gt;
&lt;br /&gt;
==Hack your &amp;quot;Theater&amp;quot; - How To==&lt;br /&gt;
*[[for Theaterleitung]]&lt;br /&gt;
*[[for Künstler*innen]]&lt;br /&gt;
&lt;br /&gt;
==Wiki Help==&lt;br /&gt;
*[[how to structure documentation well]]&lt;br /&gt;
*[[cheatsheet]]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Formatting Hilfe: Formatierung]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Help:Links Hilfe: Links]&lt;br /&gt;
*[[ignore wiki syntax]]&lt;br /&gt;
*[[code syntax highlighting]]&lt;br /&gt;
*[[text scroll box]&lt;br /&gt;
&lt;br /&gt;
=In Arbeit=&lt;br /&gt;
*[[OSC Kommunikation in Processing]]&lt;br /&gt;
*[[software architecture in theatre]]&lt;br /&gt;
*[[Verbindung Arduino / Unity - Research Diary]]&lt;br /&gt;
*[[TFT LCD Shield|2.6&amp;quot;/2.8&amp;quot; TFT LCD Shield mit Touch]]&lt;br /&gt;
*[[Trying out Wikistuff]]&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3308</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3308"/>
		<updated>2024-04-29T10:36:32Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DY-SV5W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
datasheet: https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
library: https://github.com/SnijderC/dyplayer&lt;br /&gt;
&lt;br /&gt;
IMPORTANT infos about the library: https://github.com/SnijderC/dyplayer/blob/main/README.MD&lt;br /&gt;
&lt;br /&gt;
tutorials:&lt;br /&gt;
&lt;br /&gt;
https://www.digitaltown.co.uk/64DYSV5WESP32ESP8266.php&lt;br /&gt;
&lt;br /&gt;
Arduino C++ DY-SV5W MP3 Player with Uno or Mega 2560: https://www.youtube.com/watch?v=e7qd2Nu3Iss&lt;br /&gt;
&lt;br /&gt;
Arduino C++ DY-SV5W MP3 Player with ESP32 Dev Module and ESP8266 D1 Mini: https://www.youtube.com/watch?v=-S78cwJTPCg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.icstation.com/images/uploads/MP3%20Music%20Player%20Voice%20Playback%20Amplifier_1.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3307</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3307"/>
		<updated>2024-04-29T08:02:46Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DY-SV5W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
library: https://github.com/SnijderC/dyplayer&lt;br /&gt;
&lt;br /&gt;
tutorials:&lt;br /&gt;
&lt;br /&gt;
https://www.digitaltown.co.uk/64DYSV5WESP32ESP8266.php&lt;br /&gt;
&lt;br /&gt;
Arduino C++ DY-SV5W MP3 Player with Uno or Mega 2560: https://www.youtube.com/watch?v=e7qd2Nu3Iss&lt;br /&gt;
&lt;br /&gt;
Arduino C++ DY-SV5W MP3 Player with ESP32 Dev Module and ESP8266 D1 Mini: https://www.youtube.com/watch?v=-S78cwJTPCg&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
http://www.icstation.com/images/uploads/MP3%20Music%20Player%20Voice%20Playback%20Amplifier_1.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3306</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3306"/>
		<updated>2024-04-29T07:52:05Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DY-SV5W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
library: https://github.com/SnijderC/dyplayer&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
http://www.icstation.com/images/uploads/MP3%20Music%20Player%20Voice%20Playback%20Amplifier_1.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3305</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3305"/>
		<updated>2024-04-29T07:46:54Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DY-SV5W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
http://www.icstation.com/images/uploads/MP3%20Music%20Player%20Voice%20Playback%20Amplifier_1.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3304</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3304"/>
		<updated>2024-04-29T07:46:33Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DY-SV5W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
https://i.ebayimg.com/images/g/spoAAOSwO4hlHoqi/s-l1600.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.icstation.com/images/uploads/MP3%20Music%20Player%20Voice%20Playback%20Amplifier_1.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3303</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3303"/>
		<updated>2024-04-29T07:45:30Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DF Player Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/77048a25b85b6e29438244020e7237e1.png&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
https://i.ebayimg.com/images/g/spoAAOSwO4hlHoqi/s-l1600.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3302</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3302"/>
		<updated>2024-04-29T07:45:09Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DF Player Mini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
datasheet: https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://dfimg.dfrobot.com/nobody/wiki/1aa1326d5f595dc1ad13be8f3fc52a33.png&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
https://i.ebayimg.com/images/g/spoAAOSwO4hlHoqi/s-l1600.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3301</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3301"/>
		<updated>2024-04-24T13:38:29Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* SD Card Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://www.az-delivery.de/cdn/shop/products/mini-mp3-player-dfplayer-master-module-856208.jpg?v=1679399014&amp;amp;width=1200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
https://i.ebayimg.com/images/g/spoAAOSwO4hlHoqi/s-l1600.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3300</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3300"/>
		<updated>2024-04-24T13:37:53Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* SD Card Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini ====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTl4VO7aKriMN6TMZ5qPiUQ3E2Eo8WnAMubs7Ri16l4zw&amp;amp;s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
https://i.ebayimg.com/images/g/spoAAOSwO4hlHoqi/s-l1600.jpg&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3299</id>
		<title>Making Sound with Sensors</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Making_Sound_with_Sensors&amp;diff=3299"/>
		<updated>2024-04-24T13:36:24Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Arduino + SD Card (trigger samples) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often one wants to trigger &amp;quot;some sort of sound&amp;quot; with sensors. Deciding what setup to use for this depends a lot on:&lt;br /&gt;
&lt;br /&gt;
* the kind of sound you want to make: 8bit music, synthesized sound, playback sound files and modification of sound files (granular synthesis...)....&lt;br /&gt;
&lt;br /&gt;
* your previous knowledge in different software such as: arduino, processing, pure data, max/msp, vvvv, audacity, ableton....&lt;br /&gt;
&lt;br /&gt;
* how much time you have :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=An attempt at an overview: THE ISLAND OF SOUND=&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/51674431739_74b6f9c575_c.jpg&lt;br /&gt;
&lt;br /&gt;
island of sound: https://www.flickr.com/photos/plusea/51674431739/in/dateposted/&lt;br /&gt;
&lt;br /&gt;
=Hardware + Software Examples=&lt;br /&gt;
&lt;br /&gt;
Here are a few setups that have been used by S&amp;amp;&amp;amp;O over the years:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arduino Sound (synthesized 8bit sound)===&lt;br /&gt;
&lt;br /&gt;
making 8-bit sound with Tone function or with Mozzi sound library&lt;br /&gt;
&lt;br /&gt;
https://sensorium.github.io/Mozzi/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SD Card Players ===&lt;br /&gt;
&lt;br /&gt;
Trigger sound samples from an SD card&lt;br /&gt;
&lt;br /&gt;
Overview video &amp;quot;Audio modules for electronics project&amp;quot;: https://www.youtube.com/watch?v=8obcTTYtjQM&lt;br /&gt;
&lt;br /&gt;
==== DF Player Mini =====&lt;br /&gt;
&lt;br /&gt;
https://esphome.io/components/dfplayer.html#overview&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/mp3-player-modul-mit-eingebautem-verst-228-rker&lt;br /&gt;
&lt;br /&gt;
https://wiki.dfrobot.com/DFPlayer_Mini_SKU_DFR0299#Connection_Diagram&lt;br /&gt;
&lt;br /&gt;
https://funduino.de/nr-43-dfplayer-mini-mp3-player&lt;br /&gt;
&lt;br /&gt;
https://www.hackster.io/325326/how-to-use-the-dfmini-player-mp3-module-with-arduino-f1f042&lt;br /&gt;
&lt;br /&gt;
==== DY-SV5W ====&lt;br /&gt;
&lt;br /&gt;
MP3 Music Player Voice Playback Amplifier Module 5W SD/TF Card Integrated UART I/O Trigger Class D&lt;br /&gt;
&lt;br /&gt;
https://www.icstation.com/music-player-voice-playback-amplifier-module-sdtf-card-integrated-uart-trigger-class-p-13455.html&lt;br /&gt;
&lt;br /&gt;
===Specific Sound Hardware:===&lt;br /&gt;
&lt;br /&gt;
====Teensy Sound (triggering samples or synthesizing using the teensy sound library)====&lt;br /&gt;
&lt;br /&gt;
triggering samples on an SD card or synthesizing using the teensy sound library&lt;br /&gt;
&lt;br /&gt;
https://www.pjrc.com/store/audio_tutorial_kit.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger 16MB Flash====&lt;br /&gt;
&lt;br /&gt;
buy: https://www.adafruit.com/product/2341&lt;br /&gt;
&lt;br /&gt;
tutorial: https://learn.adafruit.com/adafruit-audio-fx-sound-board/serial-audio-control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit S1053 Codec + MicroSD Breakout====&lt;br /&gt;
&lt;br /&gt;
MP3/WAV/MIDI/OGG Play + Record - v4&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1381&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adafruit Wave Shield KIT v1.0====&lt;br /&gt;
&lt;br /&gt;
assembly: http://www.ladyada.net/make/waveshield/solder10.html&lt;br /&gt;
&lt;br /&gt;
use it: https://learn.adafruit.com/adafruit-wave-shield-audio-shield-for-arduino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Record and Playback Modules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound from the Computer:==&lt;br /&gt;
===Processing Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
sound examples from the Minim sound library&lt;br /&gt;
&lt;br /&gt;
https://code.compartmental.net/minim/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===vvvv Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Bandsalat]] vvvv patch  by Julian for the [[Sensitive Puppets]] course&lt;br /&gt;
&lt;br /&gt;
https://github.com/clockdiv/Spaghettimonster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pure Data Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
[[Communicating Bodies PD Patches]]: Sensors to Pure Data via Serial Port or MQTT, triggering sound samples and granular synthesis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Max Sound (synthesized sound, playback sound, sound effects)===&lt;br /&gt;
&lt;br /&gt;
Connection Kit by Ableton - &amp;quot;If you’ve been looking to use Live with technologies like Arduino, LEGO® MINDSTORMS® EV3 and OSC, this free set of Max for Live devices provides exactly what you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://www.ableton.com/en/packs/connection-kit/&lt;br /&gt;
&lt;br /&gt;
https://github.com/Ableton/m4l-connection-kit/tree/master/Arduino&lt;br /&gt;
&lt;br /&gt;
=Extra Stuff=&lt;br /&gt;
&lt;br /&gt;
==Stereo 3.7W Class D Audio Amplifier - MAX98306==&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/987&lt;br /&gt;
&lt;br /&gt;
https://www.berrybase.de/adafruit-i2s-3w-class-d-verst-228-rker-breakout-max98357a&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3298</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3298"/>
		<updated>2024-01-29T09:07:11Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
*1) ball&lt;br /&gt;
*2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
*3) +backlight&lt;br /&gt;
&lt;br /&gt;
*4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
*5) +watering can&lt;br /&gt;
&lt;br /&gt;
*6) curtain with person inside&lt;br /&gt;
*7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
*8) LED ring that lights up when touched&lt;br /&gt;
*9) LED ring that slowly lights up when touched&lt;br /&gt;
*10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
*11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
*12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
===These did NOT work through glass===&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==CODE==&lt;br /&gt;
&lt;br /&gt;
===Test code===&lt;br /&gt;
&lt;br /&gt;
===Functions explained===&lt;br /&gt;
&lt;br /&gt;
===Final code===&lt;br /&gt;
&lt;br /&gt;
==BILL OF MATERIALS (BOM)==&lt;br /&gt;
&lt;br /&gt;
*1 x Arduino MEGA&lt;br /&gt;
*7 x 5m Neopixel strips with 300 LEDs each&lt;br /&gt;
*6 x 5m of 1,5cm diameter silicone tube&lt;br /&gt;
*6 x IR sensor&lt;br /&gt;
*materials from Modulor&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&lt;br /&gt;
Budget 2000 Euro&lt;br /&gt;
&lt;br /&gt;
Spent 1700 Euro&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
==OBSERVATION==&lt;br /&gt;
&lt;br /&gt;
Ethnography - writing culture / portrait of people&lt;br /&gt;
&lt;br /&gt;
Qualitative vs. quantitative&lt;br /&gt;
&lt;br /&gt;
*Sampling bias&lt;br /&gt;
*Theoretical bias&lt;br /&gt;
*Personal bias&lt;br /&gt;
&lt;br /&gt;
What are the 4 types of observation in sociology? The 4 main types of observation in sociology are participant observation, non-participant observation, covert observation, and overt observation.&lt;br /&gt;
&lt;br /&gt;
Field Notes&lt;br /&gt;
&lt;br /&gt;
AEIOU Observation Framework: https://openpracticelibrary.com/practice/aeiou-observation-framework/&lt;br /&gt;
&lt;br /&gt;
POEMS: https://spin.atomicobject.com/poems-template-user-observation/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==REFERENCES==&lt;br /&gt;
&lt;br /&gt;
Getting Started In Electronics by Forrest M. Mims:&lt;br /&gt;
available for free pdf on internet&lt;br /&gt;
&lt;br /&gt;
There Are No Electrons: Electronics for Earthlings, &lt;br /&gt;
by Kenn Amdahl (1991)&lt;br /&gt;
&lt;br /&gt;
An off-beat introduction to the workings of electricity for people who wish Richard Brautigan and Kurt Vonnegut had teamed up to explain inductance and capacitance to them.&lt;br /&gt;
&lt;br /&gt;
Power Button: A History of Pleasure, Panic, and the Politics of Pushing&lt;br /&gt;
&lt;br /&gt;
ETHNOGRAPHIC DRAWING: ELEVEN BENEFITS OF USING A SKETCHBOOK FOR FIELDWORK by KARINA KUSCHNIR&lt;br /&gt;
https://karinakuschnir.files.wordpress.com/2016/10/kuschnir-2016-visual-ethnography-article.pdf&lt;br /&gt;
&lt;br /&gt;
On Playtesting&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3297</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3297"/>
		<updated>2024-01-29T09:01:52Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* ACTUATING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
*1) ball&lt;br /&gt;
*2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
*3) +backlight&lt;br /&gt;
&lt;br /&gt;
*4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
*5) +watering can&lt;br /&gt;
&lt;br /&gt;
*6) curtain with person inside&lt;br /&gt;
*7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
*8) LED ring that lights up when touched&lt;br /&gt;
*9) LED ring that slowly lights up when touched&lt;br /&gt;
*10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
*11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
*12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
===These did NOT work through glass===&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==CODE==&lt;br /&gt;
&lt;br /&gt;
===Test code===&lt;br /&gt;
&lt;br /&gt;
===Functions explained===&lt;br /&gt;
&lt;br /&gt;
===Final code===&lt;br /&gt;
&lt;br /&gt;
==BILL OF MATERIALS (BOM)==&lt;br /&gt;
&lt;br /&gt;
*1 x Arduino MEGA&lt;br /&gt;
*7 x 5m Neopixel strips with 300 LEDs each&lt;br /&gt;
*6 x 5m of 1,5cm diameter silicone tube&lt;br /&gt;
*6 x IR sensor&lt;br /&gt;
*materials from Modulor&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&lt;br /&gt;
Budget 2000 Euro&lt;br /&gt;
&lt;br /&gt;
Spent 1700 Euro&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3296</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3296"/>
		<updated>2024-01-29T09:01:12Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
*1) ball&lt;br /&gt;
*2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
*3) +backlight&lt;br /&gt;
&lt;br /&gt;
*4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
*5) +watering can&lt;br /&gt;
&lt;br /&gt;
*6) curtain with person inside&lt;br /&gt;
*7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
*8) LED ring that lights up when touched&lt;br /&gt;
*9) LED ring that slowly lights up when touched&lt;br /&gt;
*10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
*11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
*12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
===These did NOT work through glass===&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==BILL OF MATERIALS (BOM)==&lt;br /&gt;
&lt;br /&gt;
*1 x Arduino MEGA&lt;br /&gt;
*7 x 5m Neopixel strips with 300 LEDs each&lt;br /&gt;
*6 x 5m of 1,5cm diameter silicone tube&lt;br /&gt;
*6 x IR sensor&lt;br /&gt;
*materials from Modulor&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&lt;br /&gt;
Budget 2000 Euro&lt;br /&gt;
&lt;br /&gt;
Spent 1700 Euro&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3295</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3295"/>
		<updated>2024-01-29T09:01:00Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* ACTUATING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
*1) ball&lt;br /&gt;
*2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
*3) +backlight&lt;br /&gt;
&lt;br /&gt;
*4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
*5) +watering can&lt;br /&gt;
&lt;br /&gt;
*6) curtain with person inside&lt;br /&gt;
*7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
*8) LED ring that lights up when touched&lt;br /&gt;
*9) LED ring that slowly lights up when touched&lt;br /&gt;
*10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
*11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
*12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
===These did NOT work through glass===&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==BILL OF MATERIALS (BOM)==&lt;br /&gt;
&lt;br /&gt;
*1 x Arduino MEGA&lt;br /&gt;
*7 x 5m Neopixel strips with 300 LEDs each&lt;br /&gt;
*6 x 5m of 1,5cm diameter silicone tube&lt;br /&gt;
*6 x IR sensor&lt;br /&gt;
*materials from Modulor&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
&lt;br /&gt;
Budget 2000 Euro&lt;br /&gt;
Spent 1700 EUro&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3294</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3294"/>
		<updated>2024-01-29T08:58:54Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* INTERACTION EXPERIMENTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
*1) ball&lt;br /&gt;
*2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
*3) +backlight&lt;br /&gt;
&lt;br /&gt;
*4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
*5) +watering can&lt;br /&gt;
&lt;br /&gt;
*6) curtain with person inside&lt;br /&gt;
*7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
*8) LED ring that lights up when touched&lt;br /&gt;
*9) LED ring that slowly lights up when touched&lt;br /&gt;
*10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
*11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
*12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
===These did NOT work through glass===&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3293</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3293"/>
		<updated>2024-01-29T08:58:16Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* SENSING THROUGH GLASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
6) curtain with person inside&lt;br /&gt;
7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
8) LED ring that lights up when touched&lt;br /&gt;
9) LED ring that slowly lights up when touched&lt;br /&gt;
10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
===These did NOT work through glass===&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3292</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3292"/>
		<updated>2024-01-29T08:57:42Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* DAY1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
6) curtain with person inside&lt;br /&gt;
7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
8) LED ring that lights up when touched&lt;br /&gt;
9) LED ring that slowly lights up when touched&lt;br /&gt;
10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3291</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3291"/>
		<updated>2024-01-29T08:57:27Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Excursion? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
6) curtain with person inside&lt;br /&gt;
7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
8) LED ring that lights up when touched&lt;br /&gt;
9) LED ring that slowly lights up when touched&lt;br /&gt;
10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3290</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3290"/>
		<updated>2024-01-29T08:57:19Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: /* Actuating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
6) curtain with person inside&lt;br /&gt;
7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
8) LED ring that lights up when touched&lt;br /&gt;
9) LED ring that slowly lights up when touched&lt;br /&gt;
10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ACTUATING==&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3289</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3289"/>
		<updated>2024-01-29T08:56:43Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows to show process?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==INTERACTION EXPERIMENTS==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
6) curtain with person inside&lt;br /&gt;
7) curtain pulled by strings inside&lt;br /&gt;
&lt;br /&gt;
8) LED ring that lights up when touched&lt;br /&gt;
9) LED ring that slowly lights up when touched&lt;br /&gt;
10) LED ring that glows and slowly turns off when touched&lt;br /&gt;
11) LED ring that pulses and slowly changes colour when touched&lt;br /&gt;
&lt;br /&gt;
12) 2 LED rings that react to touch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SENSING THROUGH GLASS==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors that we think might work to sense human movement/touch through glass:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Actuating===&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3288</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3288"/>
		<updated>2024-01-29T08:52:17Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
&amp;lt;paragraph style=&amp;quot;color:#FFFFFF; background:#FF69B4&amp;quot;&amp;gt;&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows?&lt;br /&gt;
&lt;br /&gt;
==DAY2==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
==DAY3==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
==DAY4==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY5==&lt;br /&gt;
&lt;br /&gt;
===SENSING THROUGH GLASS===&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Actuating===&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3287</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3287"/>
		<updated>2024-01-29T08:51:29Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF; background:#FF69B4&amp;quot;&amp;gt;&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows?&lt;br /&gt;
&lt;br /&gt;
==DAY2==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
==DAY3==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
==DAY4==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY5==&lt;br /&gt;
&lt;br /&gt;
===SENSING THROUGH GLASS===&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Actuating===&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
	<entry>
		<id>http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3286</id>
		<title>Soziale Architektur 2 3Jhg</title>
		<link rel="alternate" type="text/html" href="http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2_3Jhg&amp;diff=3286"/>
		<updated>2024-01-29T08:51:06Z</updated>

		<summary type="html">&lt;p&gt;HannahPernerWilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://live.staticflickr.com/65535/53463338527_491884c21c_z.jpg&lt;br /&gt;
&lt;br /&gt;
Spiel und Objekt 3Jhg, Hannah Perner Wilson&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF; background:#FF69B4&amp;quot;&amp;gt; This is an example...&amp;lt;/span&amp;gt;&lt;br /&gt;
15-26.1.2024, 10-13/16:30, Ladenlokal&lt;br /&gt;
&lt;br /&gt;
Architecture is described as the art and technique of designing and building our environments. We may think of architecture as something big that surrounds us, contains us, creates spaces within which we can move and interact with others. But the smallest elements that populate our surroundings are also architectures that shape our social interactions and everyday experience of reality. &lt;br /&gt;
&lt;br /&gt;
In this two week course we will take a good look at our surroundings, observe how people interact with and within them as well as reflect on our own use of these spaces. We will build/extend/modify these surroundings and observe what influence we can have on human behaviors and experiences. &lt;br /&gt;
&lt;br /&gt;
Our material/technology of choice will be physical computing - combining sensors, actuators and code with materials such as paper, wood and textiles. What we build may be big enough to contain a few of us or small enough to swallow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CONTENTS'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction design'''&lt;br /&gt;
we will spend a lot of time observing as well as building things to observe. Because people aren’t very good at remembering or describing their own behaviors we can learn a lot from simply watching them. And because the less we interfere, the better we can get at how people actually interact and not how we expect them to interact. We will use drawing as a tool for observation and imagination. Apply the wizard-of-ozz prototyping method for quickly testing silly ideas. And do playtests in the field.&lt;br /&gt;
&lt;br /&gt;
'''Technology'''&lt;br /&gt;
we will open things up to look at how they work. We will get to know many sensors and actuators as well as how to make our own. We will look at code and libraries for debouncing, smoothing, and calibrating sensor readings as well as for moving, blinking, flashing, writing to and speaking through actuators. &lt;br /&gt;
&lt;br /&gt;
'''Making'''&lt;br /&gt;
takes time. We will look at various options for connecting electronics in robust and beautiful ways. How to handmake sensors, actuators and circuitboards. And take a quick look at PCB design tools and work-flows for producing multiples.&lt;br /&gt;
We will iterate through a series of prototypes so that we don’t start with a grand plan and end with a useless device. Rather we will take small steps so that we can fail often before arriving somewhere completely unexpected.&lt;br /&gt;
&lt;br /&gt;
'''Discussion'''&lt;br /&gt;
inbetween the making and observing we will find time to chat about what we are making and why.&lt;br /&gt;
&lt;br /&gt;
'''Documentation'''&lt;br /&gt;
sharing is caring. As we benefit from other people’s documentation - step-by-step tutorials, component datasheets, code repositories, wikipedia articles...&lt;br /&gt;
We will take time to consider what we can give back, and make use of Spiel und Object’s Hyperdramatic wiki for sharing what we can.&lt;br /&gt;
&lt;br /&gt;
=What is Soziale Architektur 2 about?=&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&lt;br /&gt;
*An opportunity for Spiel und Object years to make something (useful?) for themselves and/or others&lt;br /&gt;
*While learning new skills and making mistakes&lt;br /&gt;
*To enjoy making something (big) together&lt;br /&gt;
*To leave something behind for future years&lt;br /&gt;
*group effort&lt;br /&gt;
*2000 euro&lt;br /&gt;
*Can it also fail? Would that also be okay?&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Previous years'''&lt;br /&gt;
http://hyperdramatik.net/mediawiki/index.php?title=Soziale_Architektur_2&lt;br /&gt;
&lt;br /&gt;
'''This year++:'''&lt;br /&gt;
*Iterative process&lt;br /&gt;
*Observation as skill for idea generation and evaluation (useful later in playtests)&lt;br /&gt;
*Make it Interactive: with “physical computing” - functional &amp;amp; beautiful combination of materials and electronics&lt;br /&gt;
*Inventive use of materials&lt;br /&gt;
*Make it playful&lt;br /&gt;
&lt;br /&gt;
'''Who is it for? Where does it go?'''&lt;br /&gt;
3 Spaces - 3 Audiences&lt;br /&gt;
*Inside LL - personal/jahrgang&lt;br /&gt;
*Ladenlokal shopfront windows to the street - public &lt;br /&gt;
*Hfs building inside/out - institution&lt;br /&gt;
&lt;br /&gt;
'''Collect wishes for this year'''&lt;br /&gt;
*Permanent&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
=SCHEDULE=&lt;br /&gt;
&lt;br /&gt;
Rough schedule draft: SCHEDULE == FLEXIBLE&lt;br /&gt;
&lt;br /&gt;
https://live.staticflickr.com/65535/53464252461_4edaf40996_z.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY1==&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
Collect first wishes&lt;br /&gt;
&lt;br /&gt;
Examples&amp;amp;Inspiration: bombard you with examples (see bellow)&lt;br /&gt;
&lt;br /&gt;
Collect more examples as a group?&lt;br /&gt;
&lt;br /&gt;
Take a walk and reflect on:&lt;br /&gt;
*the examples shown&lt;br /&gt;
*what you initially thought&lt;br /&gt;
*what you would like to make&lt;br /&gt;
*how you would like to spend these two weeks&lt;br /&gt;
&lt;br /&gt;
Return and discuss more wishes, generate first vague direction(s)&lt;br /&gt;
&lt;br /&gt;
Talk about (user) observation &amp;amp; field notes&lt;br /&gt;
&lt;br /&gt;
Wander around, select a space, observe, take field notes&lt;br /&gt;
*FIELD NOTES - describe in great detail, interpret what you see (because you are never objective and always anyway interpreting)&lt;br /&gt;
*DRAWING as observation technique&lt;br /&gt;
*USE YOUR SENSES - close your eyes, what do you hear, smell, sense...?&lt;br /&gt;
*P.O.E.M.S.&lt;br /&gt;
&lt;br /&gt;
(Return and share/compare notes)&lt;br /&gt;
&lt;br /&gt;
Tape notes to LL windows?&lt;br /&gt;
&lt;br /&gt;
==DAY2==&lt;br /&gt;
&lt;br /&gt;
today we started experimenting with window-front interactions via a series of variations, where we each time only modify one aspect of the experiment:&lt;br /&gt;
1) ball&lt;br /&gt;
2) &amp;quot;hier klopfen bringt GLÜCK&amp;quot;&lt;br /&gt;
3) +backlight&lt;br /&gt;
lunch break&lt;br /&gt;
4) &amp;quot;knock here if you hate the AfD&amp;quot;&lt;br /&gt;
5) +watering can&lt;br /&gt;
&lt;br /&gt;
==DAY3==&lt;br /&gt;
&lt;br /&gt;
today we started working with the following sensors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light Sensor&amp;quot; LDR + voltage divider + analog read example&lt;br /&gt;
&lt;br /&gt;
IR Receiver Infrared Receiver CHQ1838 Sensor Module&lt;br /&gt;
&lt;br /&gt;
Piezo element and LM386 amplifier module + analog read example &lt;br /&gt;
&lt;br /&gt;
Adafruit MPR121 12-Key Capacitive Touch Sensor Breakout&lt;br /&gt;
https://learn.adafruit.com/adafruit-mpr121-12-key-capacitive-touch-sensor-breakout-tutorial/wiring&lt;br /&gt;
&lt;br /&gt;
GY-291 ADXL345 3-Achsen Gyroskop Accelerometer/Beschleunigungssensor&lt;br /&gt;
https://arduino-projekte.info/produkt/gy-291-adxl345-3-achsen-gyroskop-beschleunigungssensor/&lt;br /&gt;
&lt;br /&gt;
==DAY4==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DAY5==&lt;br /&gt;
&lt;br /&gt;
===SENSING THROUGH GLASS===&lt;br /&gt;
&lt;br /&gt;
Here some of the IR modules we tried as INPUTS. &lt;br /&gt;
&lt;br /&gt;
===These ones are working through glass===&lt;br /&gt;
&lt;br /&gt;
SHARP 2Y0A21 2Y0A02 GP2Y0A21YK0F IR Distance Sensor&lt;br /&gt;
https://www.makerguides.com/sharp-gp2y0a21yk0f-ir-distance-sensor-arduino-tutorial/&lt;br /&gt;
&lt;br /&gt;
====These did NOT work through glass====&lt;br /&gt;
&lt;br /&gt;
IR Avoidance Module&lt;br /&gt;
https://arduinomodules.info/ky-032-infrared-obstacle-avoidance-sensor-module/&lt;br /&gt;
&lt;br /&gt;
IR Remote receiver&lt;br /&gt;
https://www.circuitbasics.com/arduino-ir-remote-receiver-tutorial/&lt;br /&gt;
&lt;br /&gt;
IR Line Tracking Module&lt;br /&gt;
https://arduinomodules.info/ky-033-line-tracking-sensor-module/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Actuating===&lt;br /&gt;
Here some of the OUTPUTS we tried:&lt;br /&gt;
&lt;br /&gt;
NeoPixel Ring - 24 x 5050 RGB LED with Integrated Drivers&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/1586&lt;br /&gt;
&lt;br /&gt;
Adafruit 7-Segment Backpack&lt;br /&gt;
&lt;br /&gt;
https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack&lt;br /&gt;
&lt;br /&gt;
https://www.adafruit.com/product/881&lt;br /&gt;
&lt;br /&gt;
==Excursion?==&lt;br /&gt;
&lt;br /&gt;
https://khroma.berlin/en/en-home/&lt;br /&gt;
&lt;br /&gt;
Futurium&lt;br /&gt;
&lt;br /&gt;
https://www.darkmatter.berlin/&lt;br /&gt;
&lt;br /&gt;
by https://www.whitevoid.com/&lt;br /&gt;
&lt;br /&gt;
COME PLAY CLIMATE COMMUNITY GAMES&lt;br /&gt;
Play Date 19.01.2024, 14.30 - 17.00 hrs&lt;br /&gt;
Treptow Town Hall (2nd floor hall of the district council), Neue Krugallee 2 - 6, 12435 Berlin&lt;br /&gt;
&lt;br /&gt;
=EXAMPLES=&lt;br /&gt;
&lt;br /&gt;
In previously years Soziale Architektur was held by Constructlab &amp;gt;&amp;gt; https://constructlab.net/ &lt;br /&gt;
&lt;br /&gt;
The following are NOT examples of social architecture.&lt;br /&gt;
&lt;br /&gt;
They are examples intended to inspire and open up possibilities. Many of these are large-scale, long-term works that take years to conceive and make.&lt;br /&gt;
&lt;br /&gt;
The examples fall into some of these categories: &lt;br /&gt;
*Physical computing (no screens)&lt;br /&gt;
*Interactive art / media art&lt;br /&gt;
*Mechanical/kinetic sculpture/art&lt;br /&gt;
*Wearables, body connections&lt;br /&gt;
*Material aesthetics&lt;br /&gt;
&lt;br /&gt;
Jessica Frelinghuysen&lt;br /&gt;
https://paperhelmets.com/artwork/3775123-Conversation-Domes.html&lt;br /&gt;
&lt;br /&gt;
Nacho Carbonell’s Cocoon Seats Encourage People to Socialize in a Playful Way&lt;br /&gt;
https://inhabitat.com/nacho-carbonells-curious-cocoon-seats-encourage-people-to-socialize-in-a-playful-way/ &lt;br /&gt;
&lt;br /&gt;
Andrea Zitttel&lt;br /&gt;
https://www.zittel.org/ &lt;br /&gt;
&lt;br /&gt;
Lucy Orta&lt;br /&gt;
https://www.studio-orta.com/&lt;br /&gt;
&lt;br /&gt;
Pantalaine Provisioners of America's Finest Plural Clothing multi user clothing &amp;gt;&amp;gt; http://relationalprosthetics.blogspot.com/2010/12/pantalaine-provisioners-of-americas.html&lt;br /&gt;
&lt;br /&gt;
Social Body Lab&lt;br /&gt;
http://socialbodylab.com/ &lt;br /&gt;
&lt;br /&gt;
Screambody&lt;br /&gt;
&lt;br /&gt;
Persuasive objects / Experiments in connected tableware&lt;br /&gt;
http://infosyncratic.nl/weblog/2009/03/08/persuasive-objects/ &lt;br /&gt;
http://infosyncratic.nl/weblog/2009/02/17/experiments-in-connected-tableware/&lt;br /&gt;
&lt;br /&gt;
Tom van der Borght&lt;br /&gt;
https://tomvanderborght.com/&lt;br /&gt;
&lt;br /&gt;
Richard The&lt;br /&gt;
http://richardthe.com/ &lt;br /&gt;
http://richardthe.com/urbanplay&lt;br /&gt;
http://richardthe.com/Anypixel &lt;br /&gt;
&lt;br /&gt;
Jen Lewin&lt;br /&gt;
Interactive Light Artist Jen Lewin creates interactive sound and LED art that can be the scale of an entire landscape. Humans across the planet understand light, so Jen can create pieces that everyone across the world can comprehend and interact with. &lt;br /&gt;
https://www.youtube.com/watch?v=PP2w8wGkAO0&lt;br /&gt;
https://www.jenlewinstudio.com/ &lt;br /&gt;
&lt;br /&gt;
GRL&lt;br /&gt;
https://graffitiresearchlab.com&lt;br /&gt;
Lasergraphiti&lt;br /&gt;
LED throwies&lt;br /&gt;
&lt;br /&gt;
Rozin Mirrors&lt;br /&gt;
https://www.youtube.com/watch?v=kV8v2GKC8WA&lt;br /&gt;
&lt;br /&gt;
Hand and Machine&lt;br /&gt;
Interactive Mural&lt;br /&gt;
https://handandmachine.org/index.php/category/projects/&lt;br /&gt;
https://handandmachine.org/index.php/2023/10/22/pahtia-nhcc-mural/	&lt;br /&gt;
&lt;br /&gt;
Air Giants &lt;br /&gt;
https://www.airgiants.co.uk/ &lt;br /&gt;
&lt;br /&gt;
Rain room by contemporary art studio rAndom International&lt;br /&gt;
https://www.youtube.com/watch?v=EkvazIZx-F0&lt;br /&gt;
&lt;br /&gt;
MegaFaces - The Making of the Kinetic Facade by iart - Studio for Media Architectures&lt;br /&gt;
The making of the kinetic facade of the MegaFaces pavilion at the Sochi 2014 Winter Olympics.&lt;br /&gt;
https://www.youtube.com/watch?v=R9eGXtt17uM&lt;br /&gt;
&lt;br /&gt;
Casey Currian&lt;br /&gt;
Mechanical sculpure&lt;br /&gt;
https://www.caseycurran.com/&lt;br /&gt;
https://www.youtube.com/watch?v=AU2oiRWPWE8 &lt;br /&gt;
&lt;br /&gt;
Mesmerizing Kinetic Sculptures&lt;br /&gt;
A self-taught artist with a background in physics, David C. Roy has been creating mesmerizing wooden kinetic sculptures for nearly 40 years. Powered solely through mechanical wind-up mechanisms, pieces can run up to 48 hours on a single wind.&lt;br /&gt;
https://www.youtube.com/watch?v=ROP45rjvOHg&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=35&lt;br /&gt;
&lt;br /&gt;
Berney Sanders&lt;br /&gt;
&lt;br /&gt;
Mesmerizing Fluid Sculptures&lt;br /&gt;
Ferrofluid is a liquid with nano-sized iron particles that was developed by NASA in the 1960s. Artist Eric Mesplé has been experimenting with this magnetic liquid in his art for the past dozen years, and the results are mesmerizing. &lt;br /&gt;
https://www.youtube.com/watch?v=n8Zvyr2Bc5Y&amp;amp;list=PLibNZv5Zd0dzvoxXrjA9xNHLpdgLhTkZz&amp;amp;index=32&lt;br /&gt;
&lt;br /&gt;
Little People – a Tiny Street Art Project&lt;br /&gt;
https://slinkachu.com/ &lt;br /&gt;
&lt;br /&gt;
Zip Tie Massimal Architectural Design Research Installation by Design Office Takebayashi Scroggin&lt;br /&gt;
https://competition.adesignaward.com/design.php?ID=25471&lt;br /&gt;
&lt;br /&gt;
Papercup constructions&lt;br /&gt;
&lt;br /&gt;
Newspaper dome&lt;br /&gt;
&lt;br /&gt;
Untitled by Tara Donovan Exhibited at the Ace Gallery Los Angeles. Made of styrofoam cups and hot glue.&lt;br /&gt;
https://enochliew.tumblr.com/post/7841384164 &lt;br /&gt;
&lt;br /&gt;
Pintrest board&lt;br /&gt;
https://www.pinterest.de/sheep0706/social-architecture/ &lt;br /&gt;
&lt;br /&gt;
*Need not be digital/electronic&lt;br /&gt;
*Need not be big&lt;br /&gt;
*Need not be hard&lt;br /&gt;
&lt;br /&gt;
*Can be analog&lt;br /&gt;
*Can be tiny&lt;br /&gt;
*Can be soft&lt;br /&gt;
&lt;br /&gt;
=OBSERVATION=&lt;br /&gt;
&lt;br /&gt;
=GLOSSAR=&lt;/div&gt;</summary>
		<author><name>HannahPernerWilson</name></author>
	</entry>
</feed>